Files
Bubberstation/code/game/objects/items/debug_items.dm
FalloutFalcon d2f34e33be moves abstract_type up to datum, spawners wont spawn them (#92909)
## About The Pull Request
moves all implementations (im aware of) for "Im a parent type dont spawn
me please" to the datum layer to standardized behavior
adds a standerized proc for filtering out "bad" items that we dont want
spawning. applies to it the subtype vendor, gifts, and a new spawner and
mystery box for a random gun (neither playerfacing)
"port" of https://github.com/shiptest-ss13/Shiptest/pull/4621



https://github.com/user-attachments/assets/22f6f0b2-b44e-411a-b3dc-6b97dc0287aa

small warning: I dont have EVERY abstract type defined right now but,
ive done a good enough job for now. Im tired of data entry rn
## Why It's Good For The Game
standardizing behavior. Might be a micro hit to performance however

having this lets us not rely on icon state to determine whether
something is a parent type and makes it much easier to tell something is
a parent type (could be applied further to things like admin spawning
menus and things like that).

need feedback on if this is actually good for the game.
## Changelog
🆑
add: Soda cans show up in the silver slime drink table.
add: Examine tag for items that are not mean to show up ingame.
refactor: Standardizes how gifts rule out abstract types.
fix: gifts no longer check if something has an inhand, massively
expanding the list of potential items.
/🆑
2025-09-13 00:36:15 +02:00

