mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-16 12:07:48 +00:00
Misc: +Fixes unreported issue with initializing lighting on a specific zlevel +Fixes two similar issues with moveElement and moveRange. Where fromIndex or toIndex could be adjusted incorrectly in certain conditions. Potentially causing bad-sorts, or out of bound errors. +Rewrites listclearnulls(list/L) to no longer iterate through L.len elements for every null in the list (plus 1). i.e. went from L.len*(number_of_nulls+1) list-element reads (best-case), to L.len list-element reads (worst-case) +New proc/getElementByVar(list/L, varname, value) which finds the first datum in a list, with a variable named varname, which equals value. You can also feed it atoms instead of lists due to the way the in operator functions. +Fixes an unreported issue with Yota's list2text rewrite. Under certain conditions, the first element would not be converted into a string. Causing type-mismatch runtimes. +New global map_ready variable. This is not fully implemented yet, but will be used to avoid duplicate calls to initialize() for map objects. +All turfs now maintain references to all lights currently illuminating them. This will mean higher memory use unfortunately, due to the huge number of turfs. However, it will speed up updateAffectingLights significantly. I've used list husbandry to reduce baseline memory usage, so it shouldn't be any worse than some past atmos modifications memory-wise. -Removed 'quadratic lighting', can add this back at some point. Sorry. +modified the way lum() works slightly, to allow turfs to have overridden delta-lumen. i.e. space cannot be illuminated more than its default ambiance. This allowed removal of some iffy special-snowflake lighting areas implemented by somebody else. +Lighting images in the dmi can now use arbitrary naming schemes. It is reliant on order now. This allows the dmi to be replaced by simply dropping in a new dmi. -Removed all subtypes of /area/shuttle. Shuttles now create duplicate 'rooms' of /area/shuttle. (More on this later). This will conflict with most maps. Guide on how to fix to follow. +All verbs/tools relating to world.tick_lag were refactored to use world.fps. However old config text for setting tick_lag will still work (it converts the value to fps for you) +MC stats improved using smoothing. They now have their own tab so they dont get in the way when you're playing as an admin. -removed the push_mob_back stuff due to conflicting changes. Sorry Giacom. _OK, NOW THE ACTUAL INTERESTING STUFF_ Following systems moved over to subsystem datums: air_master garbage_manager lighting_controller process_mobs (aka Life()) nanomanager power sun pipenets AFK kick loops shuttle_controller (aka emergency shuttle/pods), supply_shuttle and other shuttles voting bots radio diseases events jobs objects ticker Subsystems hooks and variables should be commented fairly in-depth. If anything isn't particularly clear, please make an issue. Many system-specific global variables have been refactored into All tickers which previously used world.timeofday now use world.time some subsystems can iterate before round start. this resolves the issue with votes not working pregame
542 lines
20 KiB
Plaintext
542 lines
20 KiB
Plaintext
/datum/admins/proc/player_panel_new()//The new one
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if(!check_rights())
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return
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var/dat = "<html><head><title>Player Panel</title></head>"
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//javascript, the part that does most of the work~
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dat += {"
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<head>
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<script type='text/javascript'>
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var locked_tabs = new Array();
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function updateSearch(){
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var filter_text = document.getElementById('filter');
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var filter = filter_text.value.toLowerCase();
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if(complete_list != null && complete_list != ""){
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var mtbl = document.getElementById("maintable_data_archive");
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mtbl.innerHTML = complete_list;
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}
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if(filter.value == ""){
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return;
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}else{
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var maintable_data = document.getElementById('maintable_data');
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var ltr = maintable_data.getElementsByTagName("tr");
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for ( var i = 0; i < ltr.length; ++i )
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{
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try{
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var tr = ltr\[i\];
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if(tr.getAttribute("id").indexOf("data") != 0){
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continue;
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}
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var ltd = tr.getElementsByTagName("td");
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var td = ltd\[0\];
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var lsearch = td.getElementsByTagName("b");
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var search = lsearch\[0\];
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//var inner_span = li.getElementsByTagName("span")\[1\] //Should only ever contain one element.
