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Bubberstation/code/modules/asset_cache
SkyratBot 4a2a4829b8 [MIRROR] Make spritesheets cacheable by default, killing a lot of overtime in the round start spike [MDB IGNORE] (#25820)
* Make spritesheets cacheable by default, killing a lot of overtime in the round start spike (#80522)

## About The Pull Request
Makes all spritesheets cache by default. This wasn't the case originally
because some spritesheets like vending machines relied on in world
state, but none of them do anymore because that's whack.

Also fixes a bug that would cause half completed caches to break other
stuff. This didn't happen in real gameplay, but would've happened if you
tried to change cachable on anything while you already had a tmp folder.

## Changelog
🆑
fix: Cut down a significant amount of time that caused the start of
rounds to lag.
/🆑

* Make spritesheets cacheable by default, killing a lot of overtime in the round start spike

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Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-12-24 19:25:58 +00:00
..

Asset cache system

Framework for managing browser assets (javascript,css,images,etc)

This manages getting the asset to the client without doing unneeded re-sends, as well as utilizing any configured cdns.

There are two frameworks for using this system:

Asset datum:

Make a datum in asset_list_items.dm with your browser assets for your thing.

Checkout asset_list.dm for the helper subclasses

The simple subclass will most likely be of use for most cases.

Call get_asset_datum() with the type of the datum you created to get your asset cache datum

Call .send(client|usr) on that datum to send the asset to the client. Depending on the asset transport this may or may not block.

Call .get_url_mappings() to get an associated list with the urls your assets can be found at.

Manual backend:

See the documentation for /datum/asset_transport for the backend api the asset datums utilize.

The global variable SSassets.transport contains the currently configured transport.

Notes:

Because byond browse() calls use non-blocking queues, if your code uses output() (which bypasses all of these queues) to invoke javascript functions you will need to first have the javascript announce to the server it has loaded before trying to invoke js functions.

To make your code work with any CDNs configured by the server, you must make sure assets are referenced from the url returned by get_url_mappings() or by asset_transport's get_asset_url(). (TGUI also has helpers for this.) If this can not be easily done, you can bypass the cdn using legacy assets, see the simple asset datum for details.

CSS files that use url() can be made to use the CDN without needing to rewrite all url() calls in code by using the namespaced helper datum. See the documentation for /datum/asset/simple/namespaced for details.