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Bubberstation/code/datums/components/mob_harvest.dm
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

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/**
* Harvesting component. Useful if you want to be able to harvest items from living mobs.
*
* Used currently on sheep.
*/
/datum/component/mob_harvest
///item used to harvest
var/obj/item/harvest_tool = /obj/item/razor
///item used to reduce wait between items
var/obj/item/fed_item = /obj/item/food/grown/grass
///typepath of the item you want to harvest
var/produced_item_typepath = /obj/item/food/bait
///stand-in name for the item
var/produced_item_desc = "funny worm"
///how much is ready to harvest
var/amount_ready = 1
///max amount that can be stored between harvests
var/max_ready = 1
///time between item creation
var/item_generation_wait = 10 SECONDS
///tracked time
var/item_generation_time = 0
///time to reduce when fed
var/item_reduction_time = 2 SECONDS
///how long it takes to harvest from the mob
var/item_harvest_time = 5 SECONDS
///typepath of harvest sound
var/item_harvest_sound = 'sound/items/welder2.ogg'
//harvest_type, produced_item_typepath and speedup_type are typepaths, not reference
/datum/component/mob_harvest/Initialize(harvest_tool, fed_item, produced_item_typepath, produced_item_desc, max_ready, item_generation_wait, item_reduction_time, item_harvest_time, item_harvest_sound)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
src.harvest_tool = harvest_tool
src.fed_item = fed_item
src.produced_item_typepath = produced_item_typepath
src.produced_item_desc = produced_item_desc
src.max_ready = max_ready
src.item_generation_wait = item_generation_wait
src.item_reduction_time = item_reduction_time
src.item_harvest_time = item_harvest_time
item_generation_time = item_generation_wait
START_PROCESSING(SSobj, src)
/datum/component/mob_harvest/Destroy(force, silent)
STOP_PROCESSING(SSobj, src)
return ..()
/datum/component/mob_harvest/vv_edit_var(var_name, var_value)
var/amount_changed
if(var_name == NAMEOF(src, max_ready))
var_value = max(0, var_value) //no negatives allowed
if(amount_ready != min(amount_ready, var_value)) //check to max sure max_ready isn't lower than the amount ready.
amount_ready = var_value
amount_changed = TRUE
if(var_name == NAMEOF(src, amount_ready) && var_value != amount_ready)
amount_changed = TRUE
. = ..()
if(amount_changed && !iscarbon(parent))
var/mob/living/living_parent = parent
living_parent.update_appearance(UPDATE_ICON_STATE)
/datum/component/mob_harvest/process(delta_time)
///only track time if we aren't dead and have room for more items
var/mob/living/harvest_mob = parent
if(harvest_mob.stat == DEAD || amount_ready >= max_ready)
return
item_generation_time -= delta_time
if(item_generation_time > 0)
return
item_generation_time = item_generation_wait
amount_ready++
if(iscarbon(parent))
return
var/mob/living/living_parent = parent
living_parent.update_appearance(UPDATE_ICON_STATE)
/datum/component/mob_harvest/RegisterWithParent()
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, PROC_REF(on_attackby))
// Only do update_icon_state business on non-carbon mobs
if(!iscarbon(parent))
RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON_STATE, PROC_REF(on_update_icon_state))
var/mob/living/living_parent = parent
living_parent.update_appearance(UPDATE_ICON_STATE)
/datum/component/mob_harvest/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_PARENT_EXAMINE, COMSIG_PARENT_ATTACKBY, COMSIG_ATOM_UPDATE_ICON_STATE))
///signal called on parent being examined
/datum/component/mob_harvest/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if(amount_ready < 1)
examine_list += span_notice("[parent] seems like they could use a bit more time.")
if(amount_ready > 1)
examine_list += span_notice("[parent] looks like they can be harvested about [amount_ready] times.")
if(amount_ready == 1)
examine_list += span_notice("[parent] looks ready to be harvested.")
///signal called on parent being attacked with an item
/datum/component/mob_harvest/proc/on_attackby(datum/source, obj/item/used_item, mob/user)
SIGNAL_HANDLER
if(istype(used_item, harvest_tool))
INVOKE_ASYNC(src, PROC_REF(harvest_item), user)
if(istype(used_item, fed_item))
remove_wait_time(user)
qdel(used_item)
return COMPONENT_NO_AFTERATTACK
/// Signal proc for [COMSIG_ATOM_UPDATE_ICON_STATE]
/datum/component/mob_harvest/proc/on_update_icon_state(datum/source)
SIGNAL_HANDLER
// If this is being used on a carbon or human, don't update any icon states, just leave it
if(iscarbon(parent))
return
var/mob/living/living_parent = parent
if(living_parent.stat == DEAD)
return
living_parent.icon_state = "[living_parent.base_icon_state || initial(living_parent.icon_state)][amount_ready < 1 ? "_harvested" : ""]"
/**
* Proc called from attacking the component parent with the correct item, reduces wait time between items
*
* Arguments:
* * mob/user - who is trying to do this
*/
/datum/component/mob_harvest/proc/remove_wait_time(mob/user)
if(amount_ready >= max_ready)
to_chat(user, span_warning("[parent] looks too full to keep feeding!"))
return
item_generation_time -= item_reduction_time
to_chat(user, span_notice("You feed [parent]."))
return
/**
* Proc called from attacking the component parent with the correct item, handles creating the item
*
* Arguments:
* * mob/user - who is trying to do this
*/
/datum/component/mob_harvest/proc/harvest_item(mob/user)
if(amount_ready < 1)
to_chat(user, span_warning("[parent] doesn't seem to have enough [produced_item_desc] to harvest."))
return
to_chat(user, span_notice("You start to harvest [produced_item_desc] from [parent]..."))
if(do_after(user, item_harvest_time, target = parent))
playsound(parent, item_harvest_sound, 20, TRUE)
to_chat(user, span_notice("You harvest some [produced_item_desc] from [parent]."))
amount_ready--
if(!iscarbon(parent))
var/mob/living/living_parent = parent
living_parent.update_appearance(UPDATE_ICON_STATE)
new produced_item_typepath(get_turf(parent))
return