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//document.write("<p>"+search.innerText+"<br>"+filter+"<br>"+search.innerText.indexOf(filter))
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if ( search.innerText.toLowerCase().indexOf(filter) == -1 )
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{
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//document.write("a");
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//ltr.removeChild(tr);
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td.innerHTML = "";
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i--;
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}
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}catch(err) { }
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}
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}
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var count = 0;
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var index = -1;
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var debug = document.getElementById("debug");
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locked_tabs = new Array();
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}
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function expand(id,job,name,real_name,image,key,ip,antagonist,ref){
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clearAll();
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var span = document.getElementById(id);
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var ckey = key.toLowerCase().replace(/\[^a-z@0-9\]+/g,"");
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body = "<table><tr><td>";
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body += "</td><td align='center'>";
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body += "<font size='2'><b>"+job+" "+name+"</b><br><b>Real name "+real_name+"</b><br><b>Played by "+key+" ("+ip+")</b></font>"
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body += "</td><td align='center'>";
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body += "<a href='?_src_=holder;adminplayeropts="+ref+"'>PP</a> - "
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body += "<a href='?_src_=holder;notes=show;ckey="+ckey+"'>N</a> - "
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body += "<a href='?_src_=vars;Vars="+ref+"'>VV</a> - "
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body += "<a href='?_src_=holder;traitor="+ref+"'>TP</a> - "
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body += "<a href='?priv_msg="+ckey+"'>PM</a> - "
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body += "<a href='?_src_=holder;subtlemessage="+ref+"'>SM</a> - "
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body += "<a href='?_src_=holder;adminplayerobservejump="+ref+"'>JMP</a><br>"
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if(antagonist > 0)
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body += "<font size='2'><a href='?_src_=holder;secretsadmin=check_antagonist'><font color='red'><b>Antagonist</b></font></a></font>";
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body += "</td></tr></table>";
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span.innerHTML = body
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}
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function clearAll(){
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var spans = document.getElementsByTagName('span');
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for(var i = 0; i < spans.length; i++){
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var span = spans\[i\];
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var id = span.getAttribute("id");
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if(!(id.indexOf("item")==0))
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continue;
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var pass = 1;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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pass = 0;
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break;
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}
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}
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if(pass != 1)
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continue;
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span.innerHTML = "";
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}
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}
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function addToLocked(id,link_id,notice_span_id){
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var link = document.getElementById(link_id);
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var decision = link.getAttribute("name");
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if(decision == "1"){
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link.setAttribute("name","2");
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}else{
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link.setAttribute("name","1");
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removeFromLocked(id,link_id,notice_span_id);
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return;
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}
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var pass = 1;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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pass = 0;
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break;
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}
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}
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if(!pass)
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return;
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locked_tabs.push(id);
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var notice_span = document.getElementById(notice_span_id);
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notice_span.innerHTML = "<font color='red'>Locked</font> ";
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//link.setAttribute("onClick","attempt('"+id+"','"+link_id+"','"+notice_span_id+"');");
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//document.write("removeFromLocked('"+id+"','"+link_id+"','"+notice_span_id+"')");
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//document.write("aa - "+link.getAttribute("onClick"));
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}
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function attempt(ab){
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return ab;
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}
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function removeFromLocked(id,link_id,notice_span_id){
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//document.write("a");
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var index = 0;
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var pass = 0;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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pass = 1;
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index = j;
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break;
