mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-05 22:43:46 +00:00
BoH is no longer an instakill on a singularity, the chance the singularity will die from bombs now 25% from 10%. Finished removing Metabslow from the game because delaying Interface rebuilds is a bad idea. Sadly THE SUN is gone due to lighting lag issues, the current mob max luminosity is set to 7. Damage and stun from doors shocking people has been lowered. process() is now an obj level proc as it was already used by several procs and they can now jump onto the ticker if needed. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2199 316c924e-a436-60f5-8080-3fe189b3f50e
307 lines
7.2 KiB
Plaintext
307 lines
7.2 KiB
Plaintext
/*
|
|
CONTAINS:
|
|
|
|
WRENCH
|
|
SCREWDRIVER
|
|
WELDINGTOOOL
|
|
*/
|
|
|
|
|
|
// WRENCH
|
|
/obj/item/weapon/wrench
|
|
name = "wrench"
|
|
desc = "A wrench with common uses. Can be found in your hand."
|
|
icon = 'items.dmi'
|
|
icon_state = "wrench"
|
|
flags = FPRINT | TABLEPASS| CONDUCT
|
|
force = 5.0
|
|
throwforce = 7.0
|
|
w_class = 2.0
|
|
m_amt = 150
|
|
origin_tech = "materials=1;engineering=1"
|
|
|
|
|
|
New()
|
|
if (prob(75))
|
|
src.pixel_x = rand(0, 16)
|
|
return
|
|
|
|
|
|
|
|
// SCREWDRIVER
|
|
/obj/item/weapon/screwdriver/New()
|
|
icon_state = pick("screwdriver","screwdriver2","screwdriver3","screwdriver4","screwdriver5","screwdriver6","screwdriver7")
|
|
if (prob(75))
|
|
src.pixel_y = rand(0, 16)
|
|
return
|
|
|
|
/obj/item/weapon/screwdriver/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
|
if(!istype(M)) return ..()
|
|
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
|
|
return ..()
|
|
if((user.mutations & CLOWN) && prob(50))
|
|
M = user
|
|
return eyestab(M,user)
|
|
|
|
|
|
|
|
// WELDING TOOL
|
|
/obj/item/weapon/weldingtool
|
|
name = "Welding Tool"
|
|
icon = 'items.dmi'
|
|
icon_state = "welder"
|
|
flags = FPRINT | TABLEPASS| CONDUCT
|
|
force = 3.0
|
|
throwforce = 5.0
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = 2.0
|
|
m_amt = 70
|
|
g_amt = 30
|
|
origin_tech = "engineering=1"
|
|
var
|
|
welding = 0
|
|
status = 1
|
|
max_fuel = 20
|
|
proc
|
|
get_fuel()
|
|
remove_fuel(var/amount = 1, var/mob/M = null)
|
|
check_status()
|
|
toggle(var/message = 0)
|
|
eyecheck(mob/user as mob)
|
|
|
|
|
|
New()
|
|
var/random_fuel = min(rand(10,20),max_fuel)
|
|
var/datum/reagents/R = new/datum/reagents(max_fuel)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("fuel", random_fuel)
|
|
return
|
|
|
|
|
|
examine()
|
|
set src in usr
|
|
usr << text("\icon[] [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel )
|
|
return
|
|
|
|
|
|
attackby(obj/item/W as obj, mob/user as mob)
|
|
if(istype(W,/obj/item/weapon/screwdriver))
|
|
if(welding)
|
|
user << "\red Stop welding first!"
|
|
return
|
|
status = !status
|
|
if(status)
|
|
user << "\blue You resecure the welder."
|
|
else
|
|
user << "\blue The welder can now be attached and modified."
|
|
src.add_fingerprint(user)
|
|
return
|
|
|
|
if((!status) && (istype(W,/obj/item/stack/rods)))
|
|
var/obj/item/stack/rods/R = W
|
|
R.use(1)
|
|
var/obj/item/weapon/flamethrower/F = new/obj/item/weapon/flamethrower(user.loc)
|
|
src.loc = F
|
|
F.weldtool = src
|
|
if (user.client)
|
|
user.client.screen -= src
|
|
if (user.r_hand == src)
|
|
user.u_equip(src)
|
|
else
|
|
user.u_equip(src)
|
|
src.master = F
|
|
src.layer = initial(src.layer)
|
|
user.u_equip(src)
|
|
if (user.client)
|
|
user.client.screen -= src
|
|
src.loc = F
|
|
src.add_fingerprint(user)
|
|
return
|
|
|
|
..()
|
|
return
|
|
|
|
|
|
process()
|
|
switch(welding)
|
|
if(0)
|
|
processing_objects.Remove(src)
|
|
return
|
|
if(1)
|
|
if(prob(5))//Welders left on now use up fuel, but lets not have them run out quite that fast
|
|
remove_fuel(1)
|
|
if(2)
|
|
if(prob(75))
|
|
remove_fuel(1)
|
|
//if you're actually actively welding, use fuel faster.
|
|
|
|
var/turf/location = src.loc
|
|
if(istype(location, /mob/))
|
|
var/mob/M = location
|
|
if(M.l_hand == src || M.r_hand == src)
|
|
location = get_turf(M)
|
|
if (istype(location, /turf))
|
|
location.hotspot_expose(700, 5)
|
|
|
|
|
|
afterattack(obj/O as obj, mob/user as mob)
|
|
if (istype(O, /obj/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && !src.welding)
|
|
O.reagents.trans_to(src, max_fuel)
|
|
user << "\blue Welder refueled"
|
|
playsound(src.loc, 'refill.ogg', 50, 1, -6)
|
|
return
|
|
else if (istype(O, /obj/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.welding)
|
|
message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
|
|
log_game("[key_name(user)] triggered a fueltank explosion.")
