mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-09 16:05:07 +00:00
* Replaces the mood component with a mood datum * Fixes merge conflicts and updates all of our mood events to use the new mood datums Co-authored-by: Seth Scherer <supernovaa41@gmx.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
158 lines
6.8 KiB
Plaintext
158 lines
6.8 KiB
Plaintext
/datum/brain_trauma/special/obsessed
|
|
name = "Psychotic Schizophrenia"
|
|
desc = "Patient has a subtype of delusional disorder, becoming irrationally attached to someone."
|
|
scan_desc = "psychotic schizophrenic delusions"
|
|
gain_text = "If you see this message, make a github issue report. The trauma initialized wrong."
|
|
lose_text = "<span class='warning'>The voices in your head fall silent.</span>"
|
|
can_gain = TRUE
|
|
random_gain = FALSE
|
|
resilience = TRAUMA_RESILIENCE_SURGERY
|
|
var/mob/living/obsession
|
|
var/datum/objective/spendtime/attachedobsessedobj
|
|
var/datum/antagonist/obsessed/antagonist
|
|
var/viewing = FALSE //it's a lot better to store if the owner is watching the obsession than checking it twice between two procs
|
|
|
|
var/total_time_creeping = 0 //just for roundend fun
|
|
var/time_spent_away = 0
|
|
var/obsession_hug_count = 0
|
|
|
|
/datum/brain_trauma/special/obsessed/on_gain()
|
|
|
|
//setup, linking, etc//
|
|
if(!obsession)//admins didn't set one
|
|
obsession = find_obsession()
|
|
if(!obsession)//we didn't find one
|
|
lose_text = ""
|
|
qdel(src)
|
|
return
|
|
gain_text = "<span class='warning'>You hear a sickening, raspy voice in your head. It wants one small task of you...</span>"
|
|
owner.mind.add_antag_datum(/datum/antagonist/obsessed)
|
|
antagonist = owner.mind.has_antag_datum(/datum/antagonist/obsessed)
|
|
antagonist.trauma = src
|
|
RegisterSignal(obsession, COMSIG_MOB_EYECONTACT, .proc/stare)
|
|
..()
|
|
//antag stuff//
|
|
antagonist.forge_objectives(obsession.mind)
|
|
antagonist.greet()
|
|
RegisterSignal(owner, COMSIG_CARBON_HELPED, .proc/on_hug)
|
|
|
|
/datum/brain_trauma/special/obsessed/on_life(delta_time, times_fired)
|
|
if(!obsession || obsession.stat == DEAD)
|
|
viewing = FALSE//important, makes sure you no longer stutter when happy if you murdered them while viewing
|
|
return
|
|
if(get_dist(get_turf(owner), get_turf(obsession)) > 7)
|
|
viewing = FALSE //they are further than our viewrange they are not viewing us
|
|
out_of_view()
|
|
return//so we're not searching everything in view every tick
|
|
if(obsession in view(7, owner))
|
|
viewing = TRUE
|
|
else
|
|
viewing = FALSE
|
|
if(viewing)
|
|
owner.add_mood_event("creeping", /datum/mood_event/creeping, obsession.name)
|
|
total_time_creeping += delta_time SECONDS
|
|
time_spent_away = 0
|
|
if(attachedobsessedobj)//if an objective needs to tick down, we can do that since traumas coexist with the antagonist datum
|
|
attachedobsessedobj.timer -= delta_time SECONDS //mob subsystem ticks every 2 seconds(?), remove 20 deciseconds from the timer. sure, that makes sense.
|
|
else
|
|
out_of_view()
|
|
|
|
/datum/brain_trauma/special/obsessed/proc/out_of_view()
|
|
time_spent_away += 20
|
|
if(time_spent_away > 1800) //3 minutes
|
|
owner.add_mood_event("creeping", /datum/mood_event/notcreepingsevere, obsession.name)
|
|
else
|
|
owner.add_mood_event("creeping", /datum/mood_event/notcreeping, obsession.name)
|
|
|
|
/datum/brain_trauma/special/obsessed/on_lose()
|
|
..()
|
|
owner.mind.remove_antag_datum(/datum/antagonist/obsessed)
|
|
if(obsession)
|
|
UnregisterSignal(obsession, COMSIG_MOB_EYECONTACT)
|
|
|
|
/datum/brain_trauma/special/obsessed/handle_speech(datum/source, list/speech_args)
|
|
if(!viewing)
|
|
return
|
|
if(prob(25)) // 25% chances to be nervous and stutter.
|
|
if(prob(50)) // 12.5% chance (previous check taken into account) of doing something suspicious.
