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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
251 lines
10 KiB
Plaintext
251 lines
10 KiB
Plaintext
///Will execute a single command after the cooldown based on player votes.
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#define DEMOCRACY_MODE (1<<0)
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///Allows each player to do a single command every cooldown.
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#define ANARCHY_MODE (1<<1)
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///Mutes the democracy mode messages send to orbiters at the end of each cycle. Useful for when the cooldown is so low it'd get spammy.
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#define MUTE_DEMOCRACY_MESSAGES (1<<2)
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/**
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* Deadchat Plays Things - The Componenting
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*
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* Allows deadchat to control stuff and things by typing commands into chat.
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* These commands will then trigger callbacks to execute procs!
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*/
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/datum/component/deadchat_control
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dupe_mode = COMPONENT_DUPE_UNIQUE
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/// The id for the DEMOCRACY_MODE looping vote timer.
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var/timerid
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/// Assoc list of key-chat command string, value-callback pairs. list("right" = CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_step), src, EAST))
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var/list/datum/callback/inputs = list()
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/// Assoc list of ckey:value pairings. In DEMOCRACY_MODE, value is the player's vote. In ANARCHY_MODE, value is world.time when their cooldown expires.
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var/list/ckey_to_cooldown = list()
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/// List of everything orbitting this component's parent.
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var/orbiters = list()
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/// A bitfield containing the mode which this component uses (DEMOCRACY_MODE or ANARCHY_MODE) and other settings)
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var/deadchat_mode
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/// In DEMOCRACY_MODE, this is how long players have to vote on an input. In ANARCHY_MODE, this is how long between inputs for each unique player.
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var/input_cooldown
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/// Callback invoked when this component is Destroy()ed to allow the parent to return to a non-deadchat controlled state.
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var/datum/callback/on_removal
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/datum/component/deadchat_control/Initialize(_deadchat_mode, _inputs, _input_cooldown = 12 SECONDS, _on_removal)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_ATOM_ORBIT_BEGIN, PROC_REF(orbit_begin))
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RegisterSignal(parent, COMSIG_ATOM_ORBIT_STOP, PROC_REF(orbit_stop))
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RegisterSignal(parent, COMSIG_VV_TOPIC, PROC_REF(handle_vv_topic))
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
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deadchat_mode = _deadchat_mode
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inputs = _inputs
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input_cooldown = _input_cooldown
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on_removal = _on_removal
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if(deadchat_mode & DEMOCRACY_MODE)
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if(deadchat_mode & ANARCHY_MODE) // Choose one, please.
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stack_trace("deadchat_control component added to [parent.type] with both democracy and anarchy modes enabled.")
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timerid = addtimer(CALLBACK(src, PROC_REF(democracy_loop)), input_cooldown, TIMER_STOPPABLE | TIMER_LOOP)
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notify_ghosts("[parent] is now deadchat controllable!", source = parent, action = NOTIFY_ORBIT, header="Something Interesting!")
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/datum/component/deadchat_control/Destroy(force, silent)
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on_removal?.Invoke()
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inputs = null
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orbiters = null
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ckey_to_cooldown = null
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return ..()
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/datum/component/deadchat_control/proc/deadchat_react(mob/source, message)
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SIGNAL_HANDLER
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message = lowertext(message)
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if(!inputs[message])
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return
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if(deadchat_mode & ANARCHY_MODE)
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if(!source || !source.ckey)
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return
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var/cooldown = ckey_to_cooldown[source.ckey] - world.time
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if(cooldown > 0)
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to_chat(source, span_warning("Your deadchat control inputs are still on cooldown for another [CEILING(cooldown * 0.1, 1)] second\s."))
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return MOB_DEADSAY_SIGNAL_INTERCEPT
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ckey_to_cooldown[source.ckey] = world.time + input_cooldown
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addtimer(CALLBACK(src, PROC_REF(end_cooldown), source.ckey), input_cooldown)
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inputs[message].Invoke()
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to_chat(source, span_notice("\"[message]\" input accepted. You are now on cooldown for [input_cooldown * 0.1] second\s."))
