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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
171 lines
5.9 KiB
Plaintext
171 lines
5.9 KiB
Plaintext
#define MEATSPIKE_IRONROD_REQUIREMENT 4
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/obj/structure/kitchenspike_frame
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name = "meatspike frame"
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icon = 'icons/obj/service/kitchen.dmi'
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icon_state = "spikeframe"
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desc = "The frame of a meat spike."
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density = TRUE
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anchored = FALSE
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max_integrity = 200
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/obj/structure/kitchenspike_frame/Initialize(mapload)
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. = ..()
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register_context()
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/obj/structure/kitchenspike_frame/examine(mob/user)
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. = ..()
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. += "It can be <b>welded</b> apart."
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. += "You could attach <b>[MEATSPIKE_IRONROD_REQUIREMENT]</b> iron rods to it to create a <b>Meat Spike</b>."
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/obj/structure/kitchenspike_frame/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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if(isnull(held_item))
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return NONE
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var/message = ""
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if(held_item.tool_behaviour == TOOL_WELDER)
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message = "Deconstruct"
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else if(held_item.tool_behaviour == TOOL_WRENCH)
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message = "Bolt Down Frame"
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if(!message)
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return NONE
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context[SCREENTIP_CONTEXT_LMB] = message
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return CONTEXTUAL_SCREENTIP_SET
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/obj/structure/kitchenspike_frame/welder_act(mob/living/user, obj/item/tool)
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if(!tool.tool_start_check(user, amount = 0, heat_required = HIGH_TEMPERATURE_REQUIRED))
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return FALSE
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to_chat(user, span_notice("You begin cutting \the [src] apart..."))
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if(!tool.use_tool(src, user, 5 SECONDS, volume = 50))
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return TRUE
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visible_message(span_notice("[user] slices apart \the [src]."),
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span_notice("You cut \the [src] apart with \the [tool]."),
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span_hear("You hear welding."))
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new /obj/item/stack/sheet/iron(loc, MEATSPIKE_IRONROD_REQUIREMENT)
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qdel(src)
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return TRUE
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/obj/structure/kitchenspike_frame/wrench_act(mob/living/user, obj/item/tool)
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default_unfasten_wrench(user, tool)
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return TRUE
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/obj/structure/kitchenspike_frame/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers)
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add_fingerprint(user)
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if(!istype(attacking_item, /obj/item/stack/rods))
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return ..()
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var/obj/item/stack/rods/used_rods = attacking_item
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if(used_rods.get_amount() >= MEATSPIKE_IRONROD_REQUIREMENT)
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used_rods.use(MEATSPIKE_IRONROD_REQUIREMENT)
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balloon_alert(user, "meatspike built")
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var/obj/structure/new_meatspike = new /obj/structure/kitchenspike(loc)
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transfer_fingerprints_to(new_meatspike)
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qdel(src)
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return
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balloon_alert(user, "[MEATSPIKE_IRONROD_REQUIREMENT] rods needed!")
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/obj/structure/kitchenspike
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name = "meat spike"
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icon = 'icons/obj/service/kitchen.dmi'
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icon_state = "spike"
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desc = "A spike for collecting meat from animals."
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density = TRUE
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anchored = TRUE
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buckle_lying = FALSE
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can_buckle = TRUE
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max_integrity = 250
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/obj/structure/kitchenspike/Initialize(mapload)
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. = ..()
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register_context()
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/obj/structure/kitchenspike/examine(mob/user)
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. = ..()
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. += "<b>Drag a mob</b> onto it to hook it in place."
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. += "A <b>crowbar</b> could remove those spikes."
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/obj/structure/kitchenspike/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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if(isnull(held_item))
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return NONE
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if(held_item.tool_behaviour == TOOL_CROWBAR)
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context[SCREENTIP_CONTEXT_LMB] = "Remove Spikes"
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return CONTEXTUAL_SCREENTIP_SET
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return NONE
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/obj/structure/kitchenspike/attack_paw(mob/user, list/modifiers)
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return attack_hand(user, modifiers)
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/obj/structure/kitchenspike/crowbar_act(mob/living/user, obj/item/tool)
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if(has_buckled_mobs())
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to_chat(user, span_warning("You can't do that while something's on the spike!"))
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return TRUE
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if(tool.use_tool(src, user, 2 SECONDS, volume = 100))
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to_chat(user, span_notice("You pry the spikes out of the frame."))
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deconstruct(TRUE)
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return TRUE
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return FALSE
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/obj/structure/kitchenspike/user_buckle_mob(mob/living/target, mob/user, check_loc = TRUE)
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if(!iscarbon(target) && !isanimal_or_basicmob(target))
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return
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if(!do_after(user, 10 SECONDS, target))
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return
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return ..()
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/obj/structure/kitchenspike/post_buckle_mob(mob/living/target)
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playsound(src.loc, 'sound/effects/splat.ogg', 25, TRUE)
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target.emote("scream")
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target.add_splatter_floor()
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target.adjustBruteLoss(30)
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target.setDir(2)
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var/matrix/m180 = matrix(target.transform)
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m180.Turn(180)
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animate(target, transform = m180, time = 3)
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target.add_offsets(type, y_add = -6, animate = FALSE)
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ADD_TRAIT(target, TRAIT_MOVE_UPSIDE_DOWN, REF(src))
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/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
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if(buckled_mob != user)
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buckled_mob.visible_message(span_notice("[user] tries to pull [buckled_mob] free of [src]!"),\
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span_notice("[user] is trying to pull you off [src], opening up fresh wounds!"),\
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span_hear("You hear a squishy wet noise."))
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if(!do_after(user, 30 SECONDS, target = src))
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if(buckled_mob?.buckled)
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buckled_mob.visible_message(span_notice("[user] fails to free [buckled_mob]!"),\
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span_notice("[user] fails to pull you off of [src]."))
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return
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else
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buckled_mob.visible_message(span_warning("[buckled_mob] struggles to break free from [src]!"),\
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span_notice("You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)"),\
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span_hear("You hear a wet squishing noise.."))
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buckled_mob.adjustBruteLoss(30)
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if(!do_after(buckled_mob, 2 MINUTES, target = src, hidden = TRUE))
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if(buckled_mob?.buckled)
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to_chat(buckled_mob, span_warning("You fail to free yourself!"))
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return
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return ..()
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/obj/structure/kitchenspike/post_unbuckle_mob(mob/living/buckled_mob)
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buckled_mob.adjustBruteLoss(30)
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INVOKE_ASYNC(buckled_mob, TYPE_PROC_REF(/mob, emote), "scream")
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buckled_mob.AdjustParalyzed(20)
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var/matrix/m180 = matrix(buckled_mob.transform)
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m180.Turn(180)
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animate(buckled_mob, transform = m180, time = 3)
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buckled_mob.remove_offsets(type, animate = FALSE)
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REMOVE_TRAIT(buckled_mob, TRAIT_MOVE_UPSIDE_DOWN, REF(src))
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/obj/structure/kitchenspike/atom_deconstruct(disassembled = TRUE)
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if(disassembled)
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var/obj/structure/meatspike_frame = new /obj/structure/kitchenspike_frame(src.loc)
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transfer_fingerprints_to(meatspike_frame)
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else
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new /obj/item/stack/sheet/iron(src.loc, 4)
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new /obj/item/stack/rods(loc, MEATSPIKE_IRONROD_REQUIREMENT)
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#undef MEATSPIKE_IRONROD_REQUIREMENT
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