mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-25 08:34:23 +00:00
## About The Pull Request This PR overhauls and adds functionality to Stethoscopes and Flashlight examinations (i.e. shining a penlight into someone's eyes/mouth). Stethoscope Changes - Dynamic results based on targeted body part. - Chest: Assess whether the heart is beating, whether it is damaged (above 10 dmg), and whether or not the player has suffered severe blood loss. Assess whether the player is breathing, has lung damage (above 10dmg), and whether or not they have suffocation damage (above 10dmg). - Head/Extremities: Assess heart function as above, and blood level (nominal/low/critical). - Groin: Assess whether or not the liver or the appendix have suffered damage (above 10dmg). (The latter is only detectable if the patient is conscious) Flashlight Changes - Eyes: Assess whether the patient is dead, has sustained brain damage (above 20dmg), or has an X-Ray mutation. - Mouth: Assess mouth organs, dental implants, suffocation damage (above 20dmg), and blood volume (nominal/low/critical) ## Why It's Good For The Game Adds some proper functionality to two very rarely used tools. Loosens up medical players' dependence on health analyzers to assess their patients Provides an alternative, if manual and less accurate, means of assessment. For players interested in a more hands-on, RP focused approach to medbay (or those in areas without power to recharge analyzers); I think this will be a welcome addition. ## Proof of Testing <details> <summary>Screenshots/Videos</summary> https://github.com/tgstation/tgstation/assets/107971606/43e87774-6db5-4db1-b7fa-92c3565c1009 https://github.com/tgstation/tgstation/assets/107971606/9ec42cc4-a996-4d60-a6f1-1aecf24b9bc8 </details> ## Changelog 🆑 add: Stethoscopes may be used on the chest, groin, or extremities to assess organ damage, blood level, and/or suffocation damage depending on the targeted area. add: Shining flashlights into the mouth or eyes of other players will additionally assess brain health, suffocation damage, and/or blood level depending on the targeted area. balance: Halves the duration of the flash effect from shining lights into players' eyes (2s -> 1s). Use combat mode to get the full duration. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Jacquerel <hnevard@gmail.com>