Files
Bubberstation/code/datums/elements/drag_pickup.dm
tonyhawq 64af7e953d Adds back mounted wind turbines (#92516)
## About The Pull Request
Adds portable wind turbines that can be put in your back slot or
anchored to the ground. They accept a cell-powered item and charge it
while you walk, or when space wind passes over them. Can be purchased
for 400 credits or crafted with 3 kitchen knives, plastic, and servos.
Requires a capacitor to charge things, and higher tiers charge faster,
faster walkspeed also charges faster.

<img width="592" height="644" alt="im222age"
src="https://github.com/user-attachments/assets/e9997536-5ee0-4417-a31c-cb58666d4d07"
/>


https://github.com/user-attachments/assets/1cf7fce5-d385-4e3e-be97-fb15e253c308

## Why It's Good For The Game
Sometimes you don't have a cell charger. And you need to charge
something. Now you can charge something by running laps around the
station.
During a blob, rechargers are brought to the front lines to charge
energy guns and such but what if the blob turns off the power? And what
are bar-rp'ers to do? Kill two birds with one stone by having them run
laps instead of sitting around doing nothing.
Also its funny.

## Changelog

🆑
add: Added a portable wind turbine which can charge things when you walk
around
add: Added a signal that procs when an object resists space wind (from
being anchored / pulled)
sound: added woosh.ogg as a low "wooshing" noise
image: added a wind turbine sprite
/🆑

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
2025-08-31 21:13:11 +00:00

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/**
* drag_pickup element; for allowing things to be picked up by dragging.
*
* Used for paper bins.
*/
/datum/element/drag_pickup
/datum/element/drag_pickup/Attach(datum/target)
if(!ismovable(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOUSEDROP_ONTO, PROC_REF(pick_up))
return ..()
/datum/element/drag_pickup/Detach(datum/source)
UnregisterSignal(source, COMSIG_MOUSEDROP_ONTO)
return ..()
/datum/element/drag_pickup/proc/pick_up(atom/source, atom/over, mob/user)
SIGNAL_HANDLER
var/mob/living/picker = user
if(!istype(picker) || !user.can_perform_action(source, FORBID_TELEKINESIS_REACH))
return
var/obj/pickup_object = source
if (pickup_object)
if (pickup_object.anchored)
return COMPONENT_CANCEL_MOUSEDROP_ONTO
if(over == picker)
INVOKE_ASYNC(picker, TYPE_PROC_REF(/mob/, put_in_hands), source)
else if(istype(over, /atom/movable/screen/inventory/hand))
var/atom/movable/screen/inventory/hand/Selected_hand = over
picker.putItemFromInventoryInHandIfPossible(source, Selected_hand.held_index)
return COMPONENT_CANCEL_MOUSEDROP_ONTO