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About The Pull Request
Reorganizes the entire icons/mob folder.
Added the following new subfolders:
nonhuman-player (this was initially just called "antag", but then I realized guardians aren't technically antags)
simplemob
silicon
effects (for bloodstains, fire, etc)
simplemob/held-pets (for exactly that -- I wasn't sure if this should go in inhands instead)
species/monkey
Moves the following stuff:
All human parts moved into species, with moth, lizard, monkey, etc parts moved to corresponding subfolders. Previously, there were some moth parts in mob/species/moth, and others just loose in mob. Other species were similar.
icemoon, lavaland, and jungle folders made into subfolders of simplemob
All AI and silicon stuff, as well as Beepsky et al. into the silicon folder, simplemobs into the simplemob folder, aliens into the nonhuman-player folder, etc.
Split up animal_parts.dmi into two bodyparts.dmi which were put in their respective folders (species/alien and species/monkey)
Code changes:
Filepath changes to account for all of this
Adds a check when performing surgery on monkeys and xenos, because we can no longer assume their limbs are in the same file
Turns some hardcoded statues and showcases that were built into maps into objects instead
Things I'd like to do in the future but cant be assed right now:
Remove primarily-antag sprites from simplemob/mob.dmi (Revenant, Morph, etc.) and put them in the nonhuman-player folder
Split up mutant_bodyparts.dmi into different files for Tizirans, Felinids, monkeys, etc and put them in their own folders. Those may have once been meant primarily for mutated humans but that's now how they're being used right now.
326 lines
12 KiB
Plaintext
326 lines
12 KiB
Plaintext
/**********************Mining drone**********************/
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#define MINEDRONE_COLLECT 1
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#define MINEDRONE_ATTACK 2
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/mob/living/simple_animal/hostile/mining_drone
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name = "\improper Nanotrasen minebot"
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desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
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gender = NEUTER
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icon = 'icons/mob/silicon/aibots.dmi'
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icon_state = "mining_drone"
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icon_living = "mining_drone"
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status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH
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mouse_opacity = MOUSE_OPACITY_ICON
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faction = list("neutral")
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combat_mode = TRUE
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_plas" = 0, "max_plas" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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move_to_delay = 10
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health = 125
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maxHealth = 125
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melee_damage_lower = 15
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melee_damage_upper = 15
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obj_damage = 10
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environment_smash = ENVIRONMENT_SMASH_NONE
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check_friendly_fire = TRUE
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stop_automated_movement_when_pulled = TRUE
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attack_verb_continuous = "drills"
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attack_verb_simple = "drill"
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attack_sound = 'sound/weapons/circsawhit.ogg'
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sentience_type = SENTIENCE_MINEBOT
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speak_emote = list("states")
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wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver,
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/obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron,
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/obj/item/stack/ore/bananium, /obj/item/stack/ore/titanium)
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healable = 0
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loot = list(/obj/effect/decal/cleanable/robot_debris)
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del_on_death = TRUE
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light_system = MOVABLE_LIGHT
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light_range = 6
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light_on = FALSE
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var/mode = MINEDRONE_COLLECT
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var/obj/item/gun/energy/recharge/kinetic_accelerator/minebot/stored_gun
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/mob/living/simple_animal/hostile/mining_drone/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/footstep, FOOTSTEP_OBJ_ROBOT, 1, -6, sound_vary = TRUE)
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stored_gun = new(src)
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var/datum/action/innate/minedrone/toggle_light/toggle_light_action = new()
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toggle_light_action.Grant(src)
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var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action = new()
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toggle_meson_vision_action.Grant(src)
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var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action = new()
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toggle_mode_action.Grant(src)
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var/datum/action/innate/minedrone/dump_ore/dump_ore_action = new()
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dump_ore_action.Grant(src)
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var/obj/item/implant/radio/mining/imp = new(src)
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imp.implant(src)
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access_card = new /obj/item/card/id/advanced/gold(src)
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SSid_access.apply_trim_to_card(access_card, /datum/id_trim/job/shaft_miner)
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SetCollectBehavior()
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/mob/living/simple_animal/hostile/mining_drone/Destroy()
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for (var/datum/action/innate/minedrone/action in actions)
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qdel(action)
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return ..()
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/mob/living/simple_animal/hostile/mining_drone/sentience_act()
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..()
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check_friendly_fire = 0
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/mob/living/simple_animal/hostile/mining_drone/examine(mob/user)
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. = ..()
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var/t_He = p_they(TRUE)
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var/t_him = p_them()
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var/t_s = p_s()
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if(health < maxHealth)
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if(health >= maxHealth * 0.5)
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. += span_warning("[t_He] look[t_s] slightly dented.")
