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## About The Pull Request This PR allows golems or anyone with the genetic mutation to benefit from the effects of golem food if what they're eating is made of a material tied to ore or sheets with golem food effects. In layman terms, this means you can deepfry a chair and get golem buffs that way. The duration also scales with the amount of material consumed, which also depends on the bite size of the food. Smaller doses translate to a shorter duration of the effect, while the viceversa is also true (however with diminishing returns). Also, you won't take immediate damage from biting, food with items made of metals and glass stuffed into it if you've the rock eater trait (come on dude, you eat literal raw diamonds). This has nothing to do with golem food, but it's one less peeve off the list as I slowly and occasionally work on material datums and their presence in the game. ## Why It's Good For The Game Adding some depth to materials and food, albeit not much.
Core /atom Systems
This is a folder of basic systems that apply to all /atom types, split into relevant files. Keep the files named fittingly and don't put anything in _atom.dm if you can avoid it.