Files
Bubberstation/code/controllers/subsystem/mapping.dm
san7890 3b2cf65d59 Rocking The Boat, er, Map Vote (#69561)
* Rocking The Boat, er, Map Vote

Hey there,

A while ago, I spooke (typo intentional) to some other people. One frustration I heard was the fact that people would sometimes sneak through map votes during the very start of a shift, during a high-paced portion, or just as a meme. People in OOC would then flood the vote, putting in any given station. However, if a vote happens 10 minutes in- and the round goes for 70 minutes and not many of the original players are around, then it's not particularly fair to those who have to play next shift on a map they bemoan.

So, we can rock the vote! If a player isn't particularly chuffed with the hand they are given, they can poll the players to see if they want to change the map as well. If rocking the vote goes through, huzzah, you get the ability to vote for the map again. If it doesn't go through: tough luck. You can rock the vote one time per shift by default, and server operators can change the amount of times you can call to rock the map vote at their discretion. Calling to rock the vote either successfully or non-successfully counts as a "call", and when that limit is exceeded: no more calls.

Does this mean that we will only rotate between two maps because pissants will keep rocking the vote until they get what they like? Maybe? I still see people bemoan getting Tram or shit the bed over IceBox, but I think enough people get sick of bread-on-butter to take the server where it need to go. If operators don't really like seeing only two maps play, they can always adjust the config to ensure it doesn't happen.

* makes the grammar grammar

it would be "Rock the Vote vote" otherwise
2022-09-06 11:06:01 +12:00

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SUBSYSTEM_DEF(mapping)
name = "Mapping"
init_order = INIT_ORDER_MAPPING
flags = SS_NO_FIRE
var/list/nuke_tiles = list()
var/list/nuke_threats = list()
var/datum/map_config/config
var/datum/map_config/next_map_config
/// Has the map for the next round been voted for already?
var/map_voted = FALSE
/// Has the map for the next round been deliberately chosen by an admin?
var/map_force_chosen = FALSE
/// Has the map vote been rocked?
var/map_vote_rocked = FALSE
var/list/map_templates = list()
var/list/ruins_templates = list()
///List of ruins, separated by their theme
var/list/themed_ruins = list()
var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
var/list/shuttle_templates = list()
var/list/shelter_templates = list()
var/list/holodeck_templates = list()
var/list/areas_in_z = list()
var/loading_ruins = FALSE
var/list/turf/unused_turfs = list() //Not actually unused turfs they're unused but reserved for use for whatever requests them. "[zlevel_of_turf]" = list(turfs)
var/list/datum/turf_reservations //list of turf reservations
var/list/used_turfs = list() //list of turf = datum/turf_reservation
var/list/reservation_ready = list()
var/clearing_reserved_turfs = FALSE
///All possible biomes in assoc list as type || instance
var/list/biomes = list()
// Z-manager stuff
var/station_start // should only be used for maploading-related tasks
var/space_levels_so_far = 0
///list of all z level datums in the order of their z (z level 1 is at index 1, etc.)
var/list/datum/space_level/z_list
///list of all z level indices that form multiz connections and whether theyre linked up or down.
///list of lists, inner lists are of the form: list("up or down link direction" = TRUE)
var/list/multiz_levels = list()
var/datum/space_level/transit
var/datum/space_level/empty_space
var/num_of_res_levels = 1
/// True when in the process of adding a new Z-level, global locking
var/adding_new_zlevel = FALSE
///shows the default gravity value for each z level. recalculated when gravity generators change.
///associative list of the form: list("[z level num]" = max generator gravity in that z level OR the gravity level trait)
var/list/gravity_by_z_level = list()
/// list of traits and their associated z leves
var/list/z_trait_levels = list()
/datum/controller/subsystem/mapping/New()
..()
#ifdef FORCE_MAP
config = load_map_config(FORCE_MAP, FORCE_MAP_DIRECTORY)
#else
config = load_map_config(error_if_missing = FALSE)
#endif
/datum/controller/subsystem/mapping/Initialize(timeofday)
if(initialized)
return
if(config.defaulted)
var/old_config = config
config = global.config.defaultmap
if(!config || config.defaulted)
to_chat(world, span_boldannounce("Unable to load next or default map config, defaulting to Meta Station."))