|
|
addtimer(CALLBACK(src, .proc/on_failed_social_interaction), rand(1, 3) SECONDS)
|
|
else if(!owner.has_status_effect(/datum/status_effect/speech/stutter))
|
|
to_chat(owner, span_warning("Being near [obsession] makes you nervous and you begin to stutter..."))
|
|
owner.set_timed_status_effect(6 SECONDS, /datum/status_effect/speech/stutter, only_if_higher = TRUE)
|
|
|
|
/// Singal proc for [COMSIG_CARBON_HELPED], when our obsessed helps (hugs) our obsession, increases hug count
|
|
/datum/brain_trauma/special/obsessed/proc/on_hug(datum/source, mob/living/hugged)
|
|
SIGNAL_HANDLER
|
|
|
|
if(hugged != obsession)
|
|
return
|
|
|
|
obsession_hug_count++
|
|
|
|
/datum/brain_trauma/special/obsessed/proc/on_failed_social_interaction()
|
|
if(QDELETED(owner) || owner.stat >= UNCONSCIOUS)
|
|
return
|
|
switch(rand(1, 100))
|
|
if(1 to 40)
|
|
INVOKE_ASYNC(owner, /mob.proc/emote, pick("blink", "blink_r"))
|
|
owner.blur_eyes(10)
|
|
to_chat(owner, span_userdanger("You sweat profusely and have a hard time focusing..."))
|
|
if(41 to 80)
|
|
INVOKE_ASYNC(owner, /mob.proc/emote, "pale")
|
|
shake_camera(owner, 15, 1)
|
|
owner.adjustStaminaLoss(70)
|
|
to_chat(owner, span_userdanger("You feel your heart lurching in your chest..."))
|
|
if(81 to 100)
|
|
INVOKE_ASYNC(owner, /mob.proc/emote, "cough")
|
|
owner.adjust_timed_status_effect(20 SECONDS, /datum/status_effect/dizziness)
|
|
owner.adjust_disgust(5)
|
|
to_chat(owner, span_userdanger("You gag and swallow a bit of bile..."))
|
|
|
|
// if the creep examines first, then the obsession examines them, have a 50% chance to possibly blow their cover. wearing a mask avoids this risk
|
|
/datum/brain_trauma/special/obsessed/proc/stare(datum/source, mob/living/examining_mob, triggering_examiner)
|
|
SIGNAL_HANDLER
|
|
|
|
if(examining_mob != owner || !triggering_examiner || prob(50))
|
|
return
|
|
|
|
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, obsession, span_warning("You catch [examining_mob] staring at you..."), 3))
|
|
return COMSIG_BLOCK_EYECONTACT
|
|
|
|
/datum/brain_trauma/special/obsessed/proc/find_obsession()
|
|
var/list/viable_minds = list() //The first list, which excludes hijinks
|
|
var/list/possible_targets = list() //The second list, which filters out silicons and simplemobs
|
|
var/static/list/trait_obsessions = list(
|
|
JOB_MIME = TRAIT_MIME_FAN,
|
|
JOB_CLOWN = TRAIT_CLOWN_ENJOYER,
|
|
JOB_CHAPLAIN = TRAIT_SPIRITUAL,
|
|
) // Jobs and their corresponding quirks
|
|
var/list/special_pool = list() //The special list, for quirk-based
|
|
var/chosen_victim //The obsession target
|
|
|
|
for(var/mob/player as anything in GLOB.player_list)//prevents crewmembers falling in love with nuke ops they never met, and other annoying hijinks
|
|
if(!player.client || !player.mind || isnewplayer(player) || player.stat == DEAD || isbrain(player) || player == owner)
|
|
continue
|
|
if(!(player.mind.assigned_role.job_flags & JOB_CREW_MEMBER))
|
|
continue
|
|
// SKYRAT EDIT ADDITION START - Players in the interlink can't be obsession targets
|
|
if(SSticker.IsRoundInProgress() && istype(get_area(player), /area/centcom/interlink))
|
|
continue
|
|
// SKYRAT EDIT END
|
|
viable_minds += player.mind
|
|
for(var/datum/mind/possible_target as anything in viable_minds)
|
|
if(possible_target != owner && ishuman(possible_target.current))
|
|
var/job = possible_target.assigned_role.title
|
|
if (trait_obsessions[job] != null && HAS_TRAIT(owner, trait_obsessions[job]))
|
|
special_pool += possible_target.current
|
|
possible_targets += possible_target.current
|
|
|
|
//Do we have any special target?
|
|
if(length(special_pool))
|
|
chosen_victim = pick(special_pool)
|
|
return chosen_victim
|
|
|
|
//If not, pick any other ordinary target
|
|
if(possible_targets.len > 0)
|
|
chosen_victim = pick(possible_targets)
|
|
return chosen_victim
|