mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-20 14:04:43 +00:00
## About The Pull Request I made and metek improved this regex for finding instances if(itterator) in for loops because a downstream im working on does it an insane amount. Im fairly certin all these instaces have no reason to be running if checks here saying most of the for loops are typed so if it was null or something it shouldnt be iterated on `for\s*\(var(/\w+)*/(\w+) .*\n\s+if\(\2\)` ## Why It's Good For The Game just kinda bad practice. Its way way way worse on the downstream tho holy shit <img width="1264" height="759" alt="image" src="https://github.com/user-attachments/assets/1d0f152d-372d-49d4-a9fa-6d8e4d27a816" /> ## Changelog N/A
303 lines
11 KiB
Plaintext
303 lines
11 KiB
Plaintext
/obj/structure/spawner
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name = "monster nest"
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icon = 'icons/mob/simple/animal.dmi'
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icon_state = "hole"
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max_integrity = 100
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move_resist = MOVE_FORCE_EXTREMELY_STRONG
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anchored = TRUE
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density = TRUE
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faction = list(FACTION_HOSTILE)
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var/max_mobs = 5
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var/spawn_time = 30 SECONDS
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var/mob_types = list(/mob/living/basic/carp)
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var/spawn_text = "emerges from"
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var/spawner_type = /datum/component/spawner
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/// Is this spawner taggable with something?
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var/scanner_taggable = FALSE
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/// If this spawner's taggable, what can we tag it with?
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var/static/list/scanner_types = list(/obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner)
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/// If this spawner's taggable, what's the text we use to describe what we can tag it with?
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var/scanner_descriptor = "mining analyzer"
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/// Has this spawner been tagged/analyzed by a mining scanner?
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var/gps_tagged = FALSE
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/// A short identifier for the mob it spawns. Keep around 3 characters or less?
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var/mob_gps_id = "???"
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/// A short identifier for what kind of spawner it is, for use in putting together its GPS tag.
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var/spawner_gps_id = "Creature Nest"
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/// A complete identifier. Generated on tag (if tagged), used for its examine.
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var/assigned_tag
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/obj/structure/spawner/examine(mob/user)
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. = ..()
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if(!scanner_taggable)
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return
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if(gps_tagged)
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. += span_notice("A holotag's been attached, projecting \"<b>[assigned_tag]</b>\".")
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else
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. += span_notice("It looks like you could probably scan and tag it with a <b>[scanner_descriptor]</b>.")
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/obj/structure/spawner/attackby(obj/item/item, mob/user, list/modifiers, list/attack_modifiers)
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. = ..()
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if(.)
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return TRUE
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if(scanner_taggable && is_type_in_list(item, scanner_types))
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gps_tag(user)
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return TRUE
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/// Tag the spawner, prefixing its GPS entry with an identifier - or giving it one, if nonexistent.
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/obj/structure/spawner/proc/gps_tag(mob/user)
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if(gps_tagged)
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to_chat(user, span_warning("[src] already has a holotag attached!"))
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return
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to_chat(user, span_notice("You affix a holotag to [src]."))
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playsound(src, 'sound/machines/beep/twobeep.ogg', 100)
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gps_tagged = TRUE
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assigned_tag = "\[[mob_gps_id]-[rand(100,999)]\] " + spawner_gps_id
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var/datum/component/gps/our_gps = GetComponent(/datum/component/gps)
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if(our_gps)
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our_gps.gpstag = assigned_tag
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return
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AddComponent(/datum/component/gps, assigned_tag)
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/obj/structure/spawner/Initialize(mapload)
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. = ..()
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AddComponent(\
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spawner_type, \
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spawn_types = mob_types, \
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spawn_time = spawn_time, \
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max_spawned = max_mobs, \
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faction = faction, \
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spawn_text = spawn_text,\
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spawn_callback = CALLBACK(src, PROC_REF(on_mob_spawn)), \
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initial_spawn_delay = !mapload, \
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)
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/obj/structure/spawner/attack_animal(mob/living/simple_animal/user, list/modifiers)
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if(faction_check(faction, user.faction, FALSE) && !user.client)
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return
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return ..()
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/obj/structure/spawner/proc/on_mob_spawn(atom/created_atom)
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return
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/obj/structure/spawner/syndicate
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name = "warp beacon"
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icon = 'icons/obj/machines/beacon.dmi'
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icon_state = "syndbeacon"
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spawn_text = "warps in from"
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mob_types = list(/mob/living/basic/trooper/syndicate/ranged)
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faction = list(ROLE_SYNDICATE)
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mob_gps_id = "SYN" // syndicate
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spawner_gps_id = "Hostile Warp Beacon"
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/obj/structure/spawner/skeleton
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name = "bone pit"
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desc = "A pit full of bones, and some still seem to be moving..."
