Files
Bubberstation/code/modules/paperwork/ticketmachine.dm
cacogen 37b3064eaf Fixes HoP ticket messages not being visible unless on the ground (#45979)
About The Pull Request

The messages alerting people that they were next in line or of a ticket's destruction were only visible when the tickets were on the ground. Not even the holder could see them. This fixes that. I'm not confident in the method though.

This also enables the HoP to delete the latest ticket, instead of having to bin it because he can't delete it until a new ticket is created that he can increment to.
Why It's Good For The Game

Makes the thing work as intended.
Changelog

cl cacogen
tweak: HoP can now delete the latest ticket
fix: HoP ticket messages should now be visible when the ticket is held
/cl
2019-09-01 19:55:35 +12:00

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//Bureaucracy machine!
//Simply set this up in the hopline and you can serve people based on ticket numbers
/obj/machinery/ticket_machine
name = "ticket machine"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticketmachine"
desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool."
density = FALSE
maptext_height = 26
maptext_width = 32
maptext_x = 7
maptext_y = 10
layer = HIGH_OBJ_LAYER
var/ticket_number = 0 //Increment the ticket number whenever the HOP presses his button
var/current_number = 0 //What ticket number are we currently serving?
var/max_number = 100 //At this point, you need to refill it.
var/cooldown = 50
var/ready = TRUE
var/id = "ticket_machine_default" //For buttons
var/list/ticket_holders = list()
var/list/obj/item/ticket_machine_ticket/tickets = list()
/obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/I)
if(!multitool_check_buffer(user, I)) //make sure it has a data buffer
return
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, "<span class='notice'>You store linkage information in [I]'s buffer.</span>")
return TRUE
/obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='warning'>You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting.</span>")
ticket_number = rand(0,max_number)
current_number = ticket_number
obj_flags |= EMAGGED
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message("<span class='notice'>\the [ticket] disperses!</span>")
qdel(ticket)
tickets.Cut()
update_icon()
/obj/machinery/ticket_machine/Initialize()
. = ..()
update_icon()
/obj/machinery/ticket_machine/proc/increment()
if(current_number > ticket_number)
return
if(current_number && !(obj_flags & EMAGGED) && tickets[current_number])
tickets[current_number].audible_message("<span class='notice'>\the [tickets[current_number]] disperses!</span>")
qdel(tickets[current_number])
if(current_number < ticket_number)
current_number ++ //Increment the one we're serving.
playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE)
say("Now serving ticket #[current_number]!")
if(!(obj_flags & EMAGGED) && tickets[current_number])
tickets[current_number].audible_message("<span class='notice'>\the [tickets[current_number]] vibrates!</span>")
update_icon() //Update our icon here rather than when they take a ticket to show the current ticket number being served
/obj/machinery/button/ticket_machine
name = "increment ticket counter"
desc = "Use this button after you've served someone to tell the next person to come forward."
device_type = /obj/item/assembly/control/ticket_machine
req_access = list()
id = "ticket_machine_default"
/obj/machinery/button/ticket_machine/Initialize()
. = ..()
if(device)
var/obj/item/assembly/control/ticket_machine/ours = device
ours.id = id
/obj/machinery/button/ticket_machine/multitool_act(mob/living/user, obj/item/I)
. = ..()
if(I.tool_behaviour == TOOL_MULTITOOL)
var/obj/item/multitool/M = I
if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine))
return
var/obj/item/assembly/control/ticket_machine/controller = device
controller.linked = M.buffer
id = null
controller.id = null
to_chat(user, "<span class='warning'>You've linked [src] to [controller.linked].</span>")
/obj/item/assembly/control/ticket_machine
name = "ticket machine controller"
desc = "A remote controller for the HoP's ticket machine."
var/obj/machinery/ticket_machine/linked //To whom are we linked?
/obj/item/assembly/control/ticket_machine/Initialize()
