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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
165 lines
5.9 KiB
Plaintext
165 lines
5.9 KiB
Plaintext
/**
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* Harvesting component. Useful if you want to be able to harvest items from living mobs.
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*
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* Used currently on sheep.
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*/
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/datum/component/mob_harvest
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///item used to harvest
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var/obj/item/harvest_tool = /obj/item/razor
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///item used to reduce wait between items
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var/obj/item/fed_item = /obj/item/food/grown/grass
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///typepath of the item you want to harvest
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var/produced_item_typepath = /obj/item/food/bait
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///stand-in name for the item
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var/produced_item_desc = "funny worm"
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///how much is ready to harvest
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var/amount_ready = 1
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///max amount that can be stored between harvests
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var/max_ready = 1
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///time between item creation
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var/item_generation_wait = 10 SECONDS
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///tracked time
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var/item_generation_time = 0
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///time to reduce when fed
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var/item_reduction_time = 2 SECONDS
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///how long it takes to harvest from the mob
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var/item_harvest_time = 5 SECONDS
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///typepath of harvest sound
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var/item_harvest_sound = 'sound/items/welder2.ogg'
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//harvest_type, produced_item_typepath and speedup_type are typepaths, not reference
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/datum/component/mob_harvest/Initialize(harvest_tool, fed_item, produced_item_typepath, produced_item_desc, max_ready, item_generation_wait, item_reduction_time, item_harvest_time, item_harvest_sound)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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src.harvest_tool = harvest_tool
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src.fed_item = fed_item
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src.produced_item_typepath = produced_item_typepath
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src.produced_item_desc = produced_item_desc
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src.max_ready = max_ready
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src.item_generation_wait = item_generation_wait
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src.item_reduction_time = item_reduction_time
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src.item_harvest_time = item_harvest_time
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item_generation_time = item_generation_wait
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START_PROCESSING(SSobj, src)
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/datum/component/mob_harvest/Destroy(force, silent)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/datum/component/mob_harvest/vv_edit_var(var_name, var_value)
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var/amount_changed
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if(var_name == NAMEOF(src, max_ready))
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var_value = max(0, var_value) //no negatives allowed
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if(amount_ready != min(amount_ready, var_value)) //check to max sure max_ready isn't lower than the amount ready.
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amount_ready = var_value
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amount_changed = TRUE
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if(var_name == NAMEOF(src, amount_ready) && var_value != amount_ready)
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amount_changed = TRUE
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. = ..()
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if(amount_changed && !iscarbon(parent))
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var/mob/living/living_parent = parent
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living_parent.update_appearance(UPDATE_ICON_STATE)
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/datum/component/mob_harvest/process(delta_time)
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///only track time if we aren't dead and have room for more items
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var/mob/living/harvest_mob = parent
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if(harvest_mob.stat == DEAD || amount_ready >= max_ready)
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return
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item_generation_time -= delta_time
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if(item_generation_time > 0)
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return
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item_generation_time = item_generation_wait
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amount_ready++
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if(iscarbon(parent))
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return
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var/mob/living/living_parent = parent
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living_parent.update_appearance(UPDATE_ICON_STATE)
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/datum/component/mob_harvest/RegisterWithParent()
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, PROC_REF(on_attackby))
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// Only do update_icon_state business on non-carbon mobs
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if(!iscarbon(parent))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON_STATE, PROC_REF(on_update_icon_state))
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var/mob/living/living_parent = parent
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living_parent.update_appearance(UPDATE_ICON_STATE)
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/datum/component/mob_harvest/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_PARENT_EXAMINE, COMSIG_PARENT_ATTACKBY, COMSIG_ATOM_UPDATE_ICON_STATE))
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///signal called on parent being examined
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/datum/component/mob_harvest/proc/on_examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(amount_ready < 1)
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examine_list += span_notice("[parent] seems like they could use a bit more time.")
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if(amount_ready > 1)
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examine_list += span_notice("[parent] looks like they can be harvested about [amount_ready] times.")
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if(amount_ready == 1)
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examine_list += span_notice("[parent] looks ready to be harvested.")
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///signal called on parent being attacked with an item
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/datum/component/mob_harvest/proc/on_attackby(datum/source, obj/item/used_item, mob/user)
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SIGNAL_HANDLER
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if(istype(used_item, harvest_tool))
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INVOKE_ASYNC(src, PROC_REF(harvest_item), user)
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if(istype(used_item, fed_item))
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remove_wait_time(user)
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qdel(used_item)
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return COMPONENT_NO_AFTERATTACK
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/// Signal proc for [COMSIG_ATOM_UPDATE_ICON_STATE]
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/datum/component/mob_harvest/proc/on_update_icon_state(datum/source)
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SIGNAL_HANDLER
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// If this is being used on a carbon or human, don't update any icon states, just leave it
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if(iscarbon(parent))
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return
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var/mob/living/living_parent = parent
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if(living_parent.stat == DEAD)
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return
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living_parent.icon_state = "[living_parent.base_icon_state || initial(living_parent.icon_state)][amount_ready < 1 ? "_harvested" : ""]"
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/**
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* Proc called from attacking the component parent with the correct item, reduces wait time between items
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*
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* Arguments:
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* * mob/user - who is trying to do this
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*/
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/datum/component/mob_harvest/proc/remove_wait_time(mob/user)
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if(amount_ready >= max_ready)
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to_chat(user, span_warning("[parent] looks too full to keep feeding!"))
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return
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item_generation_time -= item_reduction_time
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to_chat(user, span_notice("You feed [parent]."))
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return
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/**
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* Proc called from attacking the component parent with the correct item, handles creating the item
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*
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* Arguments:
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* * mob/user - who is trying to do this
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*/
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/datum/component/mob_harvest/proc/harvest_item(mob/user)
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if(amount_ready < 1)
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to_chat(user, span_warning("[parent] doesn't seem to have enough [produced_item_desc] to harvest."))
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return
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to_chat(user, span_notice("You start to harvest [produced_item_desc] from [parent]..."))
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if(do_after(user, item_harvest_time, target = parent))
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playsound(parent, item_harvest_sound, 20, TRUE)
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to_chat(user, span_notice("You harvest some [produced_item_desc] from [parent]."))
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amount_ready--
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if(!iscarbon(parent))
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var/mob/living/living_parent = parent
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living_parent.update_appearance(UPDATE_ICON_STATE)
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new produced_item_typepath(get_turf(parent))
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return
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