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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
214 lines
7.7 KiB
Plaintext
214 lines
7.7 KiB
Plaintext
/**
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* # Mind Linker
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*
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* A component that handles linking multiple player's minds
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* into one network which allows them to talk directly to one another.
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* Like telepathy but for multiple people at once!
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*/
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/datum/component/mind_linker
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/// The name of our network, displayed to all users.
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var/network_name = "Mind Link"
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/// The color of the network when talking in chat
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var/chat_color
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/// The message sent to someone when linked up.
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var/link_message
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/// The message sent to someone when unlinked.
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var/unlink_message
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/// A list of all signals that will call qdel() on our component if triggered. Optional.
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var/list/signals_which_destroy_us
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/// A callback invoked after an unlink is done. Optional.
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var/datum/callback/post_unlink_callback
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/// The icon file given to the speech action handed out.
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var/speech_action_icon = 'icons/mob/actions/actions_slime.dmi'
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/// The icon state applied to the speech action handed out.
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var/speech_action_icon_state = "link_speech"
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/// The icon background for the speech action handed out.
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var/speech_action_background_icon_state = "bg_alien"
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/// The master's linking action, which allows them to link people to the network.
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var/datum/action/linker_action
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/// The master's speech action. The owner of the link shouldn't lose this as long as the link remains.
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var/datum/action/innate/linked_speech/master_speech
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/// An assoc list of [mob/living]s to [datum/action/innate/linked_speech]s. All the mobs that are linked to our network.
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var/list/mob/living/linked_mobs = list()
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/datum/component/mind_linker/Initialize(
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network_name = "Mind Link",
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chat_color = "#008CA2",
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linker_action_path,
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link_message,
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unlink_message,
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signals_which_destroy_us,
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datum/callback/post_unlink_callback,
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speech_action_icon = 'icons/mob/actions/actions_slime.dmi',
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speech_action_icon_state = "link_speech",
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speech_action_background_icon_state = "bg_alien",
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)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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var/mob/living/owner = parent
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src.network_name = network_name
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src.chat_color = chat_color
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src.link_message = link_message || "You are now connected to [owner.real_name]'s [network_name]."
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src.unlink_message = unlink_message || "You are no longer connected to [owner.real_name]'s [network_name]."
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if(islist(signals_which_destroy_us))
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src.signals_which_destroy_us = signals_which_destroy_us
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if(post_unlink_callback)
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src.post_unlink_callback = post_unlink_callback
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src.speech_action_icon = speech_action_icon
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src.speech_action_icon_state = speech_action_icon_state
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src.speech_action_background_icon_state = speech_action_background_icon_state
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if(ispath(linker_action_path))
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linker_action = new linker_action_path(src)
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linker_action.Grant(owner)
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else
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stack_trace("[type] was created without a valid linker_action_path. No one will be able to link to it.")
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master_speech = new(src)
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master_speech.Grant(owner)
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to_chat(owner, span_boldnotice("You establish a [network_name], allowing you to link minds to communicate telepathically."))
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/datum/component/mind_linker/Destroy(force, silent)
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for(var/mob/living/remaining_mob as anything in linked_mobs)
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unlink_mob(remaining_mob)
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linked_mobs.Cut()
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QDEL_NULL(linker_action)
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QDEL_NULL(master_speech)
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QDEL_NULL(post_unlink_callback)
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return ..()
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/datum/component/mind_linker/RegisterWithParent()
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if(signals_which_destroy_us)
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RegisterSignal(parent, signals_which_destroy_us, PROC_REF(destroy_link))
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/datum/component/mind_linker/UnregisterFromParent()
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if(signals_which_destroy_us)
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UnregisterSignal(parent, signals_which_destroy_us)
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/**
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* Attempts to link [to_link] to our network, giving them a speech action.
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*
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* Returns TRUE if successful, FALSE otherwise
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*/
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/datum/component/mind_linker/proc/link_mob(mob/living/to_link)
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if(QDELETED(to_link) || to_link.stat == DEAD)
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return FALSE
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if(HAS_TRAIT(to_link, TRAIT_MINDSHIELD)) // Mindshield implant - no dice
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return FALSE
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if(to_link.can_block_magic(MAGIC_RESISTANCE_MIND, charge_cost = 0))
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return FALSE
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if(linked_mobs[to_link])
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return FALSE
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var/mob/living/owner = parent
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if(to_link == owner)
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return FALSE
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to_chat(to_link, span_notice(link_message))
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to_chat(owner, span_notice("You connect [to_link]'s mind to your [network_name]."))