config = old_config
initialize_biomes()
loadWorld()
determine_fake_sale()
repopulate_sorted_areas()
process_teleport_locs() //Sets up the wizard teleport locations
preloadTemplates()
#ifndef LOWMEMORYMODE
// Create space ruin levels
while (space_levels_so_far < config.space_ruin_levels)
++space_levels_so_far
add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
// and one level with no ruins
for (var/i in 1 to config.space_empty_levels)
++space_levels_so_far
empty_space = add_new_zlevel("Empty Area [space_levels_so_far]", list(ZTRAIT_LINKAGE = CROSSLINKED))
// Pick a random away mission.
if(CONFIG_GET(flag/roundstart_away))
createRandomZlevel(prob(CONFIG_GET(number/config_gateway_chance)))
loading_ruins = TRUE
setup_ruins()
loading_ruins = FALSE
#endif
// Run map generation after ruin generation to prevent issues
run_map_generation()
// Add the transit level
transit = add_new_zlevel("Transit/Reserved", list(ZTRAIT_RESERVED = TRUE))
repopulate_sorted_areas()
// Set up Z-level transitions.
setup_map_transitions()
generate_station_area_list()
initialize_reserved_level(transit.z_value)
generate_z_level_linkages()
calculate_default_z_level_gravities()
return ..()
/datum/controller/subsystem/mapping/proc/calculate_default_z_level_gravities()
for(var/z_level in 1 to length(z_list))
calculate_z_level_gravity(z_level)
/datum/controller/subsystem/mapping/proc/generate_z_level_linkages()
for(var/z_level in 1 to length(z_list))
generate_linkages_for_z_level(z_level)
/datum/controller/subsystem/mapping/proc/generate_linkages_for_z_level(z_level)
if(!isnum(z_level) || z_level <= 0)
return FALSE
if(multiz_levels.len < z_level)
multiz_levels.len = z_level
var/linked_down = level_trait(z_level, ZTRAIT_DOWN)
var/linked_up = level_trait(z_level, ZTRAIT_UP)
multiz_levels[z_level] = list()
if(linked_down)
multiz_levels[z_level]["[DOWN]"] = TRUE
if(linked_up)
multiz_levels[z_level]["[UP]"] = TRUE
/datum/controller/subsystem/mapping/proc/calculate_z_level_gravity(z_level_number)
if(!isnum(z_level_number) || z_level_number < 1)
return FALSE
var/max_gravity = 0
for(var/obj/machinery/gravity_generator/main/grav_gen as anything in GLOB.gravity_generators["[z_level_number]"])
max_gravity = max(grav_gen.setting, max_gravity)
max_gravity = max_gravity || level_trait(z_level_number, ZTRAIT_GRAVITY) || 0//just to make sure no nulls
gravity_by_z_level["[z_level_number]"] = max_gravity
return max_gravity
/**
* ##setup_ruins
*
* Sets up all of the ruins to be spawned
*/
/datum/controller/subsystem/mapping/proc/setup_ruins()
// Generate mining ruins
var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
if (lava_ruins.len)
seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/surface/outdoors/unexplored), themed_ruins[ZTRAIT_LAVA_RUINS])
for (var/lava_z in lava_ruins)
spawn_rivers(lava_z)
var/list/ice_ruins = levels_by_trait(ZTRAIT_ICE_RUINS)
if (ice_ruins.len)
// needs to be whitelisted for underground too so place_below ruins work
seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), themed_ruins[ZTRAIT_ICE_RUINS])
for (var/ice_z in ice_ruins)
spawn_rivers(ice_z, 4, /turf/open/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers)
var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
if (ice_ruins_underground.len)
seedRuins(ice_ruins_underground, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/underground/unexplored), themed_ruins[ZTRAIT_ICE_RUINS_UNDERGROUND])
for (var/ice_z in ice_ruins_underground)
spawn_rivers(ice_z, 4, level_trait(ice_z, ZTRAIT_BASETURF), /area/icemoon/underground/unexplored/rivers)
// Generate deep space ruins
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
if (space_ruins.len)
seedRuins(space_ruins, CONFIG_GET(number/space_budget), list(/area/space), themed_ruins[ZTRAIT_SPACE_RUINS])
/datum/controller/subsystem/mapping/proc/wipe_reservations(wipe_safety_delay = 100)
if(clearing_reserved_turfs || !initialized) //in either case this is just not needed.