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/* This file contains standalone items for debug purposes. */
/obj/item/debug
abstract_type = /obj/item/debug
/obj/item/debug/human_spawner
name = "human spawner"
desc = "Spawn a human by aiming at a turf and clicking. Use in hand to change type."
icon = 'icons/obj/weapons/guns/magic.dmi'
icon_state = "nothingwand"
inhand_icon_state = "wand"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
var/datum/species/selected_species
var/valid_species = list()
/obj/item/debug/human_spawner/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
return interact_with_atom(interacting_with, user, modifiers)
/obj/item/debug/human_spawner/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(isturf(interacting_with))
var/mob/living/carbon/human/H = new /mob/living/carbon/human(interacting_with)
if(selected_species)
H.set_species(selected_species)
return ITEM_INTERACT_SUCCESS
return NONE
/obj/item/debug/human_spawner/attack_self(mob/user)
..()
var/choice = input("Select a species", "Human Spawner", null) in sortTim(GLOB.species_list, GLOBAL_PROC_REF(cmp_text_asc))
selected_species = GLOB.species_list[choice]
/obj/item/debug/omnitool
name = "omnitool"
desc = "The original hypertool, born before them all. Use it in hand to unleash its true power."
icon = 'icons/obj/weapons/club.dmi'
icon_state = "hypertool"
inhand_icon_state = "hypertool"
icon_angle = -45
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
toolspeed = 0.1
tool_behaviour = null
/obj/item/debug/omnitool/examine()
. = ..()
. += " The mode is: [tool_behaviour]"
/obj/item/debug/omnitool/proc/check_menu(mob/user)
if(!istype(user))
return FALSE
if(user.incapacitated || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/debug/omnitool/get_all_tool_behaviours()
return GLOB.all_tool_behaviours
/obj/item/debug/omnitool/attack_self(mob/user)
if(!user)
return
var/list/tool_list = list(
"Crowbar" = image(icon = 'icons/obj/tools.dmi', icon_state = "crowbar"),
"Multitool" = image(icon = 'icons/obj/devices/tool.dmi', icon_state = "multitool"),
"Screwdriver" = image(icon = 'icons/map_icons/items/_item.dmi', icon_state = "/obj/item/screwdriver"),
"Wirecutters" = image(icon = 'icons/obj/tools.dmi', icon_state = "cutters_map"),
"Wrench" = image(icon = 'icons/obj/tools.dmi', icon_state = "wrench"),
"Welding Tool" = image(icon = 'icons/obj/tools.dmi', icon_state = "miniwelder"),
"Analyzer" = image(icon = 'icons/obj/devices/scanner.dmi', icon_state = "analyzer"),
"Pickaxe" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"),
"Shovel" = image(icon = 'icons/obj/mining.dmi', icon_state = "shovel"),
"Retractor" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "retractor"),
"Hemostat" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "hemostat"),
"Cautery" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "cautery"),
"Drill" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "drill"),
"Scalpel" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "scalpel"),
"Saw" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "saw"),
"Bonesetter" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "bonesetter"),
"Knife" = image(icon = 'icons/obj/service/kitchen.dmi', icon_state = "knife"),
"Blood Filter" = image(icon = 'icons/obj/medical/surgery_tools.dmi', icon_state = "bloodfilter"),
"Rolling Pin" = image(icon = 'icons/obj/service/kitchen.dmi', icon_state = "rolling_pin"),
"Wire Brush" = image(icon = 'icons/obj/tools.dmi', icon_state = "wirebrush"),
)
var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
return
switch(tool_result)
if("Crowbar")
tool_behaviour = TOOL_CROWBAR
if("Multitool")
tool_behaviour = TOOL_MULTITOOL
if("Screwdriver")
tool_behaviour = TOOL_SCREWDRIVER
if("Wirecutters")
tool_behaviour = TOOL_WIRECUTTER
if("Wrench")
tool_behaviour = TOOL_WRENCH
if("Welding Tool")
tool_behaviour = TOOL_WELDER
if("Analyzer")
tool_behaviour = TOOL_ANALYZER
if("Pickaxe")
tool_behaviour = TOOL_MINING
if("Shovel")
tool_behaviour = TOOL_SHOVEL
if("Retractor")
tool_behaviour = TOOL_RETRACTOR
if("Hemostat")
tool_behaviour = TOOL_HEMOSTAT
if("Cautery")
tool_behaviour = TOOL_CAUTERY
if("Drill")
tool_behaviour = TOOL_DRILL
if("Scalpel")
tool_behaviour = TOOL_SCALPEL
if("Saw")
tool_behaviour = TOOL_SAW
if("Bonesetter")
tool_behaviour = TOOL_BONESET
if("Knife")
tool_behaviour = TOOL_KNIFE
if("Blood Filter")
tool_behaviour = TOOL_BLOODFILTER
if("Rolling Pin")
tool_behaviour = TOOL_ROLLINGPIN
if("Wire Brush")
tool_behaviour = TOOL_RUSTSCRAPER
/obj/item/debug/omnitool/item_spawner
name = "spawntool"
color = COLOR_ADMIN_PINK
/obj/item/debug/omnitool/item_spawner/attack_self(mob/user)
if(!user || !user.client)
return
var/path = text2path(tgui_input_text(user, "Insert an item typepath to spawn", "ADMINS ONLY. FUCK AROUND AND FIND OUT."))
if(!path)
return
var/choice = tgui_alert(user, "Subtypes only?",, list("Yes", "No"))
if(!choice)
return
if(!user.client.holder)
if(!isliving(user))
return
var/mob/living/living_user = user
to_chat(user, span_warning("As you try to use [src], you hear strange tearing sounds, as if the coder gods were attempting to reach out and choke you themselves."))
playsound(src, 'sound/effects/dimensional_rend.ogg')
sleep(4 SECONDS)
var/confirmation = tgui_alert(user, "Are you certain you want to do that?", "Admins Only. Last Chance.", list("Yes", "No"))
if(!confirmation || confirmation == ("No"))
return
if(!user.client.holder) //safety if the admin readmined to save their ass lol.
to_chat(user, span_reallybig("You shouldn't have done that..."))
playsound(src, 'sound/mobs/non-humanoids/cyborg/borg_deathsound.ogg')
sleep(3 SECONDS)
living_user.investigate_log("has been gibbed by [src].", INVESTIGATE_DEATHS)
living_user.gib(DROP_ALL_REMAINS)
return
var/turf/loc_turf = get_turf(src)
for(var/spawn_atom in (choice == "No" ? typesof(path) : subtypesof(path)))
new spawn_atom(loc_turf)