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Bubberstation/code/datums/json_savefile.dm
Zephyr 47ba13033f JSON Savefiles | Player Saves use JSON (#70492)
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TODO:

- [x] DOCUMENT SHIT
- [x] UPDATE DOCUMENTATION

## About The Pull Request

Adds a new datum, which is intended to be a replacement for the stock
savefile type, json_savefile
As you can imagine, this is essentially just a wrapper around a json
file for reading/writing/manipulation that is intended to be a dropin
replacement for savefiles
It also have the ability to import stock savefiles and parse them into a
json tree

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## Why It's Good For The Game

Permission obtained from MSO and Mothblocks.

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## Changelog

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Not player facing, tested locally exhaustively to ensure it doesnt break
shit
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Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
2022-11-17 21:45:18 -08:00

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/**
* A savefile implementation that handles all data using json.
* Also saves it using JSON too, fancy.
*/
/datum/json_savefile
var/path = ""
VAR_PRIVATE/list/tree
/// If this is set to true, calling set_entry or remove_entry will automatically call save(), this does not catch modifying a sub-tree, nor do I know how to do that
var/auto_save = FALSE
GENERAL_PROTECT_DATUM(/datum/json_savefile)
/datum/json_savefile/New(path)
src.path = path
tree = list()
if(fexists(path))
load()
/**
* Gets an entry from the json tree, with an optional default value.
* If no key is specified it throws the entire tree at you instead
*/
/datum/json_savefile/proc/get_entry(key, default_value)
if(!key)
return tree
return (key in tree) ? tree[key] : default_value
/// Sets an entry in the tree to the given value
/datum/json_savefile/proc/set_entry(key, value)
tree[key] = value
if(auto_save)
save()
/// Removes the given key from the tree
/datum/json_savefile/proc/remove_entry(key)
if(key)
tree -= key
if(auto_save)
save()
/// Wipes the entire tree
/datum/json_savefile/proc/wipe()
tree?.Cut()
/datum/json_savefile/proc/load()
if(!fexists(path))
return FALSE
try
tree = json_decode(rustg_file_read(path))
return TRUE
catch(var/exception/err)
stack_trace("failed to load json savefile at '[path]': [err]")
return FALSE
/datum/json_savefile/proc/save()
rustg_file_write(json_encode(tree), path)
/// Traverses the entire dir tree of the given savefile and dynamically assembles the tree from it
/datum/json_savefile/proc/import_byond_savefile(savefile/savefile)
tree.Cut()
var/list/dirs_to_go = list("/" = tree)
while(length(dirs_to_go))
var/dir = dirs_to_go[1]
var/list/region = dirs_to_go[dir]
dirs_to_go.Cut(1, 2)
savefile.cd = dir
for(var/entry in savefile.dir)
var/entry_value
savefile.cd = "[dir]/[entry]"
//eof refers to the path you are cd'ed into, not the savefile as a whole. being false right after cding into an entry means this entry has no buffer, which only happens with nested save file directories
if (savefile.eof)
region[entry] = list()
dirs_to_go["[dir]/[entry]"] = region[entry]
continue
READ_FILE(savefile, entry_value) //we are cd'ed to the entry, so we don't need to specify a path to read from
region[entry] = entry_value