Files
Bubberstation/code/modules/power/port_gen.dm
Penelope Haze d0a7f955f8 Fix various issues with names in string interpolation (#89246)
## About The Pull Request
Commit messages should be descriptive of all changes.
The "incorrect `\The` macro capitalization" was intentional when it was
added, but as far as I know TG says "the supermatter" rather than "The
Supermatter," so it's incorrect now.
This is completely untested. I don't even know how you'd go about
testing this, it's just a fuckton of strings.
Someday I want to extract them and run NLP on it to catch grammar
problems...

## Why It's Good For The Game
Basic grammar pass for name strings. Should make `\the` work better and
avoid cases like `the John Smith`.
2025-01-29 17:46:03 +01:00

283 lines
7.7 KiB
Plaintext

//Baseline portable generator. Has all the default handling. Not intended to be used on its own (since it generates unlimited power).
/obj/machinery/power/port_gen
name = "portable generator"
desc = "A portable generator for emergency backup power."
icon = 'icons/obj/machines/engine/other.dmi'
icon_state = "portgen0_0"
base_icon_state = "portgen0"
density = TRUE
anchored = FALSE
use_power = NO_POWER_USE
var/active = FALSE
var/power_gen = 5 KILO JOULES
var/power_output = 1
var/consumption = 0
var/datum/looping_sound/generator/soundloop
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_ANCHORED
/obj/machinery/power/port_gen/Initialize(mapload)
. = ..()
soundloop = new(src, active)
/obj/machinery/power/port_gen/Destroy()
QDEL_NULL(soundloop)
return ..()
/obj/machinery/power/port_gen/should_have_node()
return anchored
/obj/machinery/power/port_gen/connect_to_network()
if(!anchored)
return FALSE
. = ..()
/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
return TRUE
/obj/machinery/power/port_gen/proc/UseFuel() //Placeholder for fuel use.
return
/obj/machinery/power/port_gen/proc/DropFuel()
return
/obj/machinery/power/port_gen/proc/handleInactive()
return
/obj/machinery/power/port_gen/proc/TogglePower()
if(active)
active = FALSE
update_appearance()
soundloop.stop()
else if(HasFuel())
active = TRUE
START_PROCESSING(SSmachines, src)
update_appearance()
soundloop.start()
/obj/machinery/power/port_gen/update_icon_state()
icon_state = "[base_icon_state]_[active]"
return ..()
/obj/machinery/power/port_gen/process()
if(active)
if(!HasFuel() || !anchored)
TogglePower()
return
if(powernet)
add_avail(power_to_energy(power_gen * power_output))
UseFuel()
else
handleInactive()
/obj/machinery/power/port_gen/examine(mob/user)
. = ..()
. += "It is[!active?"n't":""] running."
/////////////////
// P.A.C.M.A.N //
/////////////////
/obj/machinery/power/port_gen/pacman
name = "\improper P.A.C.M.A.N.-type portable generator"
circuit = /obj/item/circuitboard/machine/pacman
power_gen = 10 KILO JOULES
var/sheets = 0
var/max_sheets = 50
var/sheet_name = ""
var/sheet_path = /obj/item/stack/sheet/mineral/plasma
var/sheet_left = 0 // How much is left of the sheet
var/time_per_sheet = 180
var/current_heat = 0
/obj/machinery/power/port_gen/pacman/Initialize(mapload)
. = ..()
if(anchored)
connect_to_network()
var/obj/S = sheet_path
sheet_name = initial(S.name)
/obj/machinery/power/port_gen/pacman/on_deconstruction(disassembled)
DropFuel()
return ..()
/obj/machinery/power/port_gen/pacman/on_construction(mob/user)
var/obj/item/circuitboard/machine/pacman/our_board = circuit
if(our_board.high_production_profile)
icon_state = "portgen1_0"
base_icon_state = "portgen1"
max_sheets = 20
time_per_sheet = 60
power_gen = 30 KILO JOULES
sheet_path = /obj/item/stack/sheet/mineral/uranium
/obj/machinery/power/port_gen/pacman/examine(mob/user)
. = ..()
. += span_notice("The generator has [sheets] units of [sheet_name] fuel left, producing [display_power(power_gen)].")
if(anchored)
. += span_notice("It is anchored to the ground.")
/obj/machinery/power/port_gen/pacman/HasFuel()
if(sheets >= 1 / (time_per_sheet / power_output) - sheet_left)
return TRUE
return FALSE
/obj/machinery/power/port_gen/pacman/DropFuel()
if(sheets)
