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Bubberstation/code/_onclick/hud/drones.dm
lizardqueenlexi 1b8bcd0365 Basic drones (#79109)
## About The Pull Request

Fixes #68825
Fixes #72249
Fixes #70184

Converts maintenance drones to use the basic mob framework. As drones
don't use AI, this was mostly a perfunctory conversion, but I took the
opportunity to clean up drone code a bit and fixed a few bugs.

Noteworthy changes:
- Drones now have a `can_unhack` field. This is set to FALSE on
syndrones, because unhacking them doesn't make them stop being evil but
does cause some weirdness. Syndrones are unused right now, but you never
know.
- Drones use the Dextrous component for hand-having.
- Drones no longer have an internal ID card, instead being given
all-access with the `simple_access` component.
- Picking up drones now works the same as for other mobs, instead of
pointlessly copying the code into `attack_hand`. As a consequence, it is
now possible to punch drones if you want to for some reason.
- Drones can now reboot/cannibalize dead drones without being in combat
mode.
- Cannibalizing a drone that contains a client no longer runtimes - the
client is ghosted ahead of time.
- Drones now have TRAIT_ADVANCEDTOOLUSER, allowing them to properly
interact with machines.
- Trying to screwdriver a dead drone now gives a balloon alert about why
you can't do that.

In addition to these changes, I cleaned up the code quite a bit,
organizing things better and placing more useful comments throughout.
And removing a hell of a lot of single-letter variable names.

I will note that this PR does _not_ address #72129. The issue there is
that sprites for drones-as-hats are entirely nonexistent, and I'm not a
spriter. It shouldn't be too hard to fix if someone makes dronehat
sprites, though!

## Why It's Good For The Game
Kills 8 more simple animals.

In addition to that, drones were clearly a bit neglected, so this fixes
them up a bit and makes the code a little bit clearer. Maybe not that
much clearer, but it's something. It certainly leaves them in a better
place for further work if anyone wants to do that. Plus, a bunch of bugs
and other jankiness are fixed now, which is nice.

## Changelog
🆑
refactor: Maintenance Drones now use the basic mob framework. This
shouldn't come with any noticeable gameplay changes, but please report
any bugs.
fix: Drones can now interact normally with electrified doors.
fix: Drones' built-in tools can no longer be placed in storage objects
and/or thrown on the floor.
fix: Drones can now perform right-click interactions correctly, such as
deconstructing reinforced windows.
fix: Drones can now reboot or cannibalize other drones without being in
combat mode.
/🆑
2023-10-21 23:36:48 +00:00

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/datum/hud/dextrous/drone/New(mob/owner)
..()
var/atom/movable/screen/inventory/inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "internal storage"
inv_box.icon = ui_style
inv_box.icon_state = "suit_storage"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_drone_storage
inv_box.slot_id = ITEM_SLOT_DEX_STORAGE
static_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "head/mask"
inv_box.icon = ui_style
inv_box.icon_state = "mask"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_drone_head
inv_box.slot_id = ITEM_SLOT_HEAD
static_inventory += inv_box
for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(inv.slot_id)
inv_slots[TOBITSHIFT(inv.slot_id) + 1] = inv
inv.update_appearance()
/datum/hud/dextrous/drone/persistent_inventory_update()
if(!mymob)
return
var/mob/living/basic/drone/drone = mymob
if(hud_shown)
if(!isnull(drone.internal_storage))
drone.internal_storage.screen_loc = ui_drone_storage
drone.client.screen += drone.internal_storage
if(!isnull(drone.head))
drone.head.screen_loc = ui_drone_head
drone.client.screen += drone.head
else
drone.internal_storage?.screen_loc = null
drone.head?.screen_loc = null
..()