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else
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. += span_boldwarning("[t_He] look[t_s] severely dented!")
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. += {"<span class='notice'>Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. <b>[max(0, LAZYLEN(contents) - 1)] Stored Ore</b>\n
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Field repairs can be done with a welder."}
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if(stored_gun?.max_mod_capacity)
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. += "<b>[stored_gun.get_remaining_mod_capacity()]%</b> mod capacity remaining."
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for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
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. += span_notice("There is \a [modkit] installed, using <b>[modkit.cost]%</b> capacity.")
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/mob/living/simple_animal/hostile/mining_drone/welder_act(mob/living/user, obj/item/welder)
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..()
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. = TRUE
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if(mode == MINEDRONE_ATTACK)
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to_chat(user, span_warning("[src] can't be repaired while in attack mode!"))
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return
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if(maxHealth == health)
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to_chat(user, span_info("[src] is at full integrity."))
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return
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if(welder.use_tool(src, user, 0, volume=40))
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adjustBruteLoss(-15)
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to_chat(user, span_info("You repair some of the armor on [src]."))
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/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/item_used, mob/user, params)
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if(istype(item_used, /obj/item/mining_scanner) || istype(item_used, /obj/item/t_scanner/adv_mining_scanner))
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to_chat(user, span_info("You instruct [src] to drop any collected ore."))
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DropOre()
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return
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if(item_used.tool_behaviour == TOOL_CROWBAR || istype(item_used, /obj/item/borg/upgrade/modkit))
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item_used.melee_attack_chain(user, stored_gun, params)
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return
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..()
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/mob/living/simple_animal/hostile/mining_drone/death()
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DropOre()
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if(stored_gun)
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for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
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modkit.uninstall(stored_gun)
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death_message = "blows apart!"
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..()
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/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(!user.combat_mode)
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toggle_mode()
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switch(mode)
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if(MINEDRONE_COLLECT)
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to_chat(user, span_info("[src] has been set to search and store loose ore."))
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if(MINEDRONE_ATTACK)
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to_chat(user, span_info("[src] has been set to attack hostile wildlife."))
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return
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/mob/living/simple_animal/hostile/mining_drone/CanAllowThrough(atom/movable/mover, border_dir)
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. = ..()
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if(istype(mover, /obj/projectile/kinetic))
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var/obj/projectile/kinetic/projectile = mover
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if(projectile.kinetic_gun)
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if (locate(/obj/item/borg/upgrade/modkit/minebot_passthrough) in projectile.kinetic_gun.modkits)
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return TRUE
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else if(istype(mover, /obj/projectile/destabilizer))
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return TRUE
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/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
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mode = MINEDRONE_COLLECT
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vision_range = 9
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search_objects = 2
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wander = TRUE
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ranged = FALSE
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minimum_distance = 1
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retreat_distance = null
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icon_state = "mining_drone"
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to_chat(src, span_info("You are set to collect mode. You can now collect loose ore."))
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/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
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mode = MINEDRONE_ATTACK
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vision_range = 7
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search_objects = 0
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wander = FALSE
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ranged = TRUE
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retreat_distance = 2
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minimum_distance = 1
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icon_state = "mining_drone_offense"
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to_chat(src, span_info("You are set to attack mode. You can now attack from range."))
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/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
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if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT)
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CollectOre()
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return
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if(isliving(target))
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SetOffenseBehavior()
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return ..()
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/mob/living/simple_animal/hostile/mining_drone/OpenFire(atom/target)
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if(CheckFriendlyFire(target))
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return
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stored_gun.afterattack(target, src) //of the possible options to allow minebots to have KA mods, would you believe this is the best?
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/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
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for(var/obj/item/stack/ore/O in range(1, src))
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O.forceMove(src)
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/mob/living/simple_animal/hostile/mining_drone/proc/DropOre(message = 1)
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if(!contents.len)
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if(message)
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to_chat(src, span_warning("You attempt to dump your stored ore, but you have none!"))
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return
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if(message)
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to_chat(src, span_notice("You dump your stored ore."))