return
clearing_reserved_turfs = TRUE
SSshuttle.transit_requesters.Cut()
message_admins("Clearing dynamic reservation space.")
var/list/obj/docking_port/mobile/in_transit = list()
for(var/i in SSshuttle.transit_docking_ports)
var/obj/docking_port/stationary/transit/T = i
if(!istype(T))
continue
in_transit[T] = T.get_docked()
var/go_ahead = world.time + wipe_safety_delay
if(in_transit.len)
message_admins("Shuttles in transit detected. Attempting to fast travel. Timeout is [wipe_safety_delay/10] seconds.")
var/list/cleared = list()
for(var/i in in_transit)
INVOKE_ASYNC(src, .proc/safety_clear_transit_dock, i, in_transit[i], cleared)
UNTIL((go_ahead < world.time) || (cleared.len == in_transit.len))
do_wipe_turf_reservations()
clearing_reserved_turfs = FALSE
/datum/controller/subsystem/mapping/proc/safety_clear_transit_dock(obj/docking_port/stationary/transit/T, obj/docking_port/mobile/M, list/returning)
M.setTimer(0)
var/error = M.initiate_docking(M.destination, M.preferred_direction)
if(!error)
returning += M
qdel(T, TRUE)
/* Nuke threats, for making the blue tiles on the station go RED
Used by the AI doomsday and the self-destruct nuke.
*/
/datum/controller/subsystem/mapping/proc/add_nuke_threat(datum/nuke)
nuke_threats[nuke] = TRUE
check_nuke_threats()
/datum/controller/subsystem/mapping/proc/remove_nuke_threat(datum/nuke)
nuke_threats -= nuke
check_nuke_threats()
/datum/controller/subsystem/mapping/proc/check_nuke_threats()
for(var/datum/d in nuke_threats)
if(!istype(d) || QDELETED(d))
nuke_threats -= d
for(var/N in nuke_tiles)
var/turf/open/floor/circuit/C = N
C.update_appearance()
/datum/controller/subsystem/mapping/proc/determine_fake_sale()
if(length(SSmapping.levels_by_all_traits(list(ZTRAIT_STATION, ZTRAIT_NOPARALLAX))))
GLOB.arcade_prize_pool += /obj/item/stack/tile/fakeice/loaded
else
GLOB.arcade_prize_pool += /obj/item/stack/tile/fakespace/loaded
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT
initialized = SSmapping.initialized
map_templates = SSmapping.map_templates
ruins_templates = SSmapping.ruins_templates
for (var/theme in SSmapping.themed_ruins)
themed_ruins[theme] = SSmapping.themed_ruins[theme]
shuttle_templates = SSmapping.shuttle_templates
shelter_templates = SSmapping.shelter_templates
unused_turfs = SSmapping.unused_turfs
turf_reservations = SSmapping.turf_reservations
used_turfs = SSmapping.used_turfs
holodeck_templates = SSmapping.holodeck_templates
transit = SSmapping.transit
areas_in_z = SSmapping.areas_in_z
config = SSmapping.config
next_map_config = SSmapping.next_map_config
clearing_reserved_turfs = SSmapping.clearing_reserved_turfs
z_list = SSmapping.z_list
multiz_levels = SSmapping.multiz_levels
#define INIT_ANNOUNCE(X) to_chat(world, span_boldannounce("[X]")); log_world(X)
/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
. = list()
var/start_time = REALTIMEOFDAY
if (!islist(files)) // handle single-level maps
files = list(files)
// check that the total z count of all maps matches the list of traits
var/total_z = 0
var/list/parsed_maps = list()
for (var/file in files)
var/full_path = "_maps/[path]/[file]"
var/datum/parsed_map/pm = new(file(full_path))
var/bounds = pm?.bounds
if (!bounds)
errorList |= full_path
continue
parsed_maps[pm] = total_z // save the start Z of this file
total_z += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
if (!length(traits)) // null or empty - default
for (var/i in 1 to total_z)
traits += list(default_traits)
else if (total_z != traits.len) // mismatch
INIT_ANNOUNCE("WARNING: [traits.len] trait sets specified for [total_z] z-levels in [path]!")