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}
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}
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if(!pass)
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return;
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locked_tabs\[index\] = "";
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var notice_span = document.getElementById(notice_span_id);
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notice_span.innerHTML = "";
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//var link = document.getElementById(link_id);
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//link.setAttribute("onClick","addToLocked('"+id+"','"+link_id+"','"+notice_span_id+"')");
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}
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function selectTextField(){
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var filter_text = document.getElementById('filter');
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filter_text.focus();
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filter_text.select();
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}
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</script>
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</head>
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"}
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//body tag start + onload and onkeypress (onkeyup) javascript event calls
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dat += "<body onload='selectTextField(); updateSearch();' onkeyup='updateSearch();'>"
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//title + search bar
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dat += {"
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<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable'>
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<tr id='title_tr'>
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<td align='center'>
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<font size='5'><b>Player panel</b></font><br>
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Hover over a line to see more information - <a href='?_src_=holder;secretsadmin=check_antagonist'>Check antagonists</a> - Kick <a href='?_src_=holder;secretsadmin=kick_all_from_lobby;afkonly=0'>everyone</a>/<a href='?_src_=holder;secretsadmin=kick_all_from_lobby;afkonly=1'>AFKers</a> in lobby
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<p>
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</td>
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</tr>
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<tr id='search_tr'>
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<td align='center'>
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<b>Search:</b> <input type='text' id='filter' value='' style='width:300px;'>
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</td>
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</tr>
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</table>
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"}
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//player table header
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dat += {"
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<span id='maintable_data_archive'>
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<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable_data'>"}
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var/list/mobs = sortmobs()
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var/i = 1
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for(var/mob/M in mobs)
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if(M.ckey)
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var/color = "#e6e6e6"
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if(i%2 == 0)
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color = "#f2f2f2"
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var/is_antagonist = is_special_character(M)
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var/M_job = ""
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if(isliving(M))
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if(iscarbon(M)) //Carbon stuff
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if(ishuman(M))
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M_job = M.job
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else if(isslime(M))
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M_job = "slime"
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else if(ismonkey(M))
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M_job = "Monkey"
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else if(isalien(M)) //aliens
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if(islarva(M))
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M_job = "Alien larva"
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else
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M_job = "Alien"
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else
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M_job = "Carbon-based"
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else if(issilicon(M)) //silicon
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if(isAI(M))
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M_job = "AI"
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else if(ispAI(M))
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M_job = "pAI"
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else if(isrobot(M))
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M_job = "Cyborg"
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else
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M_job = "Silicon-based"
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else if(isanimal(M)) //simple animals
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if(iscorgi(M))
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M_job = "Corgi"
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else
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M_job = "Animal"
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else
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M_job = "Living"
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else if(istype(M,/mob/new_player))
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M_job = "New player"
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else if(isobserver(M))
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M_job = "Ghost"
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var/M_name = html_encode(M.name)
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var/M_rname = html_encode(M.real_name)
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var/M_key = html_encode(M.key)
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//output for each mob
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dat += {"
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<tr id='data[i]' name='[i]' onClick="addToLocked('item[i]','data[i]','notice_span[i]')">
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<td align='center' bgcolor='[color]'>
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<span id='notice_span[i]'></span>