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return MOB_DEADSAY_SIGNAL_INTERCEPT
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if(deadchat_mode & DEMOCRACY_MODE)
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ckey_to_cooldown[source.ckey] = message
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to_chat(source, span_notice("You have voted for \"[message]\"."))
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return MOB_DEADSAY_SIGNAL_INTERCEPT
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/datum/component/deadchat_control/proc/democracy_loop()
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if(QDELETED(parent) || !(deadchat_mode & DEMOCRACY_MODE))
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deltimer(timerid)
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return
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var/result = count_democracy_votes()
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if(!isnull(result))
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inputs[result].Invoke()
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if(!(deadchat_mode & MUTE_DEMOCRACY_MESSAGES))
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var/message = "<span class='deadsay italics bold'>[parent] has done action [result]!<br>New vote started. It will end in [input_cooldown * 0.1] second\s.</span>"
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for(var/M in orbiters)
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to_chat(M, message)
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else if(!(deadchat_mode & MUTE_DEMOCRACY_MESSAGES))
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var/message = "<span class='deadsay italics bold'>No votes were cast this cycle.</span>"
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for(var/M in orbiters)
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to_chat(M, message)
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/datum/component/deadchat_control/proc/count_democracy_votes()
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if(!length(ckey_to_cooldown))
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return
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var/list/votes = list()
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for(var/command in inputs)
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votes["[command]"] = 0
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for(var/vote in ckey_to_cooldown)
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votes[ckey_to_cooldown[vote]]++
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ckey_to_cooldown.Remove(vote)
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// Solve which had most votes.
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var/prev_value = 0
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var/result
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for(var/vote in votes)
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if(votes[vote] > prev_value)
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prev_value = votes[vote]
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result = vote
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if(result in inputs)
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return result
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/datum/component/deadchat_control/vv_edit_var(var_name, var_value)
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. = ..()
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if(!.)
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return
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if(var_name != NAMEOF(src, deadchat_mode))
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return
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ckey_to_cooldown = list()
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if(var_value == DEMOCRACY_MODE)
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timerid = addtimer(CALLBACK(src, PROC_REF(democracy_loop)), input_cooldown, TIMER_STOPPABLE | TIMER_LOOP)
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else
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deltimer(timerid)
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/datum/component/deadchat_control/proc/orbit_begin(atom/source, atom/orbiter)
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SIGNAL_HANDLER
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RegisterSignal(orbiter, COMSIG_MOB_DEADSAY, PROC_REF(deadchat_react))
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RegisterSignal(orbiter, COMSIG_MOB_AUTOMUTE_CHECK, PROC_REF(waive_automute))
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orbiters |= orbiter
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/datum/component/deadchat_control/proc/orbit_stop(atom/source, atom/orbiter)
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SIGNAL_HANDLER
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if(orbiter in orbiters)
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UnregisterSignal(orbiter, list(
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COMSIG_MOB_DEADSAY,
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COMSIG_MOB_AUTOMUTE_CHECK,
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))
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orbiters -= orbiter
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/**
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* Prevents messages used to control the parent from counting towards the automute threshold for repeated identical messages.
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*
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* Arguments:
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* - [speaker][/client]: The mob that is trying to speak.
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* - [client][/client]: The client that is trying to speak.
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* - message: The message that the speaker is trying to say.
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* - mute_type: Which type of mute the message counts towards.
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*/
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/datum/component/deadchat_control/proc/waive_automute(mob/speaker, client/client, message, mute_type)
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SIGNAL_HANDLER
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if(mute_type == MUTE_DEADCHAT && inputs[lowertext(message)])
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return WAIVE_AUTOMUTE_CHECK
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return NONE
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/// Allows for this component to be removed via a dedicated VV dropdown entry.
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/datum/component/deadchat_control/proc/handle_vv_topic(datum/source, mob/user, list/href_list)
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SIGNAL_HANDLER
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if(!href_list[VV_HK_DEADCHAT_PLAYS] || !check_rights(R_FUN))
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return
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. = COMPONENT_VV_HANDLED
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INVOKE_ASYNC(src, PROC_REF(async_handle_vv_topic), user, href_list)
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/// Async proc handling the alert input and associated logic for an admin removing this component via the VV dropdown.