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for(var/obj/item/stack/ore/O in contents)
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O.forceMove(drop_location())
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/mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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if(mode != MINEDRONE_ATTACK && amount > 0)
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SetOffenseBehavior()
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. = ..()
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/datum/action/innate/minedrone/toggle_meson_vision
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name = "Toggle Meson Vision"
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button_icon_state = "meson"
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/datum/action/innate/minedrone/toggle_meson_vision/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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if(user.sight & SEE_TURFS)
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user.sight &= ~SEE_TURFS
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user.lighting_alpha = initial(user.lighting_alpha)
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else
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user.sight |= SEE_TURFS
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user.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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user.sync_lighting_plane_alpha()
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to_chat(user, span_notice("You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"]."))
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/mob/living/simple_animal/hostile/mining_drone/proc/toggle_mode()
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switch(mode)
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if(MINEDRONE_ATTACK)
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SetCollectBehavior()
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else
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SetOffenseBehavior()
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//Actions for sentient minebots
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/datum/action/innate/minedrone
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check_flags = AB_CHECK_CONSCIOUS
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icon_icon = 'icons/mob/actions/actions_mecha.dmi'
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background_icon_state = "bg_default"
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/datum/action/innate/minedrone/toggle_light
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name = "Toggle Light"
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button_icon_state = "mech_lights_off"
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/datum/action/innate/minedrone/toggle_light/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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user.set_light_on(!user.light_on)
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to_chat(user, span_notice("You toggle your light [user.light_on ? "on" : "off"]."))
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/datum/action/innate/minedrone/toggle_mode
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name = "Toggle Mode"
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button_icon_state = "mech_cycle_equip_off"
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/datum/action/innate/minedrone/toggle_mode/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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user.toggle_mode()
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/datum/action/innate/minedrone/dump_ore
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name = "Dump Ore"
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button_icon_state = "mech_eject"
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/datum/action/innate/minedrone/dump_ore/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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user.DropOre()
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/**********************Minebot Upgrades**********************/
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//Melee
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/obj/item/mine_bot_upgrade
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name = "minebot melee upgrade"
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desc = "A minebot upgrade."
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icon_state = "door_electronics"
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icon = 'icons/obj/module.dmi'
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/obj/item/mine_bot_upgrade/afterattack(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user, proximity)
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. = ..()
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if(!istype(minebot) || !proximity)
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return
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upgrade_bot(minebot, user)
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/obj/item/mine_bot_upgrade/proc/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
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if(minebot.melee_damage_upper != initial(minebot.melee_damage_upper))
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to_chat(user, span_warning("[minebot] already has a combat upgrade installed!"))
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return
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minebot.melee_damage_lower += 7
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minebot.melee_damage_upper += 7
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to_chat(user, "<span class='notice'>You increase the close-quarter combat abilities of [minebot].")
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qdel(src)
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//Health
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/obj/item/mine_bot_upgrade/health
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name = "minebot armor upgrade"
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/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
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if(minebot.maxHealth != initial(minebot.maxHealth))
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to_chat(user, span_warning("[minebot] already has reinforced armor!"))
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return
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minebot.maxHealth += 45
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minebot.updatehealth()
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to_chat(user, "<span class='notice'>You reinforce the armor of [minebot].")
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qdel(src)
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//AI
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/obj/item/slimepotion/slime/sentience/mining
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name = "minebot AI upgrade"
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desc = "Can be used to grant sentience to minebots. It's incompatible with minebot armor and melee upgrades, and will override them."
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icon_state = "door_electronics"
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icon = 'icons/obj/module.dmi'
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sentience_type = SENTIENCE_MINEBOT
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var/base_health_add = 5 //sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values
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var/base_damage_add = 1 //this thus disables other minebot upgrades
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var/base_speed_add = 1
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var/base_cooldown_add = 10 //base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module
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/obj/item/slimepotion/slime/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/simple_mob)
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if(!istype(simple_mob, /mob/living/simple_animal/hostile/mining_drone))
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return
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var/mob/living/simple_animal/hostile/mining_drone/minebot = simple_mob
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minebot.maxHealth = initial(minebot.maxHealth) + base_health_add
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minebot.melee_damage_lower = initial(minebot.melee_damage_lower) + base_damage_add
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minebot.melee_damage_upper = initial(minebot.melee_damage_upper) + base_damage_add
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minebot.move_to_delay = initial(minebot.move_to_delay) + base_speed_add
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minebot.stored_gun?.recharge_time += base_cooldown_add
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#undef MINEDRONE_COLLECT
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#undef MINEDRONE_ATTACK
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