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So, for the last few days on production, Space Ruin generation has refused to work. Why is this? It's because in #67107 (cfc2330528), we repathed `/area/space` to `/area/misc/space` (lol i should have paid attention to that) without updating everything in code to match. I couldn't seem to get `/area/misc/space` to properly work somehow (this could have also been something I was doing wrong), but I worked it back to just making everything vanilla `/area/space` and all of those unwanted behaviors should be squashed out. Let's get the game working again.
25 lines
692 B
Plaintext
25 lines
692 B
Plaintext
//This file is just for the necessary /world definition
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//Try looking in game/world.dm
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/**
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* # World
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*
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* Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying. ~ Arthur C. Clarke
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*
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* The byond world object stores some basic byond level config, and has a few hub specific procs for managing hub visiblity
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*
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* The world /New() is the root of where a round itself begins
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*/
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/world
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mob = /mob/dead/new_player
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turf = /turf/open/space/basic
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area = /area/space
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view = "15x15"
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hub = "Exadv1.spacestation13"
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hub_password = "kMZy3U5jJHSiBQjr"
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name = "/tg/ Station 13"
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fps = 20
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#ifdef FIND_REF_NO_CHECK_TICK
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loop_checks = FALSE
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#endif
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