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Bubberstation/code/modules/client/preferences/ghost.dm
skylord-a52 be0e6efdf6 [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane (#69302)
About The Pull Request

Reorganizes the entire icons/mob folder.

Added the following new subfolders:

    nonhuman-player (this was initially just called "antag", but then I realized guardians aren't technically antags)
    simplemob
    silicon
    effects (for bloodstains, fire, etc)
    simplemob/held-pets (for exactly that -- I wasn't sure if this should go in inhands instead)
    species/monkey

Moves the following stuff:

    All human parts moved into species, with moth, lizard, monkey, etc parts moved to corresponding subfolders. Previously, there were some moth parts in mob/species/moth, and others just loose in mob. Other species were similar.
    icemoon, lavaland, and jungle folders made into subfolders of simplemob
    All AI and silicon stuff, as well as Beepsky et al. into the silicon folder, simplemobs into the simplemob folder, aliens into the nonhuman-player folder, etc.
    Split up animal_parts.dmi into two bodyparts.dmi which were put in their respective folders (species/alien and species/monkey)

Code changes:

    Filepath changes to account for all of this
    Adds a check when performing surgery on monkeys and xenos, because we can no longer assume their limbs are in the same file
    Turns some hardcoded statues and showcases that were built into maps into objects instead

Things I'd like to do in the future but cant be assed right now:

    Remove primarily-antag sprites from simplemob/mob.dmi (Revenant, Morph, etc.) and put them in the nonhuman-player folder
    Split up mutant_bodyparts.dmi into different files for Tizirans, Felinids, monkeys, etc and put them in their own folders. Those may have once been meant primarily for mutated humans but that's now how they're being used right now.
2022-09-03 11:52:54 -07:00

