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* Fix missing SIGNAL_HANDLERs (#63404) More missing signal handlers caught by dm-lua * Fix missing SIGNAL_HANDLERs Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
52 lines
2.0 KiB
Plaintext
52 lines
2.0 KiB
Plaintext
/**
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* # Hear Component
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*
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* Listens for messages. Requires a shell.
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*/
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/obj/item/circuit_component/hear
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display_name = "Voice Activator"
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desc = "A component that listens for messages. Requires a shell."
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category = "Entity"
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/// The message heard
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var/datum/port/output/message_port
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/// The language heard
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var/datum/port/output/language_port
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/// The speaker name port, usually the name of the person who spoke.
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var/datum/port/output/speaker_name
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/// The speaker entity that is currently speaking. Not necessarily the person who is speaking.
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var/datum/port/output/speaker_port
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/// The trigger sent when this event occurs
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var/datum/port/output/trigger_port
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/obj/item/circuit_component/hear/populate_ports()
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message_port = add_output_port("Message", PORT_TYPE_STRING)
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language_port = add_output_port("Language", PORT_TYPE_STRING)
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speaker_port = add_output_port("Speaker", PORT_TYPE_ATOM)
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speaker_name = add_output_port("Speaker Name", PORT_TYPE_STRING)
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trigger_port = add_output_port("Triggered", PORT_TYPE_SIGNAL)
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become_hearing_sensitive(ROUNDSTART_TRAIT)
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/obj/item/circuit_component/hear/register_shell(atom/movable/shell)
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if(parent.loc != shell)
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shell.become_hearing_sensitive(CIRCUIT_HEAR_TRAIT)
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RegisterSignal(shell, COMSIG_MOVABLE_HEAR, .proc/on_shell_hear)
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/obj/item/circuit_component/hear/unregister_shell(atom/movable/shell)
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REMOVE_TRAIT(shell, TRAIT_HEARING_SENSITIVE, CIRCUIT_HEAR_TRAIT)
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/obj/item/circuit_component/hear/proc/on_shell_hear(datum/source, list/arguments)
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SIGNAL_HANDLER
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return Hear(arglist(arguments))
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/obj/item/circuit_component/hear/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, list/message_mods)
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if(speaker == parent?.shell)
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return
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message_port.set_output(raw_message)
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if(message_language)
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language_port.set_output(initial(message_language.name))
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speaker_port.set_output(speaker)
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speaker_name.set_output(speaker.GetVoice())
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trigger_port.set_output(COMPONENT_SIGNAL)
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