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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
90 lines
3.2 KiB
Plaintext
90 lines
3.2 KiB
Plaintext
/**
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* # egg layer component!
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*
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* Component that manages how many eggs to lay, what can be fed to the mob to make them lay more, and what is actually laid.
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* Since the only real interaction with the component is an attackby, the nice part is that we're able to make this an atom level proc.
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* egg_layer will loudly fail if you do not provide it the arguments, as to encourage explicicy(?)
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*/
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/datum/component/egg_layer
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/// item laid by the mob
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var/egg_type
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/// items that can be fed to the mob to make it lay more eggs
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var/list/food_types
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/// messages sent when fed
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var/list/feed_messages
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/// messages sent when laying an egg
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var/list/lay_messages
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/// how many eggs left to lay
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var/eggs_left
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/// how many eggs to lay given from food
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var/eggs_added_from_eating
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/// how many eggs can be stored
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var/max_eggs_held
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/// callback to a proc that allows the parent to modify their new eggs
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var/datum/callback/egg_laid_callback
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/datum/component/egg_layer/Initialize(egg_type, food_types, feed_messages, lay_messages, eggs_left, eggs_added_from_eating, max_eggs_held, egg_laid_callback)
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if(!isatom(parent)) //yes, you could make a tameable toolbox.
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return COMPONENT_INCOMPATIBLE
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src.egg_type = egg_type
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src.food_types = food_types
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src.feed_messages = feed_messages
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src.lay_messages = lay_messages
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src.eggs_left = eggs_left
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src.eggs_added_from_eating = eggs_added_from_eating
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src.max_eggs_held = max_eggs_held
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src.egg_laid_callback = egg_laid_callback
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START_PROCESSING(SSobj, src)
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/datum/component/egg_layer/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, PROC_REF(feed_food))
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/datum/component/egg_layer/UnregisterFromParent()
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. = ..()
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UnregisterSignal(parent, COMSIG_PARENT_ATTACKBY)
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/datum/component/egg_layer/Destroy(force, silent)
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. = ..()
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STOP_PROCESSING(SSobj, src)
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/datum/component/egg_layer/proc/feed_food(datum/source, obj/item/food, mob/living/attacker, params)
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SIGNAL_HANDLER
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var/atom/at_least_atom = parent
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if(!is_type_in_list(food, food_types))
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return
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if(isliving(at_least_atom))
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var/mob/living/potentially_dead_horse = at_least_atom
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if(potentially_dead_horse.stat == DEAD)
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to_chat(attacker, span_warning("[parent] is dead!"))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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if(eggs_left > max_eggs_held)
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to_chat(attacker, span_warning("[parent] doesn't seem hungry!"))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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attacker.visible_message(span_notice("[attacker] hand-feeds [food] to [parent]."), span_notice("You hand-feed [food] to [parent]."))
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at_least_atom.visible_message(pick(feed_messages))
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qdel(food)
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eggs_left += min(eggs_left + eggs_added_from_eating, max_eggs_held)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/datum/component/egg_layer/process(delta_time = SSOBJ_DT)
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var/atom/at_least_atom = parent
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if(isliving(at_least_atom))
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var/mob/living/potentially_dead_horse = at_least_atom
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if(potentially_dead_horse.stat != CONSCIOUS)
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return
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if(!eggs_left || !DT_PROB(1.5, delta_time))
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return
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at_least_atom.visible_message(span_alertalien("[at_least_atom] [pick(lay_messages)]"))
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eggs_left--
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var/obj/item/egg = new egg_type(get_turf(at_least_atom))
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egg.pixel_x = rand(-6, 6)
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egg.pixel_y = rand(-6, 6)
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egg_laid_callback?.Invoke(egg)
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