..()
return INITIALIZE_HINT_LATELOAD
/obj/item/assembly/control/ticket_machine/LateInitialize()
find_machine()
/obj/item/assembly/control/ticket_machine/proc/find_machine() //Locate the one to which we're linked
for(var/obj/machinery/ticket_machine/ticketsplease in GLOB.machines)
if(ticketsplease.id == id)
linked = ticketsplease
if(linked)
return TRUE
else
return FALSE
/obj/item/assembly/control/ticket_machine/activate()
if(cooldown)
return
if(!linked)
return
cooldown = TRUE
linked.increment()
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/machinery/ticket_machine/update_icon()
switch(ticket_number) //Gives you an idea of how many tickets are left
if(0 to 49)
icon_state = "ticketmachine_100"
if(50 to 99)
icon_state = "ticketmachine_50"
if(100)
icon_state = "ticketmachine_0"
handle_maptext()
/obj/machinery/ticket_machine/proc/handle_maptext()
switch(ticket_number) //This is here to handle maptext offsets so that the numbers align.
if(0 to 9)
maptext_x = 13
if(10 to 99)
maptext_x = 10
if(100)
maptext_x = 8
maptext = "[current_number]" //Finally, apply the maptext
/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/hand_labeler_refill))
if(!(ticket_number >= max_number))
to_chat(user, "<span class='notice'>[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!</span>")
return
to_chat(user, "<span class='notice'>You start to refill [src]'s ticket holder (doing this will reset its ticket count!).</span>")
if(do_after(user, 30, target = src))
to_chat(user, "<span class='notice'>You insert [I] into [src] as it whirs nondescriptly.</span>")
qdel(I)
ticket_number = 0
current_number = 0
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message("<span class='notice'>\the [ticket] disperses!</span>")
qdel(ticket)
tickets.Cut()
max_number = initial(max_number)
update_icon()
return
/obj/machinery/ticket_machine/proc/reset_cooldown()
ready = TRUE
/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user)
. = ..()
if(!ready)
to_chat(user,"You press the button, but nothing happens...")
return
if(ticket_number >= max_number)
to_chat(user,"Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!")
return
if((user in ticket_holders) && !(obj_flags & EMAGGED))
to_chat(user, "You already have a ticket!")
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE)
ticket_number ++
to_chat(user, "<span class='notice'>You take a ticket from [src], looks like you're ticket number #[ticket_number]...</span>")
var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src))
theirticket.name = "Ticket #[ticket_number]"
theirticket.maptext = "<font color='#000000'>[ticket_number]</font>"
theirticket.saved_maptext = "<font color='#000000'>[ticket_number]</font>"
theirticket.ticket_number = ticket_number
theirticket.source = src
theirticket.owner = user
user.put_in_hands(theirticket)
ticket_holders += user
tickets += theirticket
if(obj_flags & EMAGGED) //Emag the machine to destroy the HOP's life.
ready = FALSE
addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown)//Small cooldown to prevent piles of flaming tickets
theirticket.fire_act()
user.dropItemToGround(theirticket)
user.adjust_fire_stacks(1)
user.IgniteMob()
return
/obj/item/ticket_machine_ticket
name = "Ticket"
desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticket"
maptext_x = 7
maptext_y = 10
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 50
var/saved_maptext = null
var/mob/living/carbon/owner
var/obj/machinery/ticket_machine/source
var/ticket_number
/obj/item/ticket_machine_ticket/attack_hand(mob/user)
. = ..()
maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage.
/obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode
..()
if(P.is_hot())
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
"<span class='userdanger'>You miss the paper and accidentally light yourself on fire!</span>")
user.dropItemToGround(P)
user.adjust_fire_stacks(1)
user.IgniteMob()
return
user.visible_message("<span class='danger'>[user] lights [src] ablaze with [P]!</span>", "<span class='danger'>You light [src] on fire!</span>")
fire_act()
/obj/item/paper/extinguish()
..()
update_icon()
/obj/item/ticket_machine_ticket/Destroy()
if(owner && source)
source.ticket_holders -= owner
source.tickets[ticket_number] = null
owner = null
source = null
return ..()