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<a id='link[i]'
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onmouseover='expand("item[i]","[M_job]","[M_name]","[M_rname]","--unused--","[M_key]","[M.lastKnownIP]",[is_antagonist],"\ref[M]")'
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>
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<b id='search[i]'>[M_name] - [M_rname] - [M_key] ([M_job])</b>
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</a>
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<br><span id='item[i]'></span>
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</td>
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</tr>
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"}
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i++
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//player table ending
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dat += {"
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</table>
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</span>
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<script type='text/javascript'>
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var maintable = document.getElementById("maintable_data_archive");
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var complete_list = maintable.innerHTML;
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</script>
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</body></html>
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"}
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usr << browse(dat, "window=players;size=600x480")
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//The old one
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/datum/admins/proc/player_panel_old()
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if(!check_rights())
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return
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var/dat = "<html><head><title>Player Menu</title></head>"
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dat += "<body><table border=1 cellspacing=5><B><tr><th>Name</th><th>Real Name</th><th>Assigned Job</th><th>Key</th><th>Options</th><th>PM</th><th>Traitor?</th></tr></B>"
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//add <th>IP:</th> to this if wanting to add back in IP checking
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//add <td>(IP: [M.lastKnownIP])</td> if you want to know their ip to the lists below
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var/list/mobs = sortmobs()
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for(var/mob/M in mobs)
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if(!M.ckey) continue
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dat += "<tr><td>[M.name]</td>"
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if(isAI(M))
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dat += "<td>AI</td>"
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else if(isrobot(M))
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dat += "<td>Cyborg</td>"
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else if(ishuman(M))
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dat += "<td>[M.real_name]</td>"
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else if(istype(M, /mob/living/silicon/pai))
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dat += "<td>pAI</td>"
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else if(istype(M, /mob/new_player))
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dat += "<td>New Player</td>"
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else if(isobserver(M))
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dat += "<td>Ghost</td>"
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else if(ismonkey(M))
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dat += "<td>Monkey</td>"
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else if(isalien(M))
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dat += "<td>Alien</td>"
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else
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dat += "<td>Unknown</td>"
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if(istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(H.mind && H.mind.assigned_role)
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dat += "<td>[H.mind.assigned_role]</td>"
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else
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dat += "<td>NA</td>"
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dat += {"<td>[(M.client ? "[M.client]" : "No client")]</td>
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<td align=center><A HREF='?_src_=holder;adminplayeropts=\ref[M]'>X</A></td>
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<td align=center><A href='?priv_msg=[M.ckey]'>PM</A></td>
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"}
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switch(is_special_character(M))
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if(0)
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dat += {"<td align=center><A HREF='?_src_=holder;traitor=\ref[M]'>Traitor?</A></td>"}
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if(1)
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dat += {"<td align=center><A HREF='?_src_=holder;traitor=\ref[M]'><font color=red>Traitor?</font></A></td>"}
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if(2)
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dat += {"<td align=center><A HREF='?_src_=holder;traitor=\ref[M]'><font color=red><b>Traitor?</b></font></A></td>"}
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dat += "</table></body></html>"
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usr << browse(dat, "window=players;size=640x480")
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/datum/admins/proc/check_antagonists()
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if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
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var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
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dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
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dat += "Round Duration: <B>[round(world.time / 36000)]:[add_zero("[world.time / 600 % 60]", 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B><BR>"
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dat += "<B>Emergency shuttle</B><BR>"
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if(SSshuttle.emergency.mode < SHUTTLE_CALL)
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dat += "<a href='?_src_=holder;call_shuttle=1'>Call Shuttle</a><br>"
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else
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var/timeleft = SSshuttle.emergency.timeLeft()
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if(SSshuttle.emergency.mode < SHUTTLE_DOCKED)
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dat += "ETA: <a href='?_src_=holder;edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "<a href='?_src_=holder;call_shuttle=2'>Send Back</a><br>"
