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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
157 lines
5.8 KiB
Plaintext
157 lines
5.8 KiB
Plaintext
#define REAGENT_BLOCKER (1<<0)
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#define TEMPERATURE_BLOCKER (1<<1)
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#define HUSK_BLOCKER (1<<2)
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///Makes a thing rotting, carries with it a start delay and some things that can halt the rot, along with infection logic
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/datum/component/rot
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///The time we were created, allows for cheese smell
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var/start_time = 0
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///The delay in ticks between the start of rot and effects kicking in
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var/start_delay = 0
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///The time in ticks before a rot component reaches its full effectiveness
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var/scaling_delay = 0
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///How strong is the rot? used for scaling different aspects of the component. Between 0 and 1
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var/strength = 0
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///Is the component active right now?
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var/active = FALSE
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///Bitfield of sources preventing the component from rotting
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var/blockers = NONE
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
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)
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/datum/component/rot/Initialize(delay, scaling, severity)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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if(isliving(parent))
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var/mob/living/living_parent = parent
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//I think this can break in cases where someone becomes a robot post death, but I uh, I don't know how to account for that
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if(!(living_parent.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
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return COMPONENT_INCOMPATIBLE
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start_delay = delay
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scaling_delay = scaling
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strength = severity
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RegisterSignal(parent, list(COMSIG_ATOM_HULK_ATTACK, COMSIG_ATOM_ATTACK_ANIMAL, COMSIG_ATOM_ATTACK_HAND), PROC_REF(rot_react_touch))
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, PROC_REF(rot_hit_react))
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if(ismovable(parent))
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AddComponent(/datum/component/connect_loc_behalf, parent, loc_connections)
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RegisterSignal(parent, COMSIG_MOVABLE_BUMP, PROC_REF(rot_react))
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if(isliving(parent))
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RegisterSignal(parent, COMSIG_LIVING_REVIVE, PROC_REF(react_to_revive)) //mobs stop this when they come to life
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RegisterSignal(parent, COMSIG_LIVING_GET_PULLED, PROC_REF(rot_react_touch))
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if(iscarbon(parent))
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var/mob/living/carbon/carbon_parent = parent
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RegisterSignal(carbon_parent.reagents, list(COMSIG_REAGENTS_ADD_REAGENT,
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COMSIG_REAGENTS_REM_REAGENT,
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COMSIG_REAGENTS_DEL_REAGENT), PROC_REF(check_reagent))
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RegisterSignal(parent, list(SIGNAL_ADDTRAIT(TRAIT_HUSK), SIGNAL_REMOVETRAIT(TRAIT_HUSK)), PROC_REF(check_husk_trait))
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check_reagent(carbon_parent.reagents, null)
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check_husk_trait(null)
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if(ishuman(parent))
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var/mob/living/carbon/human/human_parent = parent
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RegisterSignal(parent, COMSIG_HUMAN_CORETEMP_CHANGE, PROC_REF(check_for_temperature))
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check_for_temperature(null, 0, human_parent.coretemperature)
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start_up(NONE) //If nothing's blocking it, start
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/datum/component/rot/UnregisterFromParent()
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. = ..()
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if(ismovable(parent))
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qdel(GetComponent(/datum/component/connect_loc_behalf))
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///One of two procs that modifies blockers, this one handles removing a blocker and potentially restarting the rot
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/datum/component/rot/proc/start_up(blocker_type)
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blockers &= ~blocker_type //Yeet the type
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if(blockers || active) //If it's not empty
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return
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start_time = world.time
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active = TRUE
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///One of two procs that modifies blockers, this one handles adding a blocker and potentially ending the rot
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/datum/component/rot/proc/rest(blocker_type)
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var/old_blockers = blockers
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blockers |= blocker_type
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if(old_blockers || !active) //If it had anything before this
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return
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start_delay = max((start_time + start_delay) - world.time, 0) //Account for the time spent rotting
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active = FALSE
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/datum/component/rot/proc/react_to_revive()
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SIGNAL_HANDLER
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qdel(src)
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/datum/component/rot/proc/check_reagent(datum/reagents/source, datum/reagent/modified)
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SIGNAL_HANDLER
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if(modified && !istype(modified, /datum/reagent/toxin/formaldehyde) && !istype(modified, /datum/reagent/cryostylane))
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return
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if(source.has_reagent(/datum/reagent/toxin/formaldehyde, 15) || source.has_reagent(/datum/reagent/cryostylane))
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rest(REAGENT_BLOCKER)
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return
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start_up(REAGENT_BLOCKER)
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/datum/component/rot/proc/check_for_temperature(datum/source, old_temp, new_temp)
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SIGNAL_HANDLER
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if(new_temp <= T0C-10)
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rest(TEMPERATURE_BLOCKER)
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return
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start_up(TEMPERATURE_BLOCKER)
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/datum/component/rot/proc/check_husk_trait()
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SIGNAL_HANDLER
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if(HAS_TRAIT(parent, TRAIT_HUSK))
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rest(HUSK_BLOCKER)
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return
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start_up(HUSK_BLOCKER)
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/datum/component/rot/proc/rot_hit_react(datum/source, obj/item/hit_with, mob/living/attacker, params)
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SIGNAL_HANDLER
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rot_react_touch(source, attacker)
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/datum/component/rot/proc/rot_react_touch(datum/source, mob/living/react_to)
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SIGNAL_HANDLER
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rot_react(source, react_to, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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/// Triggered when something enters the component's parent.
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/datum/component/rot/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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rot_react(source, arrived)
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///The main bit of logic for the rot component, does a temperature check and has a chance to infect react_to
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/datum/component/rot/proc/rot_react(source, mob/living/react_to, target_zone = null)
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SIGNAL_HANDLER
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if(!isliving(react_to))
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return
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// Don't infect if you're chilled (I'd like to link this with the signals, but I can't come up with a good way to pull it off)
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var/atom/atom_parent = parent
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var/datum/gas_mixture/our_mix = atom_parent.return_air()
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if(our_mix?.temperature <= T0C-10)
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return
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if(!active)
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return
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var/time_delta = world.time - start_time
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// Wait a bit before decaying
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if(time_delta < start_delay)
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return
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var/time_scaling = min((time_delta - start_delay) / scaling_delay, 1)
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if(!prob(strength * 1 * time_scaling))
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return
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//We're running just under the "worst disease", since we don't want these to be too strong
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var/datum/disease/advance/random/rand_disease = new(rand(4 * strength * time_scaling), rand(strength * 5 * time_scaling))
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rand_disease.name = "Unknown"
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react_to.ContactContractDisease(rand_disease, target_zone)
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#undef REAGENT_BLOCKER
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#undef TEMPERATURE_BLOCKER
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#undef HUSK_BLOCKER
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