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Bubberstation/code/game/asteroid.dm
AlexanderUlanH f31f7092c8 [MAP] Mining fixes and a remap
I don't even know what's going on oh god
2013-11-06 23:26:46 -05:00

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var/global/list/possiblethemes = list("organharvest","cult","wizden","cavein","xenoden","hitech","speakeasy","plantlab")
var/global/max_secret_rooms = 6
proc/spawn_room(var/atom/start_loc, var/x_size, var/y_size, var/list/walltypes, var/floor, var/name)
var/list/room_turfs = list("walls"=list(),"floors"=list())
for(var/x = 0, x < x_size, x++) //sets the size of the room on the x axis
for(var/y = 0, y < y_size, y++) //sets it on y axis.
var/turf/T
var/cur_loc = locate(start_loc.x + x, start_loc.y + y, start_loc.z)
var/area/asteroid/artifactroom/A = new
if(name)
A.name = name
else
A.name = "Artifact Room #[start_loc.x]-[start_loc.y]-[start_loc.z]"
if(x == 0 || x == x_size-1 || y == 0 || y == y_size-1)
var/wall = pickweight(walltypes)//totally-solid walls are pretty boring.
T = cur_loc
T.ChangeTurf(wall)
room_turfs["walls"] += T
else
T = cur_loc
T.ChangeTurf(floor)
room_turfs["floors"] += T
A.contents += T
return room_turfs
//////////////
proc/make_mining_asteroid_secret()
var/valid = 0
var/turf/T = null
var/sanity = 0
var/list/room = null
var/list/turfs = null
var/x_size = 5
var/y_size = 5
var/areapoints = 0
var/theme = "organharvest"
var/list/walltypes = list(/turf/simulated/wall=3, /turf/simulated/mineral/random=1)
var/list/floortypes = list(/turf/simulated/floor)
var/list/treasureitems = list()//good stuff. only 1 is created per room.
var/list/fluffitems = list()//lesser items, to help fill out the room and enhance the theme.
x_size = rand(3,7)
y_size = rand(3,7)
areapoints = x_size * y_size
switch(pick(possiblethemes))//what kind of room is this gonna be?
if("organharvest")
walltypes = list(/turf/simulated/wall/r_wall=2,/turf/simulated/wall=2,/turf/simulated/mineral/random/high_chance=1)
floortypes = list(/turf/simulated/floor,/turf/simulated/floor/engine)
treasureitems = list(/obj/item/device/mass_spectrometer/adv=1,/obj/item/clothing/glasses/hud/health=1,/obj/machinery/bot/medbot/mysterious=1)
fluffitems = list(/obj/effect/decal/cleanable/blood=5,/obj/item/organ/appendix=2,/obj/structure/closet/crate/freezer=2,
/obj/structure/optable=1,/obj/item/weapon/scalpel=1,/obj/item/weapon/storage/firstaid/regular=3,
/obj/item/weapon/tank/anesthetic=1, /obj/item/weapon/surgical_drapes=2)
if("cult")
theme = "cult"
walltypes = list(/turf/simulated/wall/cult=3,/turf/simulated/mineral/random/high_chance=1)
floortypes = list(/turf/simulated/floor/engine/cult)
treasureitems = list(/mob/living/simple_animal/hostile/creature=1,/obj/item/organ/heart=2,/obj/item/device/soulstone=1)
fluffitems = list(/obj/effect/gateway=1,/obj/effect/gibspawner=1,/obj/structure/cult/talisman=1,/obj/item/toy/crayon/red=2,
/obj/effect/decal/cleanable/blood=4,/obj/structure/table/woodentable=2,/obj/item/weapon/ectoplasm=3)
if("wizden")
theme = "wizden"
walltypes = list(/turf/simulated/wall/mineral/plasma=3,/turf/simulated/mineral/random/high_chance=1)
floortypes = list(/turf/simulated/floor/wood)
treasureitems = list(/obj/item/weapon/veilrender/vealrender=1,/obj/item/clothing/glasses/monocle=1,/obj/item/key=1)
fluffitems = list(/obj/structure/safe/floor=1,/obj/structure/dresser=1,/obj/item/weapon/storage/belt/soulstone=1,/obj/item/trash/candle=3,
/obj/item/weapon/dice=3,/obj/item/weapon/staff=2,/obj/effect/decal/cleanable/dirt=3,/obj/item/weapon/coin/mythril=3)
if("cavein")
theme = "cavein"
walltypes = list(/turf/simulated/mineral/random/high_chance=1)
floortypes = list(/turf/simulated/floor/plating/asteroid/airless, /turf/simulated/floor/beach/sand)
treasureitems = list(/obj/mecha/working/ripley/mining=1,/obj/item/weapon/pickaxe/jackhammer=2,/obj/item/weapon/pickaxe/diamonddrill=2,)
fluffitems = list(/obj/effect/decal/cleanable/blood=3,/obj/effect/decal/remains/human=1,/obj/item/clothing/under/overalls=1,