|
|
user << "\red That was stupid of you."
|
|
explosion(O.loc,-1,0,2)
|
|
if(O)
|
|
del(O)
|
|
return
|
|
if (src.welding)
|
|
remove_fuel(1)
|
|
var/turf/location = get_turf(user)
|
|
if (istype(location, /turf))
|
|
location.hotspot_expose(700, 50, 1)
|
|
return
|
|
|
|
|
|
attack_self(mob/user as mob)
|
|
toggle()
|
|
return
|
|
|
|
|
|
///GET prop for fuel
|
|
get_fuel()
|
|
return reagents.get_reagent_amount("fuel")
|
|
|
|
|
|
///SET prop for fuel
|
|
///Will also turn it off if it is out of fuel
|
|
///The mob argument is not needed but if included will call eyecheck() on it if the welder is on.
|
|
remove_fuel(var/amount = 1, var/mob/M = null)
|
|
if(!welding || !check_status())
|
|
return 0
|
|
if(get_fuel() >= amount)
|
|
reagents.remove_reagent("fuel", amount)
|
|
check_status()
|
|
if(M)
|
|
eyecheck(M)//TODO:eyecheck should really be in mob not here
|
|
return 1
|
|
else
|
|
if(M)
|
|
M << "\blue You need more welding fuel to complete this task."
|
|
return 0
|
|
|
|
|
|
///Quick check to see if we even have any fuel and should shut off
|
|
///This could use a better name
|
|
check_status()
|
|
if((get_fuel() <= 0) && welding)
|
|
toggle(1)
|
|
return 0
|
|
return 1
|
|
|
|
|
|
//toggles the welder off and on
|
|
toggle(var/message = 0)
|
|
if(!status) return
|
|
src.welding = !( src.welding )
|
|
if (src.welding)
|
|
if (remove_fuel(1))
|
|
usr << "\blue You switch the [src] on."
|
|
src.force = 15
|
|
src.damtype = "fire"
|
|
src.icon_state = "welder1"
|
|
processing_objects.Add(src)
|
|
else
|
|
usr << "\blue Need more fuel!"
|
|
src.welding = 0
|
|
return
|
|
else
|
|
if(!message)
|
|
usr << "\blue You switch the [src] off."
|
|
else
|
|
usr << "\blue The [src] shuts off!"
|
|
src.force = 3
|
|
src.damtype = "brute"
|
|
src.icon_state = "welder"
|
|
src.welding = 0
|
|
|
|
|
|
eyecheck(mob/user as mob)
|
|
//check eye protection
|
|
if(!iscarbon(user)) return 1
|
|
var/safety = user:eyecheck()
|
|
switch(safety)
|
|
if(1)
|
|
usr << "\red Your eyes sting a little."
|
|
user.eye_stat += rand(1, 2)
|
|
if(user.eye_stat > 12)
|
|
user.eye_blurry += rand(3,6)
|
|
if(0)
|
|
usr << "\red Your eyes burn."
|
|
user.eye_stat += rand(2, 4)
|
|
if(user.eye_stat > 10)
|
|
user.eye_blurry += rand(4,10)
|
|
if(-1)
|
|
usr << "\red Your thermals intensify the welder's glow. Your eyes itch and burn severely."
|
|
user.eye_blurry += rand(12,20)
|
|
user.eye_stat += rand(12, 16)
|
|
if(user.eye_stat > 10 && safety < 2)
|
|
user << "\red Your eyes are really starting to hurt. This can't be good for you!"
|
|
if (prob(user.eye_stat - 25 + 1))
|
|
user << "\red You go blind!"
|
|
user.sdisabilities |= 1
|
|
else if (prob(user.eye_stat - 15 + 1))
|
|
user << "\red You go blind!"
|
|
user.eye_blind = 5
|
|
user.eye_blurry = 5
|
|
user.disabilities |= 1
|
|
spawn(100)
|
|
user.disabilities &= ~1
|
|
return
|
|
|
|
|
|
/obj/item/weapon/weldingtool/largetank
|
|
name = "Industrial Welding Tool"
|
|
max_fuel = 40
|
|
m_amt = 70
|
|
g_amt = 60
|
|
origin_tech = "engineering=2"
|
|
|
|
/obj/item/weapon/weldingtool/hugetank
|
|
name = "Upgraded Welding Tool"
|
|
max_fuel = 80
|
|
w_class = 3.0
|
|
m_amt = 70
|
|
g_amt = 120
|
|
origin_tech = "engineering=3"
|
|
|
|
/obj/item/weapon/weldingtool/experimental
|
|
name = "Experimental Welding Tool"
|
|
max_fuel = 80
|
|
w_class = 3.0
|
|
m_amt = 70
|
|
g_amt = 120
|
|
|
|
|
|
|
|
/obj/item/weapon/wirecutters
|
|
name = "wirecutters"
|
|
desc = "This cuts wires."
|
|
icon = 'items.dmi'
|
|
icon_state = "cutters"
|
|
flags = FPRINT | TABLEPASS| CONDUCT
|
|
force = 6.0
|
|
throw_speed = 2
|
|
throw_range = 9
|
|
w_class = 2.0
|
|
m_amt = 80
|
|
origin_tech = "materials=1;engineering=1"
|
|
|
|
New()
|
|
if(prob(50))
|
|
icon_state = "cutters-y" |