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for(var/mob/living/other_link as anything in linked_mobs)
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to_chat(other_link, span_notice("You feel a new presence within [owner.real_name]'s [network_name]."))
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var/datum/action/innate/linked_speech/new_link = new(src)
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new_link.Grant(to_link)
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linked_mobs[to_link] = new_link
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RegisterSignal(to_link, list(COMSIG_LIVING_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MINDSHIELD_IMPLANTED), PROC_REF(unlink_mob))
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return TRUE
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/**
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* Unlinks [to_unlink] from our network, deleting their speech action
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* and cleaning up anything involved.
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*
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* Also invokes post_unlink_callback, if supplied.
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*/
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/datum/component/mind_linker/proc/unlink_mob(mob/living/to_unlink)
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SIGNAL_HANDLER
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if(!linked_mobs[to_unlink])
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return
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to_chat(to_unlink, span_warning(unlink_message))
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post_unlink_callback?.Invoke(to_unlink)
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UnregisterSignal(to_unlink, list(COMSIG_LIVING_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MINDSHIELD_IMPLANTED))
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var/datum/action/innate/linked_speech/old_link = linked_mobs[to_unlink]
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linked_mobs -= to_unlink
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qdel(old_link)
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var/mob/living/owner = parent
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to_chat(owner, span_warning("You feel someone disconnect from your [network_name]."))
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for(var/mob/living/other_link as anything in linked_mobs)
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to_chat(other_link, span_warning("You feel a pressence disappear from [owner.real_name]'s [network_name]."))
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/**
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* Signal proc sent from any signals given to us initialize.
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* Destroys our component and unlinks everyone.
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*/
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/datum/component/mind_linker/proc/destroy_link(datum/source)
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SIGNAL_HANDLER
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if(isliving(source))
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var/mob/living/owner = source
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to_chat(owner, span_boldwarning("Your [network_name] breaks!"))
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qdel(src)
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/datum/action/innate/linked_speech
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name = "Mind Link Speech"
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desc = "Send a psychic message to everyone connected to your Link."
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button_icon_state = "link_speech"
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icon_icon = 'icons/mob/actions/actions_slime.dmi'
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background_icon_state = "bg_alien"
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/datum/action/innate/linked_speech/New(Target)
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. = ..()
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if(!istype(Target, /datum/component/mind_linker))
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stack_trace("[name] ([type]) was instantiated on a non-mind_linker target, this doesn't work.")
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qdel(src)
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return
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var/datum/component/mind_linker/linker = Target
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name = "[linker.network_name] Speech"
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desc = "Send a psychic message to everyone connected to your [linker.network_name]."
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icon_icon = linker.speech_action_icon
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button_icon_state = linker.speech_action_icon_state
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background_icon_state = linker.speech_action_background_icon_state
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/datum/action/innate/linked_speech/IsAvailable(feedback = FALSE)
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return ..() && (owner.stat != DEAD)
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/datum/action/innate/linked_speech/Activate()
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var/datum/component/mind_linker/linker = target
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var/mob/living/linker_parent = linker.parent
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var/message = sanitize(tgui_input_text(owner, "Enter a message to transmit.", "[linker.network_name] Telepathy"))
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if(!message || QDELETED(src) || QDELETED(owner) || owner.stat == DEAD)
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return
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if(QDELETED(linker))
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to_chat(owner, span_warning("The link seems to have been severed."))
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return
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var/formatted_message = "<i><font color=[linker.chat_color]>\[[linker_parent.real_name]'s [linker.network_name]\] <b>[owner]:</b> [message]</font></i>"
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log_directed_talk(owner, linker_parent, message, LOG_SAY, "mind link ([linker.network_name])")
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var/list/all_who_can_hear = assoc_to_keys(linker.linked_mobs) + linker_parent
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for(var/mob/living/recipient as anything in all_who_can_hear)
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to_chat(recipient, formatted_message)
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for(var/mob/recipient as anything in GLOB.dead_mob_list)
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to_chat(recipient, "[FOLLOW_LINK(recipient, owner)] [formatted_message]")
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