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Crossed() is a byond builtin which is called automatically when two movable atoms overlap (as a side effect of Move(), but not when loc or x/y/z is changed). Previously, turf/Entered() iterated through all objects in the turf in order to tell them an object had entered; with this change, HasEntered() becomes redundant and can be eliminated. This may reduce lag when a large number of objects are moving in a small space (singularity, mining conveyors, etc) but should cause no changes to functionality at all.
59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
/obj/effect/portal
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name = "portal"
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desc = "Looks unstable. Best to test it with the clown."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "portal"
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density = 1
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unacidable = 1//Can't destroy energy portals.
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var/failchance = 5
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var/obj/item/target = null
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var/creator = null
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anchored = 1.0
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/obj/effect/portal/Bumped(mob/M as mob|obj)
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spawn(0)
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src.teleport(M)
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return
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return
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/obj/effect/portal/Crossed(AM as mob|obj)
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spawn(0)
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src.teleport(AM)
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return
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return
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/obj/effect/portal/New(loc, turf/target, creator, lifespan=300)
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portals += src
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src.loc = loc
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src.target = target
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src.creator = creator
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if(lifespan > 0)
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spawn(lifespan)
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del(src)
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return
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/obj/effect/portal/Del()
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portals -= src
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if(istype(creator, /obj/item/weapon/hand_tele))
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var/obj/item/weapon/hand_tele/O = creator
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O.active_portals--
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return ..()
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/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
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if(istype(M, /obj/effect)) //sparks don't teleport
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return
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if(M.anchored&&istype(M, /obj/mecha))
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return
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if(icon_state == "portal1")
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return
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if (!( target ))
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del(src)
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return
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if (istype(M, /atom/movable))
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if(prob(failchance)) //oh dear a problem, put em in deep space
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src.icon_state = "portal1"
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do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
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else
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do_teleport(M, target, 1) ///You will appear adjacent to the beacon
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