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## About The Pull Request PR adds new unique weapons for mechs - thermal cannons. You can only buy them in cargo in the "armory" category for 5k, which adds cooperation between cargo and science (maybe even security, since you need their access to open the crate). Thermal guns only work better in pairs, allowing them to reload faster. You can't have 2 of the same thermal guns (not that you could use them anyway even if you could install the same ones) Sprites by: https://github.com/sylvia-from-fulp-station https://github.com/user-attachments/assets/d78504b9-90b8-4f8b-b850-fa96dd8ef554 ## Why It's Good For The Game Mechs don't need buffs, but a greater variety of weapons. Thermals will be a good example of combining both energy weapons and ballistic weapons (which mechs lack so much, since all we have from ballistics is Hades, which does not damage at all). It will also be, in my opinion, the first interesting weapon that not only shoots, but also gives some bonuses when used correctly. ## Changelog 🆑 add: Added heavy thermal guns for mechs. Works on the principle of regular hand guns. Can only be purchased in cargo, as they are experimental. /🆑