if (total_z < traits.len) // ignore extra traits
traits.Cut(total_z + 1)
while (total_z > traits.len) // fall back to defaults on extra levels
traits += list(default_traits)
// preload the relevant space_level datums
var/start_z = world.maxz + 1
var/i = 0
for (var/level in traits)
add_new_zlevel("[name][i ? " [i + 1]" : ""]", level)
++i
// load the maps
for (var/P in parsed_maps)
var/datum/parsed_map/pm = P
if (!pm.load(1, 1, start_z + parsed_maps[P], no_changeturf = TRUE))
errorList |= pm.original_path
if(!silent)
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
return parsed_maps
/datum/controller/subsystem/mapping/proc/loadWorld()
//if any of these fail, something has gone horribly, HORRIBLY, wrong
var/list/FailedZs = list()
// ensure we have space_level datums for compiled-in maps
InitializeDefaultZLevels()
// load the station
station_start = world.maxz + 1
INIT_ANNOUNCE("Loading [config.map_name]...")
LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION)
if(SSdbcore.Connect())
var/datum/db_query/query_round_map_name = SSdbcore.NewQuery({"
UPDATE [format_table_name("round")] SET map_name = :map_name WHERE id = :round_id
"}, list("map_name" = config.map_name, "round_id" = GLOB.round_id))
query_round_map_name.Execute()
qdel(query_round_map_name)
#ifndef LOWMEMORYMODE
// TODO: remove this when the DB is prepared for the z-levels getting reordered
while (world.maxz < (5 - 1) && space_levels_so_far < config.space_ruin_levels)
++space_levels_so_far
add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
if(config.minetype == "lavaland")
LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
else if (!isnull(config.minetype) && config.minetype != "none")
INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
#endif
if(LAZYLEN(FailedZs)) //but seriously, unless the server's filesystem is messed up this will never happen
var/msg = "RED ALERT! The following map files failed to load: [FailedZs[1]]"
if(FailedZs.len > 1)
for(var/I in 2 to FailedZs.len)
msg += ", [FailedZs[I]]"
msg += ". Yell at your server host!"
INIT_ANNOUNCE(msg)
#undef INIT_ANNOUNCE
// Custom maps are removed after station loading so the map files does not persist for no reason.
if(config.map_path == CUSTOM_MAP_PATH)
fdel("_maps/custom/[config.map_file]")
// And as the file is now removed set the next map to default.
next_map_config = load_default_map_config()
GLOBAL_LIST_EMPTY(the_station_areas)
/datum/controller/subsystem/mapping/proc/generate_station_area_list()
var/static/list/station_areas_blacklist = typecacheof(list(/area/space, /area/mine, /area/ruin, /area/centcom/asteroid/nearstation))
for(var/area/A in world)
if (is_type_in_typecache(A, station_areas_blacklist))
continue
if (!A.contents.len || !(A.area_flags & UNIQUE_AREA))
continue
var/turf/picked = A.contents[1]
if (is_station_level(picked.z))
GLOB.the_station_areas += A.type
if(!GLOB.the_station_areas.len)
log_world("ERROR: Station areas list failed to generate!")
/datum/controller/subsystem/mapping/proc/run_map_generation()
for(var/area/A in world)
A.RunGeneration()
/datum/controller/subsystem/mapping/proc/maprotate()
if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
return
var/players = GLOB.clients.len
var/list/mapvotes = list()
//count votes
var/pmv = CONFIG_GET(flag/preference_map_voting)
if(pmv)
for (var/client/c in GLOB.clients)
var/vote = c.prefs.read_preference(/datum/preference/choiced/preferred_map)
if (!vote)
if (global.config.defaultmap)
mapvotes[global.config.defaultmap.map_name] += 1
continue
mapvotes[vote] += 1
else
for(var/M in global.config.maplist)
mapvotes[M] = 1
//filter votes
for (var/map in mapvotes)
if (!map)
mapvotes.Remove(map)
continue
if (!(map in global.config.maplist))
mapvotes.Remove(map)
continue
if(map in SSpersistence.blocked_maps)
mapvotes.Remove(map)
continue
var/datum/map_config/VM = global.config.maplist[map]
if (!VM)
mapvotes.Remove(map)
continue
if (VM.voteweight <= 0)
mapvotes.Remove(map)
continue
if (VM.config_min_users > 0 && players < VM.config_min_users)
mapvotes.Remove(map)
continue
if (VM.config_max_users > 0 && players > VM.config_max_users)
mapvotes.Remove(map)
continue
if(pmv)
mapvotes[map] = mapvotes[map]*VM.voteweight
var/pickedmap = pick_weight(mapvotes)
if (!pickedmap)
return
var/datum/map_config/VM = global.config.maplist[pickedmap]
message_admins("Randomly rotating map to [VM.map_name]")
. = changemap(VM)
if (. && VM.map_name != config.map_name)
to_chat(world, span_boldannounce("Map rotation has chosen [VM.map_name] for next round!"))
