mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-15 04:01:41 +00:00
* Mining MODsuit Rework (#64688) makes dropkey deactivate device modules fixes speed potion being fucky fixes doubled up balloon alerts makes some cell code better i think makes the gps module open the gps tgui for you, instead of putting a gps in your hand the loader suit can now hold mailbags Reworks the mining modsuit. The suit is no longer cold-proof (this can be mitigated by using module space for thermal regulators) The suit fits less modules than standard suits, but cant burn in lava. In suit storage it can carry ore bags, resonators and kinetic crushers. It features a storage, gps, ore bag, drill, clamp and by default comes with a plasma core, being recharged with plasma ore rather than by power cell. Features two new modules: Ash Accretion, it gathers dust from basalt (or snow) you walk on to create a layer of ash around the suit, acting as armor and a speed up that quickly drains when you walk on other terrain. Sphere Transform, turns you into a fast moving ball that can travel past lava, you cannot use your hands when in this form, but you can launch aoe mining bombs to attack or mine * Mining MODsuit Rework Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
285 lines
9.3 KiB
Plaintext
285 lines
9.3 KiB
Plaintext
/obj/item/mod/construction
|
|
desc = "A part used in MOD construction."
|
|
icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
|
|
inhand_icon_state = "rack_parts"
|
|
|
|
/obj/item/mod/construction/helmet
|
|
name = "MOD helmet"
|
|
icon_state = "helmet"
|
|
|
|
/obj/item/mod/construction/helmet/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert it into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/chestplate
|
|
name = "MOD chestplate"
|
|
icon_state = "chestplate"
|
|
|
|
/obj/item/mod/construction/chestplate/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert it into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/gauntlets
|
|
name = "MOD gauntlets"
|
|
icon_state = "gauntlets"
|
|
|
|
/obj/item/mod/construction/gauntlets/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert these into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/boots
|
|
name = "MOD boots"
|
|
icon_state = "boots"
|
|
|
|
/obj/item/mod/construction/boots/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert these into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/broken_core
|
|
name = "broken MOD core"
|
|
icon_state = "mod-core"
|
|
desc = "An internal power source for a Modular Outerwear Device. You don't seem to be able to source any power from this one, though."
|
|
|
|
/obj/item/mod/construction/broken_core/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could repair it with a <b>screwdriver</b>...")
|
|
|
|
/obj/item/mod/construction/broken_core/screwdriver_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(!tool.use_tool(src, user, 5 SECONDS, volume = 30))
|
|
return
|
|
new /obj/item/mod/core/standard(drop_location())
|
|
qdel(src)
|
|
|
|
/obj/item/mod/construction/armor
|
|
name = "MOD external plating"
|
|
desc = "External plating used to finish a MOD control unit."
|
|
icon_state = "standard-plating"
|
|
var/datum/mod_theme/theme = /datum/mod_theme
|
|
|
|
/obj/item/mod/construction/armor/Initialize(mapload)
|
|
. = ..()
|
|
var/datum/mod_theme/used_theme = GLOB.mod_themes[theme]
|
|
name = "MOD [used_theme.name] external plating"
|
|
desc = "[desc] [used_theme.desc]"
|
|
icon_state = "[used_theme.default_skin]-plating"
|
|
|
|
/obj/item/mod/construction/armor/engineering
|
|
theme = /datum/mod_theme/engineering
|
|
|
|
/obj/item/mod/construction/armor/atmospheric
|
|
theme = /datum/mod_theme/atmospheric
|
|
|
|
/obj/item/mod/construction/armor/medical
|
|
theme = /datum/mod_theme/medical
|
|
|
|
/obj/item/mod/construction/armor/security
|
|
theme = /datum/mod_theme/security
|
|
|
|
/obj/item/mod/construction/armor/cosmohonk
|
|
theme = /datum/mod_theme/cosmohonk
|
|
|
|
/obj/item/mod/paint
|
|
name = "MOD paint kit"
|
|
desc = "This kit will repaint your MODsuit to something unique."
|
|
icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
|
|
icon_state = "paintkit"
|
|
|
|
#define START_STEP "start"
|
|
#define CORE_STEP "core"
|
|
#define SCREWED_CORE_STEP "screwed_core"
|
|
#define HELMET_STEP "helmet"
|
|
#define CHESTPLATE_STEP "chestplate"
|
|
#define GAUNTLETS_STEP "gauntlets"
|
|
#define BOOTS_STEP "boots"
|
|
#define WRENCHED_ASSEMBLY_STEP "wrenched_assembly"
|
|
#define SCREWED_ASSEMBLY_STEP "screwed_assembly"
|
|
|
|
/obj/item/mod/construction/shell
|
|
name = "MOD shell"
|
|
icon_state = "mod-construction_start"
|
|
desc = "A MOD shell."
|
|
var/obj/item/core
|
|
var/obj/item/helmet
|
|
var/obj/item/chestplate
|
|
var/obj/item/gauntlets
|
|
var/obj/item/boots
|
|
var/step = START_STEP
|
|
|
|
/obj/item/mod/construction/shell/examine(mob/user)
|
|
. = ..()
|
|
var/display_text
|
|
switch(step)
|
|
if(START_STEP)
|
|
display_text = "It looks like it's missing a <b>MOD core</b>..."
|
|
if(CORE_STEP)
|
|
display_text = "The core seems <b>loose</b>..."
|
|
if(SCREWED_CORE_STEP)
|
|
display_text = "It looks like it's missing a <b>helmet</b>..."
|
|
if(HELMET_STEP)
|
|
display_text = "It looks like it's missing a <b>chestplate</b>..."
