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Bubberstation/code/modules/mining/minebot.dm
skylord-a52 be0e6efdf6 [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane (#69302)
About The Pull Request

Reorganizes the entire icons/mob folder.

Added the following new subfolders:

    nonhuman-player (this was initially just called "antag", but then I realized guardians aren't technically antags)
    simplemob
    silicon
    effects (for bloodstains, fire, etc)
    simplemob/held-pets (for exactly that -- I wasn't sure if this should go in inhands instead)
    species/monkey

Moves the following stuff:

    All human parts moved into species, with moth, lizard, monkey, etc parts moved to corresponding subfolders. Previously, there were some moth parts in mob/species/moth, and others just loose in mob. Other species were similar.
    icemoon, lavaland, and jungle folders made into subfolders of simplemob
    All AI and silicon stuff, as well as Beepsky et al. into the silicon folder, simplemobs into the simplemob folder, aliens into the nonhuman-player folder, etc.
    Split up animal_parts.dmi into two bodyparts.dmi which were put in their respective folders (species/alien and species/monkey)

Code changes:

    Filepath changes to account for all of this
    Adds a check when performing surgery on monkeys and xenos, because we can no longer assume their limbs are in the same file
    Turns some hardcoded statues and showcases that were built into maps into objects instead

Things I'd like to do in the future but cant be assed right now:

    Remove primarily-antag sprites from simplemob/mob.dmi (Revenant, Morph, etc.) and put them in the nonhuman-player folder
    Split up mutant_bodyparts.dmi into different files for Tizirans, Felinids, monkeys, etc and put them in their own folders. Those may have once been meant primarily for mutated humans but that's now how they're being used right now.
2022-09-03 11:52:54 -07:00

