Files
Bubberstation/code/modules/paperwork/paperplane.dm
Cyberboss 3f7f5d4000 Removes/Refactors /mob/unEquip (#22918)
* Part1

* IT COMPILES!!!!

* Fuck wait this was missing from that last

* Update handlabeler.dm

* Update handlabeler.dm

* Fixes n shit

* Fix this

* Fixes #23310

* Fucking @RemieRichards was right

* Fixes devil unEquip

* WTF ARE BITFLAGS?

* THERES THE FUCKING PROBLEM

* Fixes
2017-01-31 09:28:31 +13:00

115 lines
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/obj/item/weapon/paperplane
name = "paper plane"
desc = "Paper, folded in the shape of a plane"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paperplane"
throw_range = 7
throw_speed = 1
throwforce = 0
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
obj_integrity = 50
max_integrity = 50
var/obj/item/weapon/paper/internalPaper
var/list/stamped = list()
/obj/item/weapon/paperplane/New(loc, obj/item/weapon/paper/newPaper)
..()
pixel_y = rand(-8, 8)
pixel_x = rand(-9, 9)
if(newPaper)
internalPaper = newPaper
src.flags = newPaper.flags
stamped = internalPaper.stamped
newPaper.forceMove(src)
else
internalPaper = new /obj/item/weapon/paper(src)
update_icon()
/obj/item/weapon/paperplane/suicide_act(mob/user)
user.Stun(10)
user.visible_message("<span class='suicide'>[user] jams the [src] in [user.p_their()] nose. It looks like [user.p_theyre()] trying to commit suicide!</span>")
user.adjust_blurriness(6)
user.adjust_eye_damage(rand(6,8))
sleep(10)
return (BRUTELOSS)
/obj/item/weapon/paperplane/update_icon()
cut_overlays()
if(!stamped)
stamped = new
else if(stamped)
for(var/S in stamped)
var/obj/item/weapon/stamp/stamp = S
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi', "paperplane_[initial(stamp.icon_state)]")
add_overlay(stampoverlay)
/obj/item/weapon/paperplane/attack_self(mob/user)
user << "<span class='notice'>You unfold [src].</span>"
qdel(src)
user.put_in_hands(internalPaper)
/obj/item/weapon/paperplane/attackby(obj/item/weapon/P, mob/living/carbon/human/user, params)
..()
if(istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
user << "<span class='notice'>You should unfold [src] before changing it.</span>"
return
else if(istype(P, /obj/item/weapon/stamp)) //we don't randomize stamps on a paperplane
if (!stamped)
stamped = new
stamped += P.type
internalPaper.stamps += "<img src=large_[P.icon_state].png>" //stamps the paper inside!
internalPaper.stamped = stamped
internalPaper.attackby(P) //spoofed attack to update internal paper.
user << "<span class='notice'>You stamp [src] with your rubber stamp.</span>"
update_icon()
else if(P.is_hot())
if(user.disabilities & CLUMSY && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
"<span class='userdanger'>You miss the [src] and accidentally light yourself on fire!</span>")
user.dropItemToGround(P)
user.adjust_fire_stacks(1)
user.IgniteMob()
return
if(!(in_range(user, src))) //to prevent issues as a result of telepathically lighting a paper
return
user.dropItemToGround(src)
user.visible_message("<span class='danger'>[user] lights [src] ablaze with [P]!</span>", "<span class='danger'>You light [src] on fire!</span>")
fire_act()
add_fingerprint(user)
/obj/item/weapon/paperplane/throw_at(atom/target, range, speed, mob/thrower, spin=FALSE, diagonals_first = FALSE, datum/callback/callback)
. = ..(target, range, speed, thrower, FALSE, diagonals_first, callback)
/obj/item/weapon/paperplane/throw_impact(atom/hit_atom)
if(..() || !ishuman(hit_atom))//if the plane is caught or it hits a nonhuman
return
var/mob/living/carbon/human/H = hit_atom
if(prob(2))
if((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES))
return
visible_message("<span class='danger'>\The [src] hits [H] in the eye!</span>")
H.adjust_blurriness(6)
H.adjust_eye_damage(rand(6,8))
H.Weaken(2)
H.emote("scream")
/obj/item/weapon/paper/AltClick(mob/living/carbon/user, obj/item/I)
if ( istype(user) )
if( (!in_range(src, user)) || user.stat || user.restrained() )
return
user << "<span class='notice'>You fold [src] into the shape of a plane!</span>"
user.temporarilyRemoveItemFromInventory(src)
I = new /obj/item/weapon/paperplane(loc, src)
user.put_in_hands(I)
else
user << "<span class='notice'> You lack the dexterity to fold \the [src]. </span>"