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icon_state = "hole"
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icon = 'icons/mob/simple/lavaland/nest.dmi'
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max_integrity = 150
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max_mobs = 15
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spawn_time = 15 SECONDS
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mob_types = list(/mob/living/basic/skeleton)
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spawn_text = "climbs out of"
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faction = list(FACTION_SKELETON)
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mob_gps_id = "SKL" // skeletons
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spawner_gps_id = "Bone Pit"
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/obj/structure/spawner/clown
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name = "Laughing Larry"
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desc = "A laughing, jovial figure. Something seems stuck in his throat."
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icon_state = "clownbeacon"
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icon = 'icons/obj/machines/beacon.dmi'
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max_integrity = 200
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max_mobs = 15
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spawn_time = 15 SECONDS
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mob_types = list(
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/mob/living/basic/clown,
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/mob/living/basic/clown/banana,
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/mob/living/basic/clown/clownhulk,
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/mob/living/basic/clown/clownhulk/chlown,
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/mob/living/basic/clown/clownhulk/honkmunculus,
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/mob/living/basic/clown/fleshclown,
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/mob/living/basic/clown/mutant/glutton,
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/mob/living/basic/clown/honkling,
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/mob/living/basic/clown/longface,
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/mob/living/basic/clown/lube,
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)
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spawn_text = "climbs out of"
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faction = list(FACTION_CLOWN)
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mob_gps_id = "???" // clowns
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spawner_gps_id = "Clown Planet Distortion"
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/obj/structure/spawner/mining
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name = "monster den"
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desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
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icon_state = "hole"
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max_integrity = 200
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max_mobs = 3
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icon = 'icons/mob/simple/lavaland/nest.dmi'
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spawn_text = "crawls out of"
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mob_types = list(
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/mob/living/basic/mining/basilisk,
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/mob/living/basic/mining/goldgrub,
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/mob/living/basic/mining/goliath/ancient,
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/mob/living/basic/mining/hivelord,
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/mob/living/basic/wumborian_fugu,
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)
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faction = list(FACTION_MINING)
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/obj/structure/spawner/mining/goldgrub
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name = "goldgrub den"
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desc = "A den housing a nest of goldgrubs, annoying but arguably much better than anything else you'll find in a nest."
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mob_types = list(/mob/living/basic/mining/goldgrub)
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mob_gps_id = "GG"
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/obj/structure/spawner/mining/goliath
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name = "goliath den"
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desc = "A den housing a nest of goliaths, oh god why?"
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mob_types = list(/mob/living/basic/mining/goliath/ancient)
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mob_gps_id = "GL|A"
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/obj/structure/spawner/mining/hivelord
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name = "hivelord den"
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desc = "A den housing a nest of hivelords."
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mob_types = list(/mob/living/basic/mining/hivelord)
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mob_gps_id = "HL"
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/obj/structure/spawner/mining/basilisk
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name = "basilisk den"
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desc = "A den housing a nest of basilisks, bring a coat."
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mob_types = list(/mob/living/basic/mining/basilisk)
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mob_gps_id = "BK"
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/obj/structure/spawner/mining/wumborian
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name = "wumborian fugu den"
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desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
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mob_types = list(/mob/living/basic/wumborian_fugu)
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mob_gps_id = "WF"
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/obj/structure/spawner/nether
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name = "netherworld link"
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desc = null //see examine()
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icon_state = "nether"
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max_integrity = 50
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spawn_time = 60 SECONDS
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max_mobs = 15
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icon = 'icons/mob/simple/lavaland/nest.dmi'
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spawn_text = "crawls through"
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mob_types = list(
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/mob/living/basic/blankbody,
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/mob/living/basic/creature,
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/mob/living/basic/migo,
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)
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faction = list(FACTION_NETHER)
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scanner_taggable = TRUE
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mob_gps_id = "?!?"
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spawner_gps_id = "Netheric Distortion"
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/obj/structure/spawner/nether/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/structure/spawner/nether/examine(mob/user)
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. = ..()
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if(isskeleton(user) || iszombie(user))
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. += "A direct link to another dimension full of creatures very happy to see you. [span_nicegreen("You can see your house from here!")]"
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else
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. += "A direct link to another dimension full of creatures not very happy to see you. [span_warning("Entering the link would be a very bad idea.")]"
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/obj/structure/spawner/nether/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(isskeleton(user) || iszombie(user))
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to_chat(user, span_notice("You don't feel like going home yet..."))
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else
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user.visible_message(span_warning("[user] is violently pulled into the link!"), \
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span_userdanger("Touching the portal, you are quickly pulled through into a world of unimaginable horror!"))
