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* Fixes parallax runtime when observing someone without client (#56092) When observing someone without client (because they for example disconnected) a runtime happened: This was because update_parallax didn't take a mob as parameter but instead always updated the parallax of the mob to which the HUD datum belonged (which was the HUD of the person who you tried to observe) If that mob had no client this caused a runtime. If you observe someone now the game updates parallax for your client and not the client of the person you tried to observe. * Fixes parallax runtime when observing someone without client Co-authored-by: Gamer025 <33846895+Gamer025@users.noreply.github.com>