/obj/item/weapon/reagent_containers/food/snacks/grown/chili=1,/obj/item/weapon/tank/oxygen/red=2)
if("xenoden")
theme = "xenoden"
walltypes = list(/turf/simulated/mineral/random/high_chance=1)
floortypes = list(/turf/simulated/floor/plating/asteroid/airless, /turf/simulated/floor/beach/sand)
treasureitems = list(/obj/item/clothing/mask/facehugger=1)
fluffitems = list(/obj/effect/decal/remains/human=1,/obj/effect/decal/cleanable/xenoblood/xsplatter=5)
if("hitech")
theme = "hitech"
walltypes = list(/turf/simulated/wall/r_wall=5,/turf/simulated/mineral/random=1)
floortypes = list(/turf/simulated/floor/greengrid,/turf/simulated/floor/bluegrid)
treasureitems = list(/obj/item/weapon/pickaxe/plasmacutter=1,/obj/machinery/shieldgen=1,/obj/item/weapon/cell/hyper=1)
fluffitems = list(/obj/structure/table/reinforced=2,/obj/item/weapon/stock_parts/scanning_module/phasic=3,
/obj/item/weapon/stock_parts/matter_bin/super=3,/obj/item/weapon/stock_parts/manipulator/pico=3,
/obj/item/weapon/stock_parts/capacitor/super=3,/obj/item/device/pda/clear=1)
if("speakeasy")
theme = "speakeasy"
floortypes = list(/turf/simulated/floor,/turf/simulated/floor/wood)
treasureitems = list(/obj/item/weapon/melee/energy/sword/pirate=1,/obj/structure/closet/syndicate/resources=2)
fluffitems = list(/obj/structure/table/woodentable=2,/obj/structure/reagent_dispensers/beerkeg=1,/obj/item/weapon/spacecash/c500=4,
/obj/item/weapon/reagent_containers/food/drinks/shaker=1,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine=3,
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey=3,/obj/item/clothing/shoes/laceup=2)
if("plantlab")
theme = "plantlab"
treasureitems = list(/obj/item/weapon/gun/energy/floragun=1,/obj/item/seeds/novaflowerseed=2,/obj/item/seeds/bluespacetomatoseed=2)
fluffitems = list(/obj/structure/flora/kirbyplants=1,/obj/structure/table/reinforced=2,/obj/machinery/hydroponics=1,
/obj/effect/glowshroom/single=2,/obj/item/weapon/reagent_containers/syringe/antitoxin=2,
/obj/item/weapon/reagent_containers/glass/bottle/diethylamine=3,/obj/item/weapon/reagent_containers/glass/bottle/ammonia=3)
/*if("poly")
theme = "poly"
x_size = 5
y_size = 5
walltypes = list(/turf/simulated/wall/mineral/clown)
floortypes= list(/turf/simulated/floor/engine)
treasureitems = list(/obj/item/weapon/spellbook=1,/obj/mecha/combat/marauder=1,/obj/machinery/wish_granter=1)
fluffitems = list(/obj/item/weapon/melee/energy/axe)*/
possiblethemes -= theme //once a theme is selected, it's out of the running!
var/floor = pick(floortypes)
turfs = get_area_turfs(/area/mine/unexplored)
if(!turfs.len)
return 0
while(!valid)//Finds some spots to place these rooms at, where they won't be spotted immediately.
valid = 1
sanity++
if(sanity > 100)
return 0
T=pick(turfs)
if(!T)
return 0
var/list/surroundings = list()
surroundings += range(7, locate(T.x,T.y,T.z))
surroundings += range(7, locate(T.x+x_size,T.y,T.z))
surroundings += range(7, locate(T.x,T.y+y_size,T.z))
surroundings += range(7, locate(T.x+x_size,T.y+y_size,T.z))
if(locate(/area/mine/explored) in surroundings)
valid = 0
continue
if(locate(/turf/space) in surroundings)
valid = 0
continue
if(locate(/area/asteroid/artifactroom) in surroundings)
valid = 0
continue
if(locate(/turf/simulated/floor/plating/asteroid/airless) in surroundings)
valid = 0
continue
if(!T)
return 0
room = spawn_room(T,x_size,y_size,walltypes,floor,) //WE'RE FINALLY CREATING THE ROOM
if(room)//time to fill it with stuff
var/list/emptyturfs = room["floors"]
for(var/turf/simulated/floor/A in emptyturfs) //remove pls doesn't fix problem
if(istype(A))
spawn(2)
A.fullUpdateMineralOverlays()
T = pick(emptyturfs)
if(T)
var/surprise = null
surprise = pickweight(treasureitems)
new surprise(T)//here's the prize
emptyturfs -= T
while(areapoints >= 10)//lets throw in the fluff items
T = pick(emptyturfs)
var/garbage = null
garbage = pickweight(fluffitems)
new garbage(T)
areapoints -= 5
emptyturfs -= T
//world.log << "The [theme] themed [T.loc] has been created!"
return 1