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## About The Pull Request <img width="1300" height="706" alt="image" src="https://github.com/user-attachments/assets/c7971eab-6af3-4fea-94f5-b76104696b73" /> 1. Chems are no longer hidden in an icon's tooltip. There is a separate tab for chems. Right clicking to do a chem scan will pull up the chem tab, but you can also just use the two buttons at the top - Closes #91172 2. You no longer need to repeatedly scan a tray to update the UI. Standing adjacent to a scanned tray will update it regularly. 3. Units have been redefined from pure seconds to minutes/seconds where applicable. 4. The report has been swapped around, with tray on top and plant on bottom. 5. The nutrient bar is now colored based on contents of the tray. It no longer has a tooltip listing the tray's contents, that's now in the chemicals tab. 6. Auto-grow, pollinating, and yield modifier icons have been brought center below the tray, instead of in the top right section. They now change color to make it more apparent at a glance. 7. Traits have been moved from icons to a collapsible list at the bottom of the UI, and are now printed entirely. They still have tooltips explaining what they do. 8. Grafted gene was moved center below the plant, and is now printed entirely. 9. Mutations have been moved to a collapsible list center below the plant. 10. Plants now indicate if they are dead in the UI. 11. Scanning produce now lists all the chemicals inside it on top of all the chemicals it produces. - Closes #89443, Closes #90793 12. Restores lost behavior of seed unique data - Closes #90706 Also 13. Added Hydroponics to Runtime station 14. Added screentip for dumping reagents from hydro-trays ## Why It's Good For The Game While I was initially supportive of the move to a plant analyzer UI it was undeniable it was a huge UX stepdown from printing results to chat. This PR aims to bring back some of those lost UX features by making more information visible at a glance (instead of requiring memorization of mystery meat icons or hovering over many elements to find information hidden in tooltips) I know it's a little bit of a mess with the colors and layout, I planned on doing a whole custom css and layout and such but I kinda just wanted to get it out. ## Changelog 🆑 Melbert qol: Plant analyzer: Scanning a tray will regularly update the UI with the tray's information while you stand adjacent to it, no longer requiring you re-scan the tray to update it. qol: Plant analyzer: UI is now split between chems and stats - RMB will open directly to the chem tab. qol: Plant analyzer: UI received several UX changes - listing out more information at a glance, rather than behind tooltips or icons fix: Plant analyzer: Chem scanning plants now shows the plant's current chemical contents once again (on top of their genes) fix: Plant analyzer: Unique seed data (kudzu mutation, replica pod dna) is shown again qol: Added hydroponics to runtime station qol: Added screentip to hydroponic trays for clearing reagents /🆑