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/**********************Mining drone**********************/
#define MINEDRONE_COLLECT 1
#define MINEDRONE_ATTACK 2
/mob/living/simple_animal/hostile/mining_drone
name = "\improper Nanotrasen minebot"
desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
gender = NEUTER
icon = 'icons/mob/silicon/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH
mouse_opacity = MOUSE_OPACITY_ICON
faction = list("neutral")
combat_mode = TRUE
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_plas" = 0, "max_plas" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
move_to_delay = 10
health = 125
maxHealth = 125
melee_damage_lower = 15
melee_damage_upper = 15
obj_damage = 10
environment_smash = ENVIRONMENT_SMASH_NONE
check_friendly_fire = TRUE
stop_automated_movement_when_pulled = TRUE
attack_verb_continuous = "drills"
attack_verb_simple = "drill"
attack_sound = 'sound/weapons/circsawhit.ogg'
sentience_type = SENTIENCE_MINEBOT
speak_emote = list("states")
wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver,
/obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron,
/obj/item/stack/ore/bananium, /obj/item/stack/ore/titanium)
healable = 0
loot = list(/obj/effect/decal/cleanable/robot_debris)
del_on_death = TRUE
light_system = MOVABLE_LIGHT
light_range = 6
light_on = FALSE
var/mode = MINEDRONE_COLLECT
var/obj/item/gun/energy/recharge/kinetic_accelerator/minebot/stored_gun
/mob/living/simple_animal/hostile/mining_drone/Initialize(mapload)
. = ..()
AddElement(/datum/element/footstep, FOOTSTEP_OBJ_ROBOT, 1, -6, sound_vary = TRUE)
stored_gun = new(src)
var/datum/action/innate/minedrone/toggle_light/toggle_light_action = new()
toggle_light_action.Grant(src)
var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action = new()
toggle_meson_vision_action.Grant(src)
var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action = new()
toggle_mode_action.Grant(src)
var/datum/action/innate/minedrone/dump_ore/dump_ore_action = new()
dump_ore_action.Grant(src)
var/obj/item/implant/radio/mining/imp = new(src)
imp.implant(src)
access_card = new /obj/item/card/id/advanced/gold(src)
SSid_access.apply_trim_to_card(access_card, /datum/id_trim/job/shaft_miner)
SetCollectBehavior()
/mob/living/simple_animal/hostile/mining_drone/Destroy()
for (var/datum/action/innate/minedrone/action in actions)
qdel(action)
return ..()
/mob/living/simple_animal/hostile/mining_drone/sentience_act()
..()
check_friendly_fire = 0
/mob/living/simple_animal/hostile/mining_drone/examine(mob/user)
. = ..()
var/t_He = p_they(TRUE)
var/t_him = p_them()
var/t_s = p_s()
if(health < maxHealth)
if(health >= maxHealth * 0.5)
. += span_warning("[t_He] look[t_s] slightly dented.")
else
. += span_boldwarning("[t_He] look[t_s] severely dented!")
. += {"<span class='notice'>Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. <b>[max(0, LAZYLEN(contents) - 1)] Stored Ore</b>\n
Field repairs can be done with a welder."}
if(stored_gun?.max_mod_capacity)
. += "<b>[stored_gun.get_remaining_mod_capacity()]%</b> mod capacity remaining."
for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
. += span_notice("There is \a [modkit] installed, using <b>[modkit.cost]%</b> capacity.")
/mob/living/simple_animal/hostile/mining_drone/welder_act(mob/living/user, obj/item/welder)
..()
. = TRUE
if(mode == MINEDRONE_ATTACK)
to_chat(user, span_warning("[src] can't be repaired while in attack mode!"))
return
if(maxHealth == health)
to_chat(user, span_info("[src] is at full integrity."))
return
if(welder.use_tool(src, user, 0, volume=40))
adjustBruteLoss(-15)
to_chat(user, span_info("You repair some of the armor on [src]."))
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/item_used, mob/user, params)
if(istype(item_used, /obj/item/mining_scanner) || istype(item_used, /obj/item/t_scanner/adv_mining_scanner))
to_chat(user, span_info("You instruct [src] to drop any collected ore."))
DropOre()
return
if(item_used.tool_behaviour == TOOL_CROWBAR || istype(item_used, /obj/item/borg/upgrade/modkit))
item_used.melee_attack_chain(user, stored_gun, params)
return
..()
/mob/living/simple_animal/hostile/mining_drone/death()
DropOre()
if(stored_gun)
for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
modkit.uninstall(stored_gun)
death_message = "blows apart!"
..()
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/user, list/modifiers)
. = ..()
if(.)
return
if(!user.combat_mode)
toggle_mode()
switch(mode)
if(MINEDRONE_COLLECT)
to_chat(user, span_info("[src] has been set to search and store loose ore."))
if(MINEDRONE_ATTACK)
to_chat(user, span_info("[src] has been set to attack hostile wildlife."))
return
/mob/living/simple_animal/hostile/mining_drone/CanAllowThrough(atom/movable/mover, border_dir)
. = ..()
if(istype(mover, /obj/projectile/kinetic))
var/obj/projectile/kinetic/projectile = mover
if(projectile.kinetic_gun)
if (locate(/obj/item/borg/upgrade/modkit/minebot_passthrough) in projectile.kinetic_gun.modkits)
return TRUE
else if(istype(mover, /obj/projectile/destabilizer))
return TRUE
/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
mode = MINEDRONE_COLLECT
vision_range = 9
search_objects = 2
wander = TRUE
ranged = FALSE
minimum_distance = 1
retreat_distance = null
icon_state = "mining_drone"
to_chat(src, span_info("You are set to collect mode. You can now collect loose ore."))