|
|
if(CHESTPLATE_STEP)
|
|
display_text = "It looks like it's missing <b>gauntlets</b>..."
|
|
if(GAUNTLETS_STEP)
|
|
display_text = "It looks like it's missing <b>boots</b>..."
|
|
if(BOOTS_STEP)
|
|
display_text = "The assembly seems <b>unsecured</b>..."
|
|
if(WRENCHED_ASSEMBLY_STEP)
|
|
display_text = "The assembly seems <b>loose</b>..."
|
|
if(SCREWED_ASSEMBLY_STEP)
|
|
display_text = "All it's missing is <b>external armor</b>..."
|
|
. += span_notice(display_text)
|
|
|
|
/obj/item/mod/construction/shell/attackby(obj/item/part, mob/user, params)
|
|
. = ..()
|
|
switch(step)
|
|
if(START_STEP)
|
|
if(!istype(part, /obj/item/mod/core))
|
|
return
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "core stuck to your hand!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "core inserted")
|
|
core = part
|
|
step = CORE_STEP
|
|
if(CORE_STEP)
|
|
if(part.tool_behaviour == TOOL_SCREWDRIVER) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "core screwed")
|
|
step = SCREWED_CORE_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
core.forceMove(drop_location())
|
|
balloon_alert(user, "core taken out")
|
|
step = START_STEP
|
|
if(SCREWED_CORE_STEP)
|
|
if(istype(part, /obj/item/mod/construction/helmet)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "helmet stuck to your hand!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "helmet added")
|
|
helmet = part
|
|
step = HELMET_STEP
|
|
else if(part.tool_behaviour == TOOL_SCREWDRIVER) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "core unscrewed")
|
|
step = CORE_STEP
|
|
if(HELMET_STEP)
|
|
if(istype(part, /obj/item/mod/construction/chestplate)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "chestplate stuck to your hand!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "chestplate added")
|
|
chestplate = part
|
|
step = CHESTPLATE_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
helmet.forceMove(drop_location())
|
|
balloon_alert(user, "helmet removed")
|
|
helmet = null
|
|
step = SCREWED_CORE_STEP
|
|
if(CHESTPLATE_STEP)
|
|
if(istype(part, /obj/item/mod/construction/gauntlets)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "gauntlets stuck to your hand!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "gauntlets added")
|
|
gauntlets = part
|
|
step = GAUNTLETS_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
chestplate.forceMove(drop_location())
|
|
balloon_alert(user, "chestplate removed")
|
|
chestplate = null
|
|
step = HELMET_STEP
|
|
if(GAUNTLETS_STEP)
|
|
if(istype(part, /obj/item/mod/construction/boots)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "boots added")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "You fit [part] onto [src].")
|
|
boots = part
|
|
step = BOOTS_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
gauntlets.forceMove(drop_location())
|
|
balloon_alert(user, "gauntlets removed")
|
|
gauntlets = null
|
|
step = CHESTPLATE_STEP
|
|
if(BOOTS_STEP)
|
|
if(part.tool_behaviour == TOOL_WRENCH) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly secured")
|
|
step = WRENCHED_ASSEMBLY_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
boots.forceMove(drop_location())
|
|
balloon_alert(user, "boots removed")
|
|
boots = null
|
|
step = GAUNTLETS_STEP
|
|
if(WRENCHED_ASSEMBLY_STEP)
|
|
if(part.tool_behaviour == TOOL_SCREWDRIVER) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly screwed")
|
|
step = SCREWED_ASSEMBLY_STEP
|
|
else if(part.tool_behaviour == TOOL_WRENCH) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly unsecured")
|
|
step = BOOTS_STEP
|
|
if(SCREWED_ASSEMBLY_STEP)
|
|
if(istype(part, /obj/item/mod/construction/armor)) //Construct
|
|
var/obj/item/mod/construction/armor/external_armor = part
|
|
if(!user.transferItemToLoc(part, src))
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "suit finished")
|
|
var/obj/item/mod = new /obj/item/mod/control(drop_location(), external_armor.theme, null, core)
|
|
core = null
|
|
qdel(src)
|
|
user.put_in_hands(mod)
|
|
else if(part.tool_behaviour == TOOL_SCREWDRIVER) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly unscrewed")
|
|
step = SCREWED_ASSEMBLY_STEP
|
|
update_icon_state()
|
|
|
|
/obj/item/mod/construction/shell/update_icon_state()
|
|
. = ..()
|
|
icon_state = "mod-construction_[step]"
|
|
|
|
/obj/item/mod/construction/shell/Destroy()
|
|
QDEL_NULL(core)
|
|
QDEL_NULL(helmet)
|
|
QDEL_NULL(chestplate)
|
|
QDEL_NULL(gauntlets)
|
|
QDEL_NULL(boots)
|
|
return ..()
|
|
|
|
/obj/item/mod/construction/shell/handle_atom_del(atom/deleted_atom)
|
|
if(deleted_atom == core)
|
|
core = null
|
|
if(deleted_atom == helmet)
|
|
helmet = null
|
|
if(deleted_atom == chestplate)
|
|
chestplate = null
|
|
if(deleted_atom == gauntlets)
|
|
gauntlets = null
|
|
if(deleted_atom == boots)
|
|
boots = null
|
|
return ..()
|
|
|
|
#undef START_STEP
|
|
#undef CORE_STEP
|
|
#undef SCREWED_CORE_STEP
|
|
#undef HELMET_STEP
|
|
#undef CHESTPLATE_STEP
|
|
#undef GAUNTLETS_STEP
|
|
#undef BOOTS_STEP
|
|
#undef WRENCHED_ASSEMBLY_STEP
|
|
#undef SCREWED_ASSEMBLY_STEP
|