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* https://github.com/tgstation/tgstation/pull/74333 https: //github.com/tgstation/tgstation/pull/74333 Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com> * var stuff Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com> * vars * Update sol_fed.dm --------- Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
30 lines
1.2 KiB
Plaintext
30 lines
1.2 KiB
Plaintext
/// This is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.
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#define ONLY_RULESET (1 << 0)
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/// Only one ruleset with this flag will be picked.
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#define HIGH_IMPACT_RULESET (1 << 1)
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/// This ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.
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#define LONE_RULESET (1 << 2)
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/// This is a "heavy" midround ruleset, and should be run later into the round
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#define MIDROUND_RULESET_STYLE_HEAVY "Heavy"
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/// This is a "light" midround ruleset, and should be run early into the round
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#define MIDROUND_RULESET_STYLE_LIGHT "Light"
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/// No round event was hijacked this cycle
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#define HIJACKED_NOTHING "HIJACKED_NOTHING"
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/// This cycle, a round event was hijacked when the last midround event was too recent.
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#define HIJACKED_TOO_RECENT "HIJACKED_TOO_RECENT"
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/// Kill this ruleset from continuing to process
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#define RULESET_STOP_PROCESSING 1
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/// Requirements when something needs a lot of threat to run, but still possible at low-pop
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#define REQUIREMENTS_VERY_HIGH_THREAT_NEEDED list(90,90,90,80,60,50,40,40,40,40)
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/// Max number of teams we can have for the abductor ruleset
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#define ABDUCTOR_MAX_TEAMS 4
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