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* Add new surgery tgui (#64579) * Move element to component, start UI, move assets into their own directory * Complete UI * Stop when another surgery is started * Set your real zone since I forgot you actually need to start the surgery too * Bring this back since I was just removing it as part of a cleanup for asset cache, but I can't prove it's not used anymore * Remove unnecessary constructor I was using for something else * Fix signal override * Add new surgery tgui that provides a built in body zone selector and doesn't let you start surgeries if their body is covered. Replaces some stuff with balloon alerts Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
13 lines
458 B
Plaintext
13 lines
458 B
Plaintext
/datum/asset/spritesheet/fish
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name = "fish"
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/datum/asset/spritesheet/fish/create_spritesheets()
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for (var/path in subtypesof(/datum/aquarium_behaviour/fish))
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var/datum/aquarium_behaviour/fish/fish_type = path
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var/fish_icon = initial(fish_type.icon)
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var/fish_icon_state = initial(fish_type.icon_state)
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var/id = sanitize_css_class_name("[fish_icon][fish_icon_state]")
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if(sprites[id]) //no dupes
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continue
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Insert(id, fish_icon, fish_icon_state)
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