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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request - Refactors chameleon actions a good bit, reducing a lot of the boilerplate copied around chameleon items. - I noticed that the EMP comsig completely disregarded any EMP protection the mob might have. I split the comsig into `COMSIG_ATOM_PRE_EMP_ACT` and `COMSIG_ATOM_EMP_ACT` - the former now used to aggregate protection flags and the latter to actually do EMP stuff. - As a result of above, this fixes a few oversights in which things using `COMSIG_ATOM_EMP_ACT` disregarded EMP protection. - Adds Chameleon Outfit saving. - RMB clicking the "Select Chameleon Outfit" will now save your current chameleon setup as a custom outfit. They become selectable as any other outfit afterwards. - Because it might be *too* easy to bamboozle people / might make people think you're a ling, I added a slight "animation" to swapping whole chameleon outfits. It's less than a second long. - Adds the Chameleon Scanner. - The chameleon scanner is, surprise, a chameleon item that can disguise as small gadgets or items (toys, cameras, analyzers, etc). - On LMB, the chameleon scanner will copy the outfit of the target to a custom outfit slot, allowing you to mimic them entirely without going through all the menus. - RMB does the same, but instantly equips the disguise you select in addition to saving it to a slot. ## Why It's Good For The Game Right now traitor stealth is very capable but cumbersome, which makes it much less appealing than just running and gunning. One big problem with it is that the chameleon kit is rather time consuming to use. You have to sort through hundreds of items for each of your chameleon items to find exactly the one you need. These items seek to amend that time gate, allowing for much quicker swapping between disguises or picking up the disguise of someone you kill to replace them like a pseudo-changeling. ## Changelog 🆑 Melbert refactor: Refactored chameleon actions a fair bit add: Adds outfit saving to chameleon clothes. RMB the "chameleon outfit" action to save your current chameleon setup for quick swapping. add: Swapping between chameleon outfits now has a slight "animation" associated, to distinguish traitors from lings slightly. add: Adds a new chameleon item, the "Chameleon Scanner". Use it on other crewmembers to stealthily save their current outfit as a custom outfit to use later. And of course, it's chameleon too. fix: Ethereals, the DNA lock mod, GPSs, and storage items now respect EMP protection /🆑
183 lines
5.5 KiB
Plaintext
183 lines
5.5 KiB
Plaintext
///Global GPS_list. All GPS components get saved in here for easy reference.
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GLOBAL_LIST_EMPTY(GPS_list)
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///GPS component. Atoms that have this show up on gps. Pretty simple stuff.
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/datum/component/gps
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var/gpstag = "COM0"
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var/tracking = TRUE
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var/emped = FALSE
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/datum/component/gps/Initialize(_gpstag = "COM0")
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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gpstag = _gpstag
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GLOB.GPS_list += src
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/datum/component/gps/Destroy()
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GLOB.GPS_list -= src
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return ..()
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/datum/component/gps/kheiral_cuffs
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/datum/component/gps/kheiral_cuffs/Initialize(_gpstag = "COM0")
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. = ..()
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(deactivate_kheiral_cuffs))
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/datum/component/gps/kheiral_cuffs/proc/deactivate_kheiral_cuffs(datum/source)
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SIGNAL_HANDLER
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qdel(src)
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///GPS component subtype. Only gps/item's can be used to open the UI.
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/datum/component/gps/item
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var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
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var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
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/// UI state of GPS, altering when it can be used.
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var/datum/ui_state/state = null
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/datum/component/gps/item/Initialize(_gpstag = "COM0", emp_proof = FALSE, state = null, overlay_state = "working")
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. = ..()
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if(. == COMPONENT_INCOMPATIBLE || !isitem(parent))
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return COMPONENT_INCOMPATIBLE
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if(isnull(state))
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state = GLOB.default_state
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src.state = state
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var/atom/A = parent
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if(overlay_state)
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A.add_overlay(overlay_state)
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A.name = "[initial(A.name)] ([gpstag])"
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(interact))
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if(!emp_proof)
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RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, PROC_REF(on_emp_act))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(parent, COMSIG_CLICK_ALT, PROC_REF(on_AltClick))
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///Called on COMSIG_ITEM_ATTACK_SELF
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/datum/component/gps/item/proc/interact(datum/source, mob/user)
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SIGNAL_HANDLER
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if(user)
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INVOKE_ASYNC(src, PROC_REF(ui_interact), user)
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///Called on COMSIG_ATOM_EXAMINE
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/datum/component/gps/item/proc/on_examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_notice("Alt-click to switch it [tracking ? "off":"on"].")