/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
mode = MINEDRONE_ATTACK
vision_range = 7
search_objects = 0
wander = FALSE
ranged = TRUE
retreat_distance = 2
minimum_distance = 1
icon_state = "mining_drone_offense"
to_chat(src, span_info("You are set to attack mode. You can now attack from range."))
/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT)
CollectOre()
return
if(isliving(target))
SetOffenseBehavior()
return ..()
/mob/living/simple_animal/hostile/mining_drone/OpenFire(atom/target)
if(CheckFriendlyFire(target))
return
stored_gun.afterattack(target, src) //of the possible options to allow minebots to have KA mods, would you believe this is the best?
/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
for(var/obj/item/stack/ore/O in range(1, src))
O.forceMove(src)
/mob/living/simple_animal/hostile/mining_drone/proc/DropOre(message = 1)
if(!contents.len)
if(message)
to_chat(src, span_warning("You attempt to dump your stored ore, but you have none!"))
return
if(message)
to_chat(src, span_notice("You dump your stored ore."))
for(var/obj/item/stack/ore/O in contents)
O.forceMove(drop_location())
/mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
if(mode != MINEDRONE_ATTACK && amount > 0)
SetOffenseBehavior()
. = ..()
/datum/action/innate/minedrone/toggle_meson_vision
name = "Toggle Meson Vision"
button_icon_state = "meson"
/datum/action/innate/minedrone/toggle_meson_vision/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
if(user.sight & SEE_TURFS)
user.sight &= ~SEE_TURFS
user.lighting_alpha = initial(user.lighting_alpha)
else
user.sight |= SEE_TURFS
user.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
user.sync_lighting_plane_alpha()
to_chat(user, span_notice("You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"]."))
/mob/living/simple_animal/hostile/mining_drone/proc/toggle_mode()
switch(mode)
if(MINEDRONE_ATTACK)
SetCollectBehavior()
else
SetOffenseBehavior()
//Actions for sentient minebots
/datum/action/innate/minedrone
check_flags = AB_CHECK_CONSCIOUS
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
background_icon_state = "bg_default"
/datum/action/innate/minedrone/toggle_light
name = "Toggle Light"
button_icon_state = "mech_lights_off"
/datum/action/innate/minedrone/toggle_light/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
user.set_light_on(!user.light_on)
to_chat(user, span_notice("You toggle your light [user.light_on ? "on" : "off"]."))
/datum/action/innate/minedrone/toggle_mode
name = "Toggle Mode"
button_icon_state = "mech_cycle_equip_off"
/datum/action/innate/minedrone/toggle_mode/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
user.toggle_mode()
/datum/action/innate/minedrone/dump_ore
name = "Dump Ore"
button_icon_state = "mech_eject"
/datum/action/innate/minedrone/dump_ore/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
user.DropOre()
/**********************Minebot Upgrades**********************/
//Melee
/obj/item/mine_bot_upgrade
name = "minebot melee upgrade"
desc = "A minebot upgrade."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
/obj/item/mine_bot_upgrade/afterattack(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user, proximity)
. = ..()
if(!istype(minebot) || !proximity)
return
upgrade_bot(minebot, user)
/obj/item/mine_bot_upgrade/proc/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
if(minebot.melee_damage_upper != initial(minebot.melee_damage_upper))
to_chat(user, span_warning("[minebot] already has a combat upgrade installed!"))
return
minebot.melee_damage_lower += 7
minebot.melee_damage_upper += 7
to_chat(user, "<span class='notice'>You increase the close-quarter combat abilities of [minebot].")
qdel(src)
//Health
/obj/item/mine_bot_upgrade/health
name = "minebot armor upgrade"
/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
if(minebot.maxHealth != initial(minebot.maxHealth))
to_chat(user, span_warning("[minebot] already has reinforced armor!"))
return
minebot.maxHealth += 45
minebot.updatehealth()
to_chat(user, "<span class='notice'>You reinforce the armor of [minebot].")
qdel(src)
//AI
/obj/item/slimepotion/slime/sentience/mining
name = "minebot AI upgrade"
desc = "Can be used to grant sentience to minebots. It's incompatible with minebot armor and melee upgrades, and will override them."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
sentience_type = SENTIENCE_MINEBOT
var/base_health_add = 5 //sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values
var/base_damage_add = 1 //this thus disables other minebot upgrades
var/base_speed_add = 1
var/base_cooldown_add = 10 //base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module
/obj/item/slimepotion/slime/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/simple_mob)
if(!istype(simple_mob, /mob/living/simple_animal/hostile/mining_drone))
return
var/mob/living/simple_animal/hostile/mining_drone/minebot = simple_mob
minebot.maxHealth = initial(minebot.maxHealth) + base_health_add
minebot.melee_damage_lower = initial(minebot.melee_damage_lower) + base_damage_add
minebot.melee_damage_upper = initial(minebot.melee_damage_upper) + base_damage_add
minebot.move_to_delay = initial(minebot.move_to_delay) + base_speed_add
minebot.stored_gun?.recharge_time += base_cooldown_add
#undef MINEDRONE_COLLECT
#undef MINEDRONE_ATTACK