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## About The Pull Request If you examine a soul shard closely, you can learn to craft the MOD soul shard core. It takes the same basic ingredients as other MOD cores, but uses a soul shard. It is powered by your own soul, which drains your sanity to provide charge (if mood is disabled in the config, it's practically equivalent to an infinite core). Crafting one ejects any shades in the shard (because that's the simplest behavior that doesn't require a substantial refactor to crafting or modsuit code). Depending on the kind of shard used, certain roles get negatively impacted by using a modsuit with such a core. - Cult soul shards wrack non-magical roles (anyone that isn't a cultist, heretic, heretic minion, or wizard) with horrible agony (a -20 moodlet that expires 10 seconds after turning the suit off) - Holy soul shards wrack cultists and heretics with horrible agony, while wizards are put at unease (-3 mood) - Wizard soul shards have no negative impact on anyone - If someone were to VV a soul shard to have the heretic theme (only used by rusted harvesters), it would be functionally identical to the cult shard Soulless mobs (liches, people who lost with the cursed russian revolver, and people who died from casting Soul Tap too many times) have no soul for the core to draw power from. Also gives the wizard modsuit a soul core. ## Why It's Good For The Game Provides a neat but caveat-rich way to utilize soul shards, especially for players who have no way to obtain construct shells absent a cult or wizard to create them.