Bangle 45fe117d46 Skrell Adjustments (#4989)
## About The Pull Request
Flash protection for Skrell raised from **Sensitive** to **None** in
respect to their other weaknesses. Copper blood color changed to be
_oxidized copper_, teal-ish. More distinct. Issues raised by an
anonymous player and I put together the PR. In the event the flash
protection change is deemed too heavy balance-wise, I'll make changes
here to change the description of Skrell to include their flash
sensitivity, as it is unlisted.

<img width="800" height="416" alt="copper-oxide"
src="https://github.com/user-attachments/assets/f0031948-b1a8-4731-bbcd-522711617537"
/>

There is a fish in the details tab.
<details>


![Porcupine-fish-Diodon-hystox](https://github.com/user-attachments/assets/ee97054a-d6b8-4b0e-b467-a716e028c0fb)
**A porcupine fish in the Andaman Sea**
Diodon hystrix is a species of porcupine fish. These fishes are short
and broad-bodied, with large eyes and spines covering their skin. Like
puffer fishes, they inflate their bodies when threatened.
[https://www.britannica.com/animal/fish](https://www.britannica.com/animal/fish)
</details>

## Why It's Good For The Game
Skrell already have some substantial weaknesses to Brute and Cold
damage. Flash weakness atop that is somewhat silly. Given they're oxygen
breathers, the copper-based blood in their systems would be teal, rather
than copper-colored. More distinct than the previous brown color, makes
the race more interesting.
## Proof Of Testing
I did not test it because TGUI refused to load after I compiled it
(multiple times), which prevented me from using admin tooling or
creating my character. It _should_ work right out of the box, given it's
just minor details changed.
## Changelog
🆑 Bangle
balance: rebalanced something
code: changed some code
/🆑
2025-12-07 11:01:54 -08:00
2025-10-04 06:25:43 -04:00
2025-12-07 11:01:54 -08:00
2025-12-07 11:01:54 -08:00

Bubberstation (TG Downstream)

CI Suite

resentment technical debt forinfinityandbyond

Website Link
Git / GitHub cheatsheet https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833
Guide to Modularization ./modular_skyrat/readme.md
Website https://wiki.bubberstation.org/index.php?title=Main_Page
Code https://github.com/Bubberstation/Bubberstation
Wiki https://tgstation13.org/wiki/Main_Page
Codedocs https://bubberstation.github.io/Bubberstation
Bubberstation Discord https://discord.gg/AvjrTqnqEx
Coderbus Discord https://discord.gg/Vh8TJp9

This is Bubberstation's fork of TG. Originally forked from Skyrat.

Please note that this repository contains sexually explicit content and is not suitable for those under the age of 18.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

As of our recent split from Skyrat, a lot of codedocs/modularization guides need to be rewritten. Until it is done expect some wait time with larger refactors. You are also free to edit any Skyrat files

Contribution Rules and Guidelines

1. Do Not Be A Dick

  • The Bubberstation main repository is maintained by and contributed to by volunteers and hobbiests. You are not entitled to our time and energy. We reserve the right to permanently remove anyone who does not show both our contributor's and maintainer's common decency.
  • Bubberstation does not operate a strict "goodboy" points system or have defined goals, and anyone is welcome to contribute to this project. That being said, the maintainers of this project are free to curate comments as seen fit to uphold a respectful environment.

2. The Licensing is Non-negotiable

  • You are free to take, redistribute, modify, and readapt any code or commit found on this repository.
  • All code files are under GNU AGPL V3
  • All asset files (images and sound) are CC-BY-SA 3.0 unless otherwise stated
  • The license information, including the MIT license and its exceptions, can be found at the bottom of this readme.
  • What does this mean to our contributors? The GNU AGPL V3 licensing on this codebase is non-negotiable and irrevocable the moment you open a PR. We are incapable of privatizing this codebase and you are incapable of restricting your code contributions even if you close the PR. Do not open a contribution if you do not feel comfortable with your code being permanent across the entirety of the community. All contributions are preserved in commit history
  • What does this mean to our spriters and sound designers? CC-BY-SA 3.0 or CY-BY-NC-SA 3.0 (must be declared appropriately) are the only licenses that this project will accept.
  • It is prohibited to use the attribution requirement to suggest that you endorse or support a particular use of your assets.
  • You are entitled to credit yourself with comments and you are entitled to waive the attribution requirement choosing not to be identified as the creator if you wish.
  • If you do not like how your assets were modified or used, it is required that the other person remove the attribution information upon request.
  • Modifications or adaptions must disclose the source, the author, and any changes you've made.
  • Goonstation code is incompatible with this codebase and will not be accepted.

Credit: Goonstation contribution guidelines

To forward any licensing concerns, please open an issue report or pull request. Alternatively, you can join our Discord and contact the project leaders.

Modularization and codedocs note

Important note - TEST YOUR PULL REQUESTS

You are responsible for the testing of your content. You should not mark a pull request ready for review until you have actually tested it. If you require a separate client for testing, you can use a guest account by logging out of BYOND and connecting to your test server.

DOWNLOADING

Downloading

Running on the server

Maps and Away Missions Maps and Away Missions

Compilation

Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Getting started

For getting started (dev env, compilation) see the HackMD document here.

For overall design documentation see HackMD.

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/12/31 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/12/31 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license. The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

Languages
DM 91.6%
TypeScript 5.5%
JavaScript 1.9%
Python 0.5%
SCSS 0.2%