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Bubberstation/code/modules/wiremod/shell/assembly.dm
MrMelbert aa95daa4e8 Fixes an exploit with stacking igniters. Refactors some assembly flag oddities. Limits assembly holders at 12 assemblies. (#71264)
## About The Pull Request

Soft revert of #71224 , Fixes #71222

Fixes an exploit involving attachment of multiple igniters to one
assembly.
- Multiple igniters or condensers can no longer be attached to the same
assembly holder
- Assembly holders have a limit of 12 assemblies maximum
- I'm not sure if this is too low or limited, I picked it arbitrarily.
Please inform me if it could be upped a smidge.
- This lag exploit was born because of limitless assembly holders, which
is a little silly even with the exploit aside. All that uncapped holders
can bring are exploits or bugs, which I feel confident limited can
prevent. What use is there even for having so many?
- Cleans up / refactors some aspects of assemblies and assembly holders.
- Assemblies had a weird wire type flag that was only ever used by
signallers, but also used wrong by signallers. I did some scanning of
the code and realized that ... a lot of this was just straight up
unused, and not even assigned anywhere.
- Now, there is a flag assembly flag var, which everything is read off
of. Tested it and still seemed to all work fine.

## Why It's Good For The Game

Lag exploits are bad. 

## Changelog

🆑 Melbert
fix: Fixed an exploit involving igniters attached to themselves.
Assembly holders are now limited to 12 assemblies maximum, and you
cannot attach multiple igniters to the same assembly.
refactor: Refactored some assembly jank, namely in how they pulse and
are pulsed.
/🆑
2022-11-22 16:31:51 -08:00

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/**
* # Assembly Shell
*
* An assembly that triggers and can be triggered by wires.
*/
/obj/item/assembly/wiremod
name = "circuit assembly"
desc = "A small electronic device that can house an integrated circuit."
icon_state = "wiremod"
attachable = TRUE
/obj/item/assembly/wiremod/Initialize(mapload)
. = ..()
AddComponent(/datum/component/shell, list(
new /obj/item/circuit_component/assembly_input(),
new /obj/item/circuit_component/assembly_output(),
), SHELL_CAPACITY_SMALL)
/obj/item/assembly/wiremod/examine(mob/user)
. = ..()
. += span_notice("You can also [secured && "un"]secure [src] by right-clicking it with a screwdriver, even if an integrated circuit is attached.")
// This is to bypass removing the circuit with a screwdriver left-click
/obj/item/assembly/wiremod/screwdriver_act_secondary(mob/living/user, obj/item/tool)
screwdriver_act(user, tool)
/obj/item/circuit_component/assembly_input
display_name = "Assembly Input"
desc = "Triggers when pulsed by an attached wire or assembly."
var/datum/port/output/signal
/obj/item/circuit_component/assembly_input/populate_ports()
signal = add_output_port("Signal", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/assembly_input/register_shell(atom/movable/shell)
RegisterSignals(shell, list(COMSIG_ASSEMBLY_PULSED, COMSIG_ITEM_ATTACK_SELF), PROC_REF(on_pulsed))
/obj/item/circuit_component/assembly_input/unregister_shell(atom/movable/shell)
UnregisterSignal(shell, list(COMSIG_ASSEMBLY_PULSED, COMSIG_ITEM_ATTACK_SELF))
/obj/item/circuit_component/assembly_input/proc/on_pulsed(datum/source, mob/pulser)
SIGNAL_HANDLER
signal.set_output(COMPONENT_SIGNAL)
/obj/item/circuit_component/assembly_output
display_name = "Assembly Output"
desc = "Pulses an attached wire or assembly when triggered."
var/obj/item/assembly/attached_assembly
var/datum/port/input/signal
/obj/item/circuit_component/assembly_output/populate_ports()
signal = add_input_port("Signal", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/assembly_output/register_shell(atom/movable/shell)
. = ..()
if(isassembly(shell))
attached_assembly = shell
/obj/item/circuit_component/assembly_output/unregister_shell(atom/movable/shell)
attached_assembly = null
return ..()
/obj/item/circuit_component/assembly_output/input_received(datum/port/input/port, list/return_values)
attached_assembly.pulse()