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* tgui Preferences Menu + total rewrite of the preferences backend * nah, we dont need to ping those people * trying to remove the funny stuff * unmodularizing this * prefs reset * this may need to be reverted, who knows * okay, this part * perhaps * EEEEEEEEE * unsanitary * E * Stage 1 + loadout system * more fixes * E * I mean, it launches? * More fixes and reorganisation * E * customisation code is spaget. * disable ERP prefs * Update erp_preferences.dm * Update erp_preferences.dm * E * Slowly getting there * It may be time for help :) * tri...colors... help * preferences now pass preferences * Update dna.dm * Fuck this man * missing savefile return, set_species works, removed dumb stuff from updateappearance * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224 * https://github.com/tgstation/tgstation/pull/61519 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278 * e * le butonAZARAK HELLO * hhh * Proper recognition where it's due, MrMelbert! * EEEE * examine block * Better gen hit sounds from whitedream * final loadout touches, more bug fixes im sure to come * i said there would be bugfixes * Update LoadoutManager.js * Missing preferences in the html menu * LIVE TESTING PHASE BABY * Update LoadoutManager.js * EEE * LAUNCH TEST FIRE * Update job.dm * Update new_player.dm * 50gb DAY ONE PATCH * EEE * Update preferences.dm * buggle fixes * Update examine.dm * >LOOC starts on Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
37 lines
1.3 KiB
Plaintext
37 lines
1.3 KiB
Plaintext
/// Verifies that roundstart dynamic rulesets are setup properly without external configuration.
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/datum/unit_test/dynamic_roundstart_ruleset_sanity
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/datum/unit_test/dynamic_roundstart_ruleset_sanity/Run()
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for (var/_ruleset in subtypesof(/datum/dynamic_ruleset/roundstart))
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var/datum/dynamic_ruleset/roundstart/ruleset = _ruleset
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var/has_scaling_cost = initial(ruleset.scaling_cost)
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var/is_lone = initial(ruleset.flags) & (LONE_RULESET | HIGH_IMPACT_RULESET)
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if (has_scaling_cost && is_lone)
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Fail("[ruleset] has a scaling_cost, but is also a lone/highlander ruleset.")
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else if (!has_scaling_cost && !is_lone)
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Fail("[ruleset] has no scaling cost, but is also not a lone/highlander ruleset.")
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/// Verifies that dynamic rulesets have unique antag_flag.
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/datum/unit_test/dynamic_unique_antag_flags
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/datum/unit_test/dynamic_unique_antag_flags/Run()
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var/list/known_antag_flags = list()
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for (var/datum/dynamic_ruleset/ruleset as anything in subtypesof(/datum/dynamic_ruleset))
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if (isnull(initial(ruleset.antag_datum)))
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continue
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var/antag_flag = initial(ruleset.antag_flag)
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if (isnull(antag_flag))
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Fail("[ruleset] has a null antag_flag!")
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continue
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if (antag_flag in known_antag_flags)
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Fail("[ruleset] has a non-unique antag_flag [antag_flag] (used by [known_antag_flags[antag_flag]])!")
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continue
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known_antag_flags[antag_flag] = ruleset
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