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else
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dat += "ETA: <a href='?_src_=holder;edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "<a href='?_src_=holder;delay_round_end=1'>[ticker.delay_end ? "End Round Normally" : "Delay Round End"]</a><br>"
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if(ticker.mode.syndicates.len)
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dat += "<br><table cellspacing=5><tr><td><B>Syndicates</B></td><td></td></tr>"
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for(var/datum/mind/N in ticker.mode.syndicates)
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var/mob/M = N.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td></tr>"
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else
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dat += "<tr><td><i>Nuclear Operative not found!</i></td></tr>"
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dat += "</table><br><table><tr><td><B>Nuclear Disk(s)</B></td></tr>"
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for(var/obj/item/weapon/disk/nuclear/N in world)
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dat += "<tr><td>[N.name], "
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var/atom/disk_loc = N.loc
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while(!istype(disk_loc, /turf))
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if(istype(disk_loc, /mob))
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var/mob/M = disk_loc
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dat += "carried by <a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a> "
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if(istype(disk_loc, /obj))
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var/obj/O = disk_loc
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dat += "in \a [O.name] "
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disk_loc = disk_loc.loc
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dat += "in [disk_loc.loc] at ([disk_loc.x], [disk_loc.y], [disk_loc.z])</td></tr>"
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dat += "</table>"
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if(ticker.mode.head_revolutionaries.len || ticker.mode.revolutionaries.len)
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dat += "<br><table cellspacing=5><tr><td><B>Revolutionaries</B></td><td></td></tr>"
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for(var/datum/mind/N in ticker.mode.head_revolutionaries)
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var/mob/M = N.current
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if(!M)
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dat += "<tr><td><i>Head Revolutionary not found!</i></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a> <b>(Leader)</b>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td></tr>"
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for(var/datum/mind/N in ticker.mode.revolutionaries)
|
|
var/mob/M = N.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td></tr>"
|
|
dat += "</table><table cellspacing=5><tr><td><B>Target(s)</B></td><td></td><td><B>Location</B></td></tr>"
|
|
for(var/datum/mind/N in ticker.mode.get_living_heads())
|
|
var/mob/M = N.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
|
var/turf/mob_loc = get_turf(M)
|
|
dat += "<td>[mob_loc.loc]</td></tr>"
|
|
else
|
|
dat += "<tr><td><i>Head not found!</i></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(ticker.mode.A_bosses.len || ticker.mode.A_gangsters.len)
|
|
dat += "<br><table cellspacing=5><tr><td><B>[gang_name("A")] Gang Members</B></td><td></td></tr>"
|
|
for(var/datum/mind/N in ticker.mode.A_bosses)
|
|
var/mob/M = N.current
|
|
if(!M)
|
|
dat += "<tr><td><i>Gang Boss not found!</i></td></tr>"
|
|
else
|
|
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a> <b>(Boss)</b>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td></tr>"
|
|
for(var/datum/mind/N in ticker.mode.A_gangsters)
|
|
var/mob/M = N.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(ticker.mode.B_bosses.len || ticker.mode.B_gangsters.len)
|
|
dat += "<br><table cellspacing=5><tr><td><B>[gang_name("B")] Gang Members</B></td><td></td></tr>"
|
|
for(var/datum/mind/N in ticker.mode.B_bosses)
|
|
var/mob/M = N.current
|
|
if(!M)
|
|
dat += "<tr><td><i>Gang Boss not found!</i></td></tr>"
|
|
else
|
|
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a> <b>(Boss)</b>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td></tr>"
|
|
for(var/datum/mind/N in ticker.mode.B_gangsters)
|
|
var/mob/M = N.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(ticker.mode.changelings.len > 0)
|
|
dat += "<br><table cellspacing=5><tr><td><B>Changelings</B></td><td></td><td></td></tr>"
|
|
for(var/datum/mind/changeling in ticker.mode.changelings)
|
|
var/mob/M = changeling.current
|
|
if(M)
|
|
dat += "<tr><td>[M.mind.changeling.changelingID] as <a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
|
dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
|
|
else
|
|
dat += "<tr><td><i>Changeling not found!</i></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(ticker.mode.wizards.len > 0)
|
|
dat += "<br><table cellspacing=5><tr><td><B>Wizards</B></td><td></td><td></td></tr>"
|
|
for(var/datum/mind/wizard in ticker.mode.wizards)
|
|
var/mob/M = wizard.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
|
dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
|
|
else
|
|
dat += "<tr><td><i>Wizard not found!</i></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(ticker.mode.cult.len)
|
|
dat += "<br><table cellspacing=5><tr><td><B>Cultists</B></td><td></td></tr>"
|
|
for(var/datum/mind/N in ticker.mode.cult)
|
|
var/mob/M = N.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(ticker.mode.traitors.len > 0)
|
|
dat += "<br><table cellspacing=5><tr><td><B>Traitors</B></td><td></td><td></td></tr>"
|
|
for(var/datum/mind/traitor in ticker.mode.traitors)
|
|
var/mob/M = traitor.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
|
dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
|
|
else
|
|
dat += "<tr><td><i>Traitor not found!</i></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(istype(ticker.mode, /datum/game_mode/blob))
|
|
var/datum/game_mode/blob/mode = ticker.mode
|
|
dat += "<br><table cellspacing=5><tr><td><B>Blob</B></td><td></td><td></td></tr>"
|
|
dat += "<tr><td><i>Progress: [blobs.len]/[mode.blobwincount]</i></td></tr>"
|
|
|
|
for(var/datum/mind/blob in mode.infected_crew)
|
|
var/mob/M = blob.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
|
else
|
|
dat += "<tr><td><i>Blob not found!</i></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(istype(ticker.mode, /datum/game_mode/monkey))
|
|
var/datum/game_mode/monkey/mode = ticker.mode
|
|
dat += "<br><table cellspacing=5><tr><td><B>Monkey</B></td><td></td><td></td></tr>"
|
|
|
|
for(var/datum/mind/eek in mode.ape_infectees)
|
|
var/mob/M = eek.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
|
else
|
|
dat += "<tr><td><i>Monkey not found!</i></td></tr>"
|
|
dat += "</table>"
|
|
|
|
|
|
dat += "</body></html>"
|
|
usr << browse(dat, "window=roundstatus;size=400x500")
|
|
else
|
|
alert("The game hasn't started yet!")
|