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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
159 lines
5.3 KiB
Plaintext
159 lines
5.3 KiB
Plaintext
// Allows for linking one mob's view to another
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// Exists to make debugging stuff on live easier, please do not build gameplay around this it's not stable
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// Mostly because we don't have setters for everything (like ui elements IE: client.screen)
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// DEBUG ONLY, THIS IS N O T STABLE ENOUGH FOR PLAYERS
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// Should potentially support images, might be too hard tho since there's no default "refresh" tool
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// Convenience datum, not for use outside of this ui
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/datum/visual_data
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/// Sight flags
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var/sight = NONE
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/// see_invisible values
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var/see_invis
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/// see_in_dark values
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var/see_dark
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/// What the client is seeing "out of", client.eye
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var/datum/weakref/client_eye
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/// Weakref to the mob we're mirroring off
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var/datum/weakref/mirroring_off_ref
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var/do_updates = FALSE
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// Note: we do not attempt to mirror all of screen, instead confining ourselves to mirroring
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// Plane master and parralax stuff and such
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// Again, this isn't stable
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/datum/visual_data/proc/shadow(mob/mirror_off)
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do_updates = FALSE
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mirroring_off_ref = WEAKREF(mirror_off)
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RegisterSignal(mirror_off, COMSIG_MOB_SIGHT_CHANGE, PROC_REF(sight_changed))
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sight_changed(mirror_off)
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RegisterSignal(mirror_off, COMSIG_MOB_SEE_INVIS_CHANGE, PROC_REF(invis_changed))
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invis_changed(mirror_off)
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RegisterSignal(mirror_off, COMSIG_MOB_SEE_IN_DARK_CHANGE, PROC_REF(in_dark_changed))
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in_dark_changed(mirror_off)
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RegisterSignal(mirror_off, COMSIG_MOB_LOGIN, PROC_REF(on_login))
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RegisterSignal(mirror_off, COMSIG_MOB_LOGOUT, PROC_REF(on_logout))
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if(mirror_off.client)
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on_login(mirror_off)
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do_updates = TRUE
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/datum/visual_data/proc/paint_onto(mob/paint_to)
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// Note: we explicitly do NOT use setters here, since it would break the behavior
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paint_to.sight = sight
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paint_to.see_invisible = see_invis
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paint_to.see_in_dark = see_dark
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if(paint_to.client)
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var/atom/eye = client_eye?.resolve()
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if(eye)
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paint_to.client.eye = eye
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// This is hacky I know, I don't have a way to update just
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/// Plane masters. I'm sorry
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var/mob/mirroring_off = mirroring_off_ref?.resolve()
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if(mirroring_off?.client && paint_to != mirroring_off)
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paint_to.client.screen = mirroring_off.client.screen
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/datum/visual_data/proc/on_update()
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return
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/datum/visual_data/proc/sight_changed(mob/source)
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SIGNAL_HANDLER
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sight = source.sight
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on_update()
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/datum/visual_data/proc/invis_changed(mob/source)
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SIGNAL_HANDLER
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see_invis = source.see_invisible
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on_update()
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/datum/visual_data/proc/in_dark_changed(mob/source)
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SIGNAL_HANDLER
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see_dark = source.see_in_dark
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on_update()
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/datum/visual_data/proc/on_login(mob/source)
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SIGNAL_HANDLER
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// visual data can be created off login, so conflicts here are inevitable
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// Best to just override
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RegisterSignal(source.client, COMSIG_CLIENT_SET_EYE, PROC_REF(eye_change), override = TRUE)
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set_eye(source.client.eye)
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/datum/visual_data/proc/on_logout(mob/source)
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SIGNAL_HANDLER
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// Canon here because it'll be gone come the logout signal
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UnregisterSignal(source.canon_client, COMSIG_CLIENT_SET_EYE)
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// We do NOT unset the eye, because it's still valid even if the mob ain't logged in
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/datum/visual_data/proc/eye_change(client/source)
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SIGNAL_HANDLER
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set_eye(source.eye)
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/datum/visual_data/proc/set_eye(atom/new_eye)
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var/atom/old_eye = client_eye?.resolve()
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if(old_eye)
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UnregisterSignal(old_eye, COMSIG_PARENT_QDELETING)
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if(new_eye)
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// Need to update any party's client.eyes
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RegisterSignal(new_eye, COMSIG_PARENT_QDELETING, PROC_REF(eye_deleted))
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client_eye = WEAKREF(new_eye)
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on_update()
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/datum/visual_data/proc/eye_deleted(datum/source)
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SIGNAL_HANDLER
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set_eye(null)
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/// Tracks but does not relay updates to someone's visual data
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/// Accepts a second visual data datum to use as a source of truth for the mob's values
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/datum/visual_data/tracking
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/// Weakref to the visual data datum to reset our mob to
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var/datum/weakref/default_to_ref
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/datum/visual_data/tracking/Destroy()
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var/mob/our_lad = mirroring_off_ref?.resolve()
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if(our_lad)
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// Reset our mob to his proper visuals
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paint_onto(our_lad)
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return ..()
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/datum/visual_data/tracking/proc/set_truth(datum/visual_data/truth)
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default_to_ref = WEAKREF(truth)
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on_update()
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/datum/visual_data/tracking/paint_onto(mob/paint_onto)
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. = ..()
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// Rebuild the passed in mob's screen, since we can't track it currently
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paint_onto.hud_used?.show_hud(paint_onto.hud_used.hud_version)
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/datum/visual_data/tracking/on_update()
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var/mob/updated = mirroring_off_ref?.resolve()
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var/datum/visual_data/mirror = default_to_ref?.resolve()
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if(!updated || !mirror)
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return
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mirror.paint_onto(updated)
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/// Tracks and updates another mob with our mob's visual data
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/datum/visual_data/mirroring
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/// Weakref to what mob, if any, we should mirror our changes onto
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var/datum/weakref/mirror_onto_ref
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/datum/visual_data/mirroring/proc/set_mirror_target(mob/target)
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var/mob/old_target = mirror_onto_ref?.resolve()
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if(old_target)
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UnregisterSignal(old_target, COMSIG_MOB_HUD_REFRESHED)
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mirror_onto_ref = WEAKREF(target)
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if(target)
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RegisterSignal(target, COMSIG_MOB_HUD_REFRESHED, PROC_REF(push_ontod_hud_refreshed))
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/datum/visual_data/mirroring/proc/push_ontod_hud_refreshed(mob/source)
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SIGNAL_HANDLER
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// Our mob refreshed its hud, so we're gonna reset it to our screen
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// I hate that I don't have a signal for this, hhhh
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paint_onto(source)
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/datum/visual_data/mirroring/on_update()
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var/mob/draw_onto = mirror_onto_ref?.resolve()
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if(!draw_onto)
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return
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paint_onto(draw_onto)
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