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contents.Add(user)
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/obj/structure/spawner/nether/process(seconds_per_tick)
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for(var/mob/living/living_mob in contents)
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playsound(src, 'sound/effects/magic/demon_consume.ogg', 50, TRUE)
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living_mob.adjustBruteLoss(60 * seconds_per_tick)
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new /obj/effect/gibspawner/generic(get_turf(living_mob), living_mob)
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if(living_mob.stat == DEAD)
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var/mob/living/basic/blankbody/newmob = new(loc)
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newmob.name = "[living_mob]"
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newmob.desc = "It's [living_mob], but [living_mob.p_their()] flesh has an ashy texture, and [living_mob.p_their()] face is featureless save an eerie smile."
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src.visible_message(span_warning("[living_mob] reemerges from the link!"))
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qdel(living_mob)
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/obj/structure/spawner/sentient
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var/role_name = "A sentient mob"
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var/assumed_control_message = "You are a sentient mob from a badly coded spawner"
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/obj/structure/spawner/sentient/Initialize(mapload)
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. = ..()
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notify_ghosts(
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"A [name] has been created in \the [get_area(src)]!",
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source = src,
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header = "Sentient Spawner Created",
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notify_flags = NOTIFY_CATEGORY_NOFLASH,
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)
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/obj/structure/spawner/sentient/on_mob_spawn(atom/created_atom)
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created_atom.AddComponent(\
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/datum/component/ghost_direct_control,\
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role_name = src.role_name,\
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assumed_control_message = src.assumed_control_message,\
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after_assumed_control = CALLBACK(src, PROC_REF(became_player_controlled)),\
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)
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/obj/structure/spawner/sentient/proc/became_player_controlled(mob/proteon)
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return
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/obj/structure/spawner/sentient/proteon_spawner
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name = "eldritch gateway"
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desc = "A dizzying structure that somehow links into Nar'Sie's own domain. The screams of the damned echo continously."
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icon = 'icons/obj/antags/cult/structures.dmi'
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icon_state = "hole"
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light_power = 2
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light_color = COLOR_CULT_RED
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max_integrity = 50
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density = FALSE
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max_mobs = 2
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spawn_time = 15 SECONDS
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mob_types = list(/mob/living/basic/construct/proteon/hostile)
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spawn_text = "arises from"
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faction = list(FACTION_CULT)
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role_name = "A proteon cult construct"
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assumed_control_message = null
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/obj/structure/spawner/sentient/proteon_spawner/examine_status(mob/user)
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if(IS_CULTIST(user) || !isliving(user))
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return span_cult("It's at <b>[round(atom_integrity * 100 / max_integrity)]%</b> stability.")
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return ..()
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/obj/structure/spawner/sentient/proteon_spawner/examine(mob/user)
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. = ..()
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if(!IS_CULTIST(user) && isliving(user))
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var/mob/living/living_user = user
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living_user.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15)
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. += span_danger("The voices of the damned echo relentlessly in your mind, continously rebounding on the walls of your self the more you focus on [src]. Your head pounds, better keep away...")
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else
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. += span_cult("The gateway will create one weak proteon construct every [spawn_time * 0.1] seconds, up to a total of [max_mobs], that may be controlled by the spirits of the dead.")
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/obj/structure/spawner/sentient/proteon_spawner/became_player_controlled(mob/living/basic/construct/proteon/proteon)
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proteon.mind.add_antag_datum(/datum/antagonist/cult)
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proteon.add_filter("awoken_proteon", 3, list("type" = "outline", "color" = COLOR_CULT_RED, "size" = 2))
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visible_message(span_cult_bold("[proteon] awakens, glowing an eerie red as it stirs from its stupor!"))
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playsound(proteon, 'sound/items/haunted/ghostitemattack.ogg', 100, TRUE)
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proteon.balloon_alert_to_viewers("awoken!")
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addtimer(CALLBACK(src, PROC_REF(remove_wake_outline), proteon), 8 SECONDS)
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/obj/structure/spawner/sentient/proteon_spawner/proc/remove_wake_outline(mob/proteon)
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proteon.remove_filter("awoken_proteon")
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proteon.add_filter("sentient_proteon", 3, list("type" = "outline", "color" = COLOR_CULT_RED, "size" = 2, "alpha" = 40))
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/obj/structure/spawner/sentient/proteon_spawner/handle_deconstruct(disassembled)
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playsound(src, 'sound/effects/hallucinations/veryfar_noise.ogg', 75)
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visible_message(span_cult_bold("[src] completely falls apart, the screams of the damned reaching a feverous pitch before slowly fading away into nothing."))
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