Files
Bubberstation/code/game/objects/items/candle.dm

95 lines
2.2 KiB
Plaintext

#define CANDLE_LUMINOSITY 2
/obj/item/candle
name = "red candle"
desc = "a candle"
icon = 'icons/obj/candle.dmi'
icon_state = "candle1"
item_state = "candle1"
w_class = 1
var/wax = 200
var/lit = 0
proc
light(var/flavor_text = "\red [usr] lights the [name].")
/obj/item/candle/update_icon()
var/i
if(wax>150)
i = 1
else if(wax>80)
i = 2
else i = 3
icon_state = "candle[i][lit ? "_lit" : ""]"
/obj/item/candle/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
light("\red [user] casually lights the [name] with [W], what a badass.")
else if(istype(W, /obj/item/weapon/lighter))
var/obj/item/weapon/lighter/L = W
if(L.lit)
light()
else if(istype(W, /obj/item/weapon/match))
var/obj/item/weapon/match/M = W
if(M.lit)
light()
else if(istype(W, /obj/item/candle))
var/obj/item/candle/C = W
if(C.lit)
light()
else if(istype(W, /obj/item/clothing/mask/cigarette))
var/obj/item/clothing/mask/cigarette/M = W
if(M.lit)
light()
/obj/item/candle/light(var/flavor_text = "\red [usr] lights the [name].")
if(!src.lit)
src.lit = 1
//src.damtype = "fire"
for(var/mob/O in viewers(usr, null))
O.show_message(flavor_text, 1)
SetLuminosity(CANDLE_LUMINOSITY)
processing_objects.Add(src)
/obj/item/candle/process()
if(!lit)
return
wax--
if(!wax)
new/obj/item/trash/candle(src.loc)
if(istype(src.loc, /mob))
var/mob/M = src.loc
M.before_take_item(src)
del(src)
update_icon()
if(istype(loc, /turf)) //start a fire if possible
var/turf/T = loc
T.hotspot_expose(700, 5)
/obj/item/candle/attack_self(mob/user as mob)
if(lit)
lit = 0
update_icon()
SetLuminosity(0)
user.SetLuminosity(user.luminosity - CANDLE_LUMINOSITY)
/obj/item/candle/pickup(mob/user)
if(lit)
SetLuminosity(0)
user.SetLuminosity(user.luminosity + CANDLE_LUMINOSITY)
/obj/item/candle/dropped(mob/user)
if(lit)
user.SetLuminosity(user.luminosity - CANDLE_LUMINOSITY)
SetLuminosity(CANDLE_LUMINOSITY)
#undef CANDLE_LUMINOSITY