/datum/controller/subsystem/mapping/proc/mapvote()
if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
return
if(SSvote.current_vote) //Theres already a vote running, default to rotation.
maprotate()
return
SSvote.initiate_vote(/datum/vote/map_vote, "automatic map rotation", forced = TRUE)
/datum/controller/subsystem/mapping/proc/changemap(datum/map_config/change_to)
if(!change_to.MakeNextMap())
next_map_config = load_default_map_config()
message_admins("Failed to set new map with next_map.json for [change_to.map_name]! Using default as backup!")
return
if (change_to.config_min_users > 0 && GLOB.clients.len < change_to.config_min_users)
message_admins("[change_to.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
log_game("[change_to.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
if (change_to.config_max_users > 0 && GLOB.clients.len > change_to.config_max_users)
message_admins("[change_to.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
log_game("[change_to.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
next_map_config = change_to
return TRUE
/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
var/list/filelist = flist(path)
for(var/map in filelist)
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
map_templates[T.name] = T
preloadRuinTemplates()
preloadShuttleTemplates()
preloadShelterTemplates()
preloadHolodeckTemplates()
/datum/controller/subsystem/mapping/proc/preloadRuinTemplates()
// Still supporting bans by filename
var/list/banned = generateMapList("lavaruinblacklist.txt")
banned += generateMapList("spaceruinblacklist.txt")
banned += generateMapList("iceruinblacklist.txt")
for(var/item in sort_list(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
var/datum/map_template/ruin/ruin_type = item
// screen out the abstract subtypes
if(!initial(ruin_type.id))
continue
var/datum/map_template/ruin/R = new ruin_type()
if(banned.Find(R.mappath))
continue
map_templates[R.name] = R
ruins_templates[R.name] = R
if (!(R.ruin_type in themed_ruins))
themed_ruins[R.ruin_type] = list()
themed_ruins[R.ruin_type][R.name] = R
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
var/list/unbuyable = generateMapList("unbuyableshuttles.txt")
for(var/item in subtypesof(/datum/map_template/shuttle))
var/datum/map_template/shuttle/shuttle_type = item
if(!(initial(shuttle_type.suffix)))
continue
var/datum/map_template/shuttle/S = new shuttle_type()
if(unbuyable.Find(S.mappath))
S.who_can_purchase = null
shuttle_templates[S.shuttle_id] = S
map_templates[S.shuttle_id] = S
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
for(var/item in subtypesof(/datum/map_template/shelter))
var/datum/map_template/shelter/shelter_type = item
if(!(initial(shelter_type.mappath)))
continue
var/datum/map_template/shelter/S = new shelter_type()
shelter_templates[S.shelter_id] = S
map_templates[S.shelter_id] = S
/datum/controller/subsystem/mapping/proc/preloadHolodeckTemplates()
for(var/item in subtypesof(/datum/map_template/holodeck))
var/datum/map_template/holodeck/holodeck_type = item
if(!(initial(holodeck_type.mappath)))
continue
var/datum/map_template/holodeck/holo_template = new holodeck_type()
holodeck_templates[holo_template.template_id] = holo_template
//Manual loading of away missions.