new sheet_path(drop_location(), sheets)
sheets = 0
/obj/machinery/power/port_gen/pacman/UseFuel()
var/needed_sheets = 1 / (time_per_sheet / power_output)
var/temp = min(needed_sheets, sheet_left)
needed_sheets -= temp
sheet_left -= temp
sheets -= round(needed_sheets)
needed_sheets -= round(needed_sheets)
if (sheet_left <= 0 && sheets > 0)
sheet_left = 1 - needed_sheets
sheets--
var/lower_limit = 56 + power_output * 10
var/upper_limit = 76 + power_output * 10
var/bias = 0
if (power_output > 4)
upper_limit = 400
bias = power_output - 3
if (current_heat < lower_limit)
current_heat += 3
else
current_heat += rand(-7 + bias, 7 + bias)
if (current_heat < lower_limit)
current_heat = lower_limit
if (current_heat > upper_limit)
current_heat = upper_limit
if (current_heat > 300)
overheat()
qdel(src)
/obj/machinery/power/port_gen/pacman/handleInactive()
current_heat = max(current_heat - 2, 0)
if(current_heat == 0)
STOP_PROCESSING(SSmachines, src)
/obj/machinery/power/port_gen/pacman/proc/overheat()
explosion(src, devastation_range = 2, heavy_impact_range = 5, light_impact_range = 2, flash_range = -1)
/obj/machinery/power/port_gen/pacman/set_anchored(anchorvalue)
. = ..()
if(isnull(.))
return //no need to process if we didn't change anything.
if(anchorvalue)
connect_to_network()
else
disconnect_from_network()
/obj/machinery/power/port_gen/pacman/attackby(obj/item/O, mob/user, params)
if(istype(O, sheet_path))
var/obj/item/stack/addstack = O
var/amount = min((max_sheets - sheets), addstack.amount)
if(amount < 1)
to_chat(user, span_notice("\The [src] is full!"))
return
to_chat(user, span_notice("You add [amount] sheets to \the [src]."))
sheets += amount
addstack.use(amount)
return
else if(!active)
if(O.tool_behaviour == TOOL_WRENCH)
if(!anchored && !isinspace())
set_anchored(TRUE)
to_chat(user, span_notice("You secure the generator to the floor."))
else if(anchored)
set_anchored(FALSE)
to_chat(user, span_notice("You unsecure the generator from the floor."))
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
return
else if(O.tool_behaviour == TOOL_SCREWDRIVER)
toggle_panel_open()
O.play_tool_sound(src)
if(panel_open)
to_chat(user, span_notice("You open the access panel."))
else
to_chat(user, span_notice("You close the access panel."))
return
else if(default_deconstruction_crowbar(O))
return
return ..()
/obj/machinery/power/port_gen/pacman/emag_act(mob/user, obj/item/card/emag/emag_card)
if(obj_flags & EMAGGED)
return FALSE
obj_flags |= EMAGGED
balloon_alert(user, "maximum power output unlocked")
emp_act(EMP_HEAVY)
return TRUE
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user)
interact(user)
/obj/machinery/power/port_gen/pacman/attack_paw(mob/user, list/modifiers)
interact(user)
/obj/machinery/power/port_gen/pacman/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PortableGenerator", name)
ui.open()
/obj/machinery/power/port_gen/pacman/ui_data()
var/data = list()
data["active"] = active
data["sheet_name"] = capitalize(sheet_name)
data["sheets"] = sheets
data["stack_percent"] = round(sheet_left * 100, 0.1)
data["anchored"] = anchored
data["connected"] = (powernet == null ? 0 : 1)
data["ready_to_boot"] = anchored && HasFuel()
data["power_generated"] = display_power(power_gen, convert = FALSE)
data["power_output"] = display_power(power_gen * power_output, convert = FALSE)
data["power_available"] = (powernet == null ? 0 : display_power(avail()))
data["current_heat"] = current_heat
. = data
/obj/machinery/power/port_gen/pacman/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("toggle_power")
TogglePower()
. = TRUE
if("eject")
if(!active)
DropFuel()
. = TRUE
if("lower_power")
if (power_output > 1)
power_output--
. = TRUE
if("higher_power")
if (power_output < 4 || (obj_flags & EMAGGED))
power_output++
. = TRUE
/obj/machinery/power/port_gen/pacman/super
icon_state = "portgen1_0"
base_icon_state = "portgen1"
max_sheets = 20
time_per_sheet = 60
power_gen = 30 KILO JOULES
sheet_path = /obj/item/stack/sheet/mineral/uranium
/obj/machinery/power/port_gen/pacman/pre_loaded
sheets = 15