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/// Determines what accessories your ghost will look like they have.
/datum/preference/choiced/ghost_accessories
savefile_key = "ghost_accs"
savefile_identifier = PREFERENCE_PLAYER
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
/datum/preference/choiced/ghost_accessories/init_possible_values()
return list(GHOST_ACCS_NONE, GHOST_ACCS_DIR, GHOST_ACCS_FULL)
/datum/preference/choiced/ghost_accessories/create_default_value()
return GHOST_ACCS_DEFAULT_OPTION
/datum/preference/choiced/ghost_accessories/apply_to_client(client/client, value)
var/mob/dead/observer/ghost = client.mob
if (!istype(ghost))
return
ghost.ghost_accs = value
ghost.update_appearance()
/datum/preference/choiced/ghost_accessories/deserialize(input, datum/preferences/preferences)
// Old ghost preferences used to be 1/50/100.
// Whoever did that wasted an entire day of my time trying to get those sent
// properly, so I'm going to buck them.
if (isnum(input))
switch (input)
if (1)
input = GHOST_ACCS_NONE
if (50)
input = GHOST_ACCS_DIR
if (100)
input = GHOST_ACCS_FULL
return ..(input)
/// Determines the appearance of your ghost to others, when you are a BYOND member
/datum/preference/choiced/ghost_form
savefile_key = "ghost_form"
savefile_identifier = PREFERENCE_PLAYER
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
should_generate_icons = TRUE
var/static/list/ghost_forms = list(
"catghost" = "Cat",
"ghost" = "Default",
"ghost_black" = "Black",
"ghost_blazeit" = "Blaze it",
"ghost_blue" = "Blue",
"ghost_camo" = "Camo",
"ghost_cyan" = "Cyan",
"ghost_dblue" = "Dark blue",
"ghost_dcyan" = "Dark cyan",
"ghost_dgreen" = "Dark green",
"ghost_dpink" = "Dark pink",
"ghost_dred" = "Dark red",
"ghost_dyellow" = "Dark yellow",
"ghost_fire" = "Fire",
"ghost_funkypurp" = "Funky purple",
"ghost_green" = "Green",
"ghost_grey" = "Grey",
"ghost_mellow" = "Mellow",
"ghost_pink" = "Pink",
"ghost_pinksherbert" = "Pink Sherbert",
"ghost_purpleswirl" = "Purple Swirl",
"ghost_rainbow" = "Rainbow",
"ghost_red" = "Red",
"ghost_yellow" = "Yellow",
"ghostian2" = "Ian",
"ghostking" = "King",
"skeleghost" = "Skeleton",
)
/datum/preference/choiced/ghost_form/init_possible_values()
var/list/values = list()
for (var/ghost_form in ghost_forms)
values[ghost_form] = icon('icons/mob/simple/mob.dmi', ghost_form)
return values
/datum/preference/choiced/ghost_form/create_default_value()
return "ghost"
/datum/preference/choiced/ghost_form/apply_to_client(client/client, value)
var/mob/dead/observer/ghost = client.mob
if (!istype(ghost))
return
if (!client.is_content_unlocked())
return
ghost.update_icon(ALL, value)
/datum/preference/choiced/ghost_form/compile_constant_data()
var/list/data = ..()
data[CHOICED_PREFERENCE_DISPLAY_NAMES] = ghost_forms
return data
/// Toggles the HUD for ghosts
/datum/preference/toggle/ghost_hud
savefile_key = "ghost_hud"
savefile_identifier = PREFERENCE_PLAYER
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
/datum/preference/toggle/ghost_hud/apply_to_client(client/client, value)
if (isobserver(client?.mob))
client?.mob.hud_used?.show_hud()
/// Determines what ghosts orbiting look like to you.
/datum/preference/choiced/ghost_orbit
savefile_key = "ghost_orbit"
savefile_identifier = PREFERENCE_PLAYER
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
/datum/preference/choiced/ghost_orbit/init_possible_values()
return list(
GHOST_ORBIT_CIRCLE,
GHOST_ORBIT_TRIANGLE,
GHOST_ORBIT_SQUARE,
GHOST_ORBIT_HEXAGON,
GHOST_ORBIT_PENTAGON,
)
/datum/preference/choiced/ghost_orbit/apply_to_client(client/client, value)
var/mob/dead/observer/ghost = client.mob
if (!istype(ghost))
return
if (!client.is_content_unlocked())
return
ghost.ghost_orbit = value
/// Determines how to show other ghosts
/datum/preference/choiced/ghost_others
savefile_key = "ghost_others"
savefile_identifier = PREFERENCE_PLAYER
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
/datum/preference/choiced/ghost_others/init_possible_values()
return list(
GHOST_OTHERS_SIMPLE,
GHOST_OTHERS_DEFAULT_SPRITE,
GHOST_OTHERS_THEIR_SETTING,
)
/datum/preference/choiced/ghost_others/create_default_value()
return GHOST_OTHERS_DEFAULT_OPTION
/datum/preference/choiced/ghost_others/apply_to_client(client/client, value)
var/mob/dead/observer/ghost = client.mob
if (!istype(ghost))
return
ghost.update_sight()
/datum/preference/choiced/ghost_others/deserialize(input, datum/preferences/preferences)
// Old ghost preferences used to be 1/50/100.
// Whoever did that wasted an entire day of my time trying to get those sent
// properly, so I'm going to buck them.
if (isnum(input))
switch (input)
if (1)
input = GHOST_OTHERS_SIMPLE
if (50)
input = GHOST_OTHERS_DEFAULT_SPRITE
if (100)
input = GHOST_OTHERS_THEIR_SETTING
return ..(input, preferences)
/// Whether or not ghosts can examine things by clicking on them.
/datum/preference/toggle/inquisitive_ghost
savefile_key = "inquisitive_ghost"
savefile_identifier = PREFERENCE_PLAYER
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
/// When enabled, prevents any and all ghost role pop-ups.
/datum/preference/toggle/ghost_roles
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "ghost_roles"
savefile_identifier = PREFERENCE_PLAYER