/client/proc/admin_away()
set name = "Load Away Mission"
set category = "Admin.Events"
if(!holder ||!check_rights(R_FUN))
return
if(!GLOB.the_gateway)
if(tgui_alert(usr, "There's no home gateway on the station. You sure you want to continue ?", "Uh oh", list("Yes", "No")) != "Yes")
return
var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
var/away_name
var/datum/space_level/away_level
var/secret = FALSE
if(tgui_alert(usr, "Do you want your mission secret? (This will prevent ghosts from looking at your map in any way other than through a living player's eyes.)", "Are you $$$ekret?", list("Yes", "No")) == "Yes")
secret = TRUE
var/answer = input("What kind?","Away") as null|anything in possible_options
switch(answer)
if("Custom")
var/mapfile = input("Pick file:", "File") as null|file
if(!mapfile)
return
away_name = "[mapfile] custom"
to_chat(usr,span_notice("Loading [away_name]..."))
var/datum/map_template/template = new(mapfile, "Away Mission")
away_level = template.load_new_z(secret)
else
if(answer in GLOB.potentialRandomZlevels)
away_name = answer
to_chat(usr,span_notice("Loading [away_name]..."))
var/datum/map_template/template = new(away_name, "Away Mission")
away_level = template.load_new_z(secret)
else
return
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
if(!away_level)
message_admins("Loading [away_name] failed!")
return
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override)
UNTIL((!z || reservation_ready["[z]"]) && !clearing_reserved_turfs)
var/datum/turf_reservation/reserve = new type
if(turf_type_override)
reserve.turf_type = turf_type_override
if(!z)
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
if(reserve.Reserve(width, height, i))
return reserve
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
num_of_res_levels += 1
var/datum/space_level/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
initialize_reserved_level(newReserved.z_value)
if(reserve.Reserve(width, height, newReserved.z_value))
return reserve
else
if(!level_trait(z, ZTRAIT_RESERVED))
qdel(reserve)
return
else
if(reserve.Reserve(width, height, z))
return reserve
QDEL_NULL(reserve)
//This is not for wiping reserved levels, use wipe_reservations() for that.
/datum/controller/subsystem/mapping/proc/initialize_reserved_level(z)
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
if(!level_trait(z,ZTRAIT_RESERVED))
clearing_reserved_turfs = FALSE
CRASH("Invalid z level prepared for reservations.")
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
var/block = block(A, B)
for(var/t in block)
// No need to empty() these, because it's world init and they're
// already /turf/open/space/basic.
var/turf/T = t
T.flags_1 |= UNUSED_RESERVATION_TURF
unused_turfs["[z]"] = block
reservation_ready["[z]"] = TRUE
clearing_reserved_turfs = FALSE
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs)
for(var/i in turfs)
var/turf/T = i
T.empty(RESERVED_TURF_TYPE, RESERVED_TURF_TYPE, null, TRUE)
LAZYINITLIST(unused_turfs["[T.z]"])
unused_turfs["[T.z]"] |= T
T.flags_1 |= UNUSED_RESERVATION_TURF
GLOB.areas_by_type[world.area].contents += T
CHECK_TICK
//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
/datum/controller/subsystem/mapping/proc/do_wipe_turf_reservations()
PRIVATE_PROC(TRUE)
UNTIL(initialized) //This proc is for AFTER init, before init turf reservations won't even exist and using this will likely break things.
for(var/i in turf_reservations)
var/datum/turf_reservation/TR = i
if(!QDELETED(TR))
qdel(TR, TRUE)
UNSETEMPTY(turf_reservations)
var/list/clearing = list()
for(var/l in unused_turfs) //unused_turfs is an assoc list by z = list(turfs)
if(islist(unused_turfs[l]))
clearing |= unused_turfs[l]
clearing |= used_turfs //used turfs is an associative list, BUT, reserve_turfs() can still handle it. If the code above works properly, this won't even be needed as the turfs would be freed already.
unused_turfs.Cut()
used_turfs.Cut()
reserve_turfs(clearing)
///Initialize all biomes, assoc as type || instance
/datum/controller/subsystem/mapping/proc/initialize_biomes()
for(var/biome_path in subtypesof(/datum/biome))
var/datum/biome/biome_instance = new biome_path()
biomes[biome_path] += biome_instance
/datum/controller/subsystem/mapping/proc/reg_in_areas_in_z(list/areas)
for(var/B in areas)
var/area/A = B
A.reg_in_areas_in_z()
/datum/controller/subsystem/mapping/proc/get_isolated_ruin_z()
if(!isolated_ruins_z)
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
initialize_reserved_level(isolated_ruins_z.z_value)
return isolated_ruins_z.z_value