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## About The Pull Request If you attached a proximity sensor to a wire and then detached it again, it would cause a runtime. This is because when the proximity sensor moved into your tile it would trigger and attempt to pulse, despite not being attached to anything To prevent this, we clear its `holder` variable before moving it so that it knows that there actually isn't anything for it to pulse ## Changelog Not sure this actually had any player facing effect other than creating a runtime error