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## About The Pull Request While working on another PR, I noticed that there wasn't any real distinction between subsystems that function as a network for various logical components/systems in the code, and subsystems that are meant to represent what is actually an in-game network. As such, I moved what seemed to be clear representations of the functions of in-game networks under their own subfolder. This should have no effects otherwise. ## Why It's Good For The Game Per an .md I added in the folder, it helps to clearly demarcate what are backend programmatic networked systems, and what are meant to actually be a network in the game itself; the radio jammer disrupts your suit sensors and headset, not your signal relationships with DCS, and I believe having that distinction be clear at a glance of the file structure is valuable. ## Changelog 🆑 Bisar code: Subsystems that are meant to represent a network in-game have been moved into their own category inside the codebase. /🆑
62 lines
2.1 KiB
Plaintext
62 lines
2.1 KiB
Plaintext
#define REDACTED "???"
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SUBSYSTEM_DEF(bitrunning)
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name = "Bitrunning"
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flags = SS_NO_FIRE
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var/list/all_domains = list()
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/datum/controller/subsystem/bitrunning/Initialize()
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InitializeDomains()
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/bitrunning/proc/InitializeDomains()
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for(var/path in subtypesof(/datum/lazy_template/virtual_domain))
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all_domains += new path()
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/// Compiles a list of available domains.
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/datum/controller/subsystem/bitrunning/proc/get_available_domains(scanner_tier, points)
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var/list/levels = list()
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for(var/datum/lazy_template/virtual_domain/domain as anything in all_domains)
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if(domain.test_only)
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continue
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var/can_view = domain.difficulty < scanner_tier && domain.cost <= points + 5
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var/can_view_reward = domain.difficulty < (scanner_tier + 1) && domain.cost <= points + 3
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UNTYPED_LIST_ADD(levels, list(
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"announce_ghosts" = domain.announce_to_ghosts,
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"cost" = domain.cost,
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"desc" = can_view ? domain.desc : "Limited scanning capabilities. Cannot infer domain details.",
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"difficulty" = domain.difficulty,
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"id" = domain.key,
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"is_modular" = domain.is_modular,
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"has_secondary_objectives" = counterlist_sum(domain.secondary_loot) ? TRUE : FALSE,
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"name" = can_view ? domain.name : REDACTED,
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"reward" = can_view_reward ? domain.reward_points : REDACTED,
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))
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return levels
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/datum/controller/subsystem/bitrunning/proc/pick_secondary_loot(completed_domain)
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var/datum/lazy_template/virtual_domain/domain = completed_domain
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var/choice
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if(counterlist_sum(domain.secondary_loot))
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choice = pick_weight(domain.secondary_loot)
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domain.secondary_loot[choice] -= 1
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else
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choice = /obj/item/paper/paperslip/bitrunning_error
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CRASH("Virtual domain [domain.name] tried to pick secondary objective loot, but secondary_loot list was empty.")
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return choice
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/obj/item/paper/paperslip/bitrunning_error
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name = "Apology Letter"
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desc = "Something went wrong here."
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/obj/item/paper/paperslip/bitrunning_error/Initialize(mapload)
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default_raw_text = "Your reward for collecting the encrypted curiosity failed to arrive, please report this to technical support."
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return ..()
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#undef REDACTED
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