## About The Pull Request
Fixes https://github.com/tgstation/tgstation/issues/74534 by making
elder atmosian statue craftable. I am not 100% sure if this is the
intended way for it to be able to be made or if it's even the right
amount of materials but if I need to change it please let me know.
## Why It's Good For The Game
Fixing issues is good, having uncraftable things is bad.
## Changelog
:cl:Reality Overseer
fix: makes elder atmosian statue craftable
/🆑
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Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.