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- Made headsets have a 'power button' (toggles listening) and disallowed them from broadcasting with listening = 0.
268 lines
8.7 KiB
Plaintext
268 lines
8.7 KiB
Plaintext
/obj/item/device/radio/headset
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name = "radio headset"
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
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icon_state = "headset"
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item_state = "headset"
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g_amt = 0
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m_amt = 75
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subspace_transmission = 1
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canhear_range = 0 // can't hear headsets from very far away
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slot_flags = SLOT_EARS
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var/translate_binary = 0
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var/translate_hive = 0
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var/obj/item/device/encryptionkey/keyslot1 = null
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var/obj/item/device/encryptionkey/keyslot2 = null
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maxf = 1489
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/obj/item/device/radio/headset/New()
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..()
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keyslot1 = new /obj/item/device/encryptionkey/
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recalculateChannels()
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/obj/item/device/radio/headset/talk_into(mob/living/M as mob, message, channel)
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if (!listening)
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return
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..()
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/obj/item/device/radio/headset/receive_range(freq, level)
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if(ishuman(src.loc))
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var/mob/living/carbon/human/H = src.loc
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if(H.ears == src)
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return ..(freq, level)
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return -1
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/obj/item/device/radio/headset/syndicate
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origin_tech = "syndicate=3"
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/obj/item/device/radio/headset/syndicate/New()
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..()
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/syndicate
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syndie = 1
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recalculateChannels()
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/obj/item/device/radio/headset/binary
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origin_tech = "syndicate=3"
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/obj/item/device/radio/headset/binary/New()
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..()
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/binary
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recalculateChannels()
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/obj/item/device/radio/headset/headset_sec
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name = "security radio headset"
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desc = "This is used by your elite security force. To access the security channel, use :s."
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icon_state = "sec_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_eng
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name = "engineering radio headset"
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desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. "
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icon_state = "eng_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_rob
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name = "robotics radio headset"
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desc = "Made specifically for the roboticists, who cannot decide between departments. To access the engineering channel, use :e. For research, use :n."
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icon_state = "rob_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_rob
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/obj/item/device/radio/headset/headset_med
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m."
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icon_state = "med_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_sci
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name = "science radio headset"
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desc = "A sciency headset. Like usual. To access the science channel, use :n."
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icon_state = "sci_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_sci
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/obj/item/device/radio/headset/headset_medsci
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name = "medical research radio headset"
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desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n."
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icon_state = "medsci_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_medsci
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/obj/item/device/radio/headset/headset_com
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name = "command radio headset"
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desc = "A headset with a commanding channel. To access the command channel, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_com
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/obj/item/device/radio/headset/heads/captain
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name = "captain's headset"
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desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/heads/rd
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name = "Research Director's headset"
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desc = "Headset of the fellow who keeps society marching towards technological singularity. To access the science channel, use :n. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/rd
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/obj/item/device/radio/headset/heads/hos
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name = "head of security's headset"
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desc = "The headset of the man in charge of keeping order and protecting the station. To access the security channel, use :s. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/hos
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/obj/item/device/radio/headset/heads/ce
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name = "chief engineer's headset"
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desc = "The headset of the guy in charge of keeping the station powered and undamaged. To access the engineering channel, use :e. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/ce
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/obj/item/device/radio/headset/heads/cmo
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name = "chief medical officer's headset"
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desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/cmo
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/obj/item/device/radio/headset/heads/hop
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name = "head of personnel's headset"
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desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :v - service, :c - command."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/hop
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/obj/item/device/radio/headset/headset_cargo
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name = "supply radio headset"
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desc = "A headset used by the QM and his slaves. To access the supply channel, use :u."
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icon_state = "cargo_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
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/obj/item/device/radio/headset/headset_srv
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name = "service radio headset"
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desc = "Headset used by the foodservice staff, tasked with keeping the station full and happy. To access the service channel, use :v."
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icon_state = "srv_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_service
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/obj/item/device/radio/headset/headset_cent
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name = "centcom headset"
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desc = "A headset used by the upper echelons of Nanotrasen. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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icon_state = "cent_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
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// ..()
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user.set_machine(src)
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if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
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return
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if(istype(W, /obj/item/weapon/screwdriver))
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if(keyslot1 || keyslot2)
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for(var/ch_name in channels)
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radio_controller.remove_object(src, radiochannels[ch_name])
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secure_radio_connections[ch_name] = null
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if(keyslot1)
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var/turf/T = get_turf(user)
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if(T)
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keyslot1.loc = T
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keyslot1 = null
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if(keyslot2)
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var/turf/T = get_turf(user)
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if(T)
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keyslot2.loc = T
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keyslot2 = null
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recalculateChannels()
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user << "You pop out the encryption keys in the headset!"
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else
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user << "This headset doesn't have any encryption keys! How useless..."
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if(istype(W, /obj/item/device/encryptionkey/))
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if(keyslot1 && keyslot2)
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user << "The headset can't hold another key!"
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return
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if(!keyslot1)
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user.drop_item()
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W.loc = src
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keyslot1 = W
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else
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user.drop_item()
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W.loc = src
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keyslot2 = W
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recalculateChannels()
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return
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/obj/item/device/radio/headset/proc/recalculateChannels()
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src.channels = list()
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src.translate_binary = 0
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src.translate_hive = 0
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src.syndie = 0
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if(keyslot1)
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for(var/ch_name in keyslot1.channels)
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if(ch_name in src.channels)
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continue
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src.channels += ch_name
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src.channels[ch_name] = keyslot1.channels[ch_name]
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if(keyslot1.translate_binary)
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src.translate_binary = 1
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if(keyslot1.translate_hive)
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src.translate_hive = 1
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if(keyslot1.syndie)
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src.syndie = 1
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if(keyslot2)
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for(var/ch_name in keyslot2.channels)
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if(ch_name in src.channels)
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continue
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src.channels += ch_name
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src.channels[ch_name] = keyslot2.channels[ch_name]
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if(keyslot2.translate_binary)
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src.translate_binary = 1
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if(keyslot2.translate_hive)
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src.translate_hive = 1
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if(keyslot2.syndie)
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src.syndie = 1
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for (var/ch_name in channels)
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if(!radio_controller)
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sleep(30) // Waiting for the radio_controller to be created.
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if(!radio_controller)
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src.name = "broken radio headset"
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return
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secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
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return |