fixes#60253
the above issue showcased a really weird issue with "manual_emote()" which took an emote and then changed the pronoun mid-use, which on its own is ok, but some mobs include names with their emote, hence changing "pronouns" in the middle of peoples names
this method of using manual_emote() is dumb because theres already a proc for changing pronouns in a string, as well as dedicated procs for inserting the correct pronoun for the given mob DIRECTLY in the emote string itself
so what I did was remove the part of the code in manual_emote() that swapped pronouns, it wasnt needed, and instead went to every single emote string that used it and used the [p_they()] procs to get the correct pronouns.
while i was at it, i also touched up descriptions and other miscallaneous emotes and mob communication to get rid of "It's". mobs are by default plural, they arent objects, instead replaced with "they're" etc... a mobs and mob subtypes gender WAS respected
also gave the male gender to two very specific clown mobs which are clearly coded male. gave the void_corgi a neuter gender, since its description makes it a reference to the "void stares back" phrase, which makes it genderless as the void is not a noun.
EDIT: oh, and i did fix an issue with the replace_pronouns() proc, which uses "msg" as its var, but one if statement was "message".