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/datum/component/deadchat_control/proc/async_handle_vv_topic(mob/user, list/href_list)
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if(tgui_alert(user, "Remove deadchat control from [parent]?", "Deadchat Plays [parent]", list("Remove", "Cancel")) == "Remove")
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// Quick sanity check as this is an async call.
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if(QDELETED(src))
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return
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to_chat(user, span_notice("Deadchat can no longer control [parent]."))
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log_admin("[key_name(user)] has removed deadchat control from [parent]")
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message_admins(span_notice("[key_name(user)] has removed deadchat control from [parent]"))
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qdel(src)
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/// Informs any examiners to the inputs available as part of deadchat control, as well as the current operating mode and cooldowns.
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/datum/component/deadchat_control/proc/on_examine(atom/A, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(!isobserver(user))
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return
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examine_list += span_notice("[A.p_theyre(TRUE)] currently under deadchat control using the [(deadchat_mode & DEMOCRACY_MODE) ? "democracy" : "anarchy"] ruleset!")
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if(deadchat_mode & DEMOCRACY_MODE)
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examine_list += span_notice("Type a command into chat to vote on an action. This happens once every [input_cooldown * 0.1] second\s.")
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else if(deadchat_mode & ANARCHY_MODE)
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examine_list += span_notice("Type a command into chat to perform. You may do this once every [input_cooldown * 0.1] second\s.")
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var/extended_examine = "<span class='notice'>Command list:"
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for(var/possible_input in inputs)
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extended_examine += " [possible_input]"
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extended_examine += ".</span>"
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examine_list += extended_examine
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///Removes the ghost from the ckey_to_cooldown list and lets them know they are free to submit a command for the parent again.
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/datum/component/deadchat_control/proc/end_cooldown(ghost_ckey)
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ckey_to_cooldown -= ghost_ckey
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var/mob/ghost = get_mob_by_ckey(ghost_ckey)
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if(!ghost || isliving(ghost))
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return
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to_chat(ghost, "[FOLLOW_LINK(ghost, parent)] <span class='nicegreen'>Your deadchat control inputs for [parent] are no longer on cooldown.</span>")
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/**
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* Deadchat Moves Things
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*
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* A special variant of the deadchat_control component that comes pre-baked with all the hottest inputs for a spicy
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* singularity or vomit goose.
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*/
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/datum/component/deadchat_control/cardinal_movement/Initialize(_deadchat_mode, _inputs, _input_cooldown, _on_removal)
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if(!ismovable(parent))
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return COMPONENT_INCOMPATIBLE
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. = ..()
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inputs["up"] = CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_step), parent, NORTH)
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inputs["down"] = CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_step), parent, SOUTH)
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inputs["left"] = CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_step), parent, WEST)
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inputs["right"] = CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_step), parent, EAST)
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/**
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* Deadchat Moves Things
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*
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* A special variant of the deadchat_control component that comes pre-baked with all the hottest inputs for spicy
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* immovable rod.
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*/
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/datum/component/deadchat_control/immovable_rod/Initialize(_deadchat_mode, _inputs, _input_cooldown, _on_removal)
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if(!istype(parent, /obj/effect/immovablerod))
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return COMPONENT_INCOMPATIBLE
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. = ..()
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inputs["up"] = CALLBACK(parent, TYPE_PROC_REF(/obj/effect/immovablerod, walk_in_direction), NORTH)
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inputs["down"] = CALLBACK(parent, TYPE_PROC_REF(/obj/effect/immovablerod, walk_in_direction), SOUTH)
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inputs["left"] = CALLBACK(parent, TYPE_PROC_REF(/obj/effect/immovablerod, walk_in_direction), WEST)
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inputs["right"] = CALLBACK(parent, TYPE_PROC_REF(/obj/effect/immovablerod, walk_in_direction), EAST)
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