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///Called on COMSIG_ATOM_EMP_ACT
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/datum/component/gps/item/proc/on_emp_act(datum/source, severity, protection)
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SIGNAL_HANDLER
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if(protection & EMP_PROTECT_SELF)
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return
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emped = TRUE
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var/atom/A = parent
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A.cut_overlay("working")
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A.add_overlay("emp")
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addtimer(CALLBACK(src, PROC_REF(reboot)), 300, TIMER_UNIQUE|TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
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SStgui.close_uis(src) //Close the UI control if it is open.
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///Restarts the GPS after getting turned off by an EMP.
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/datum/component/gps/item/proc/reboot()
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emped = FALSE
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var/atom/A = parent
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A.cut_overlay("emp")
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A.add_overlay("working")
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///Calls toggletracking
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/datum/component/gps/item/proc/on_AltClick(datum/source, mob/user)
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SIGNAL_HANDLER
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toggletracking(user)
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///Toggles the tracking for the gps
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/datum/component/gps/item/proc/toggletracking(mob/user)
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if(!user.can_perform_action(parent))
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return //user not valid to use gps
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if(emped)
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to_chat(user, span_warning("It's busted!"))
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return
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var/atom/A = parent
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if(tracking)
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A.cut_overlay("working")
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to_chat(user, span_notice("[parent] is no longer tracking, or visible to other GPS devices."))
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tracking = FALSE
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else
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A.add_overlay("working")
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to_chat(user, span_notice("[parent] is now tracking, and visible to other GPS devices."))
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tracking = TRUE
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/datum/component/gps/item/ui_interact(mob/user, datum/tgui/ui)
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if(emped)
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to_chat(user, span_hear("[parent] fizzles weakly."))
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return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Gps")
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ui.open()
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ui.set_autoupdate(updating)
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/datum/component/gps/item/ui_state(mob/user)
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return state
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/datum/component/gps/item/ui_data(mob/user)
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var/list/data = list()
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data["power"] = tracking
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data["tag"] = gpstag
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data["updating"] = updating
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data["globalmode"] = global_mode
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if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
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return data
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var/turf/curr = get_turf(parent)
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data["currentArea"] = "[get_area_name(curr, TRUE)]"
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data["currentCoords"] = "[curr.x], [curr.y], [curr.z]"
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var/list/signals = list()
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data["signals"] = list()
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for(var/gps in GLOB.GPS_list)
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var/datum/component/gps/G = gps
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if(G.emped || !G.tracking || G == src)
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continue
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var/turf/pos = get_turf(G.parent)
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if(!pos || !global_mode && pos.z != curr.z)
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continue
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var/list/signal = list()
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signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
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signal["coords"] = "[pos.x], [pos.y], [pos.z]"
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if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
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signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
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signal["degrees"] = round(get_angle(curr, pos)) //0-360 degree directional bearing, for more precision.
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signals += list(signal) //Add this signal to the list of signals
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data["signals"] = signals
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return data
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/datum/component/gps/item/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("rename")
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var/atom/parentasatom = parent
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var/a = tgui_input_text(usr, "Enter the desired tag", "GPS Tag", gpstag, 20)
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if (!a)
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return
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gpstag = a
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. = TRUE
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usr.log_message("renamed [parentasatom] to \"[initial(parentasatom.name)] ([gpstag])\".", LOG_GAME)
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parentasatom.name = "[initial(parentasatom.name)] ([gpstag])"
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if("power")
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toggletracking(usr)
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. = TRUE
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if("updating")
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updating = !updating
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. = TRUE
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if("globalmode")
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global_mode = !global_mode
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. = TRUE
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