Files
Bubberstation/code/datums/elements/envenomable_casing.dm
Ghom 339616ae78 You can now interact with held mobs beside wearing them (feat: "minor" melee attack chain cleanup) (#90080)
## About The Pull Request
People can now pet held mothroaches and pugs if they want to, or use
items on them, hopefully without causing many issues. After all, it only
took about a couple dozen lines of code to make...

...Oh, did the 527 files changed or the 850~ lines added/removed perhaps
catch your eye? Made you wonder if I accidentally pushed the wrong
branch? or skewed something up big time? Well, nuh uh. I just happen to
be fed up with the melee attack chain still using stringized params
instead of an array/list. It was frankly revolting to see how I'd have
had to otherwise call `list2params` for what I'm trying to accomplish
here, and make this PR another tessera to the immense stupidity of our
attack chain procs calling `params2list` over and over and over instead
of just using that one call instance from `ClickOn` as an argument. It's
2025, honey, wake up!

I also tried to replace some of those single letter vars/args but there
are just way too many of them.

## Why It's Good For The Game
Improving old code. And I want to be able to pet mobroaches while
holding them too.

## Changelog

🆑
qol: You can now interact with held mobs in more ways beside wearing
them.
/🆑
2025-04-23 20:18:26 +00:00

59 lines
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/**
* ### envenomable caseless element!
*
* Non bespoke element (1 in existence) that lets caseless bullets be dippable.
* When you fire the bullet, it will gain venomous. The casing itself isn't venomous to prevent bullshit
*/
/datum/element/envenomable_casing
element_flags = ELEMENT_BESPOKE
argument_hash_start_idx = 2
/// how much reagent can you dip the caseless in?
var/amount_allowed
/datum/element/envenomable_casing/Attach(datum/target, amount_allowed = 5)
. = ..()
if(!isammocasing(target))
return ELEMENT_INCOMPATIBLE
src.amount_allowed = amount_allowed
RegisterSignal(target, COMSIG_ITEM_INTERACTING_WITH_ATOM, PROC_REF(handle_interaction))
RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine_before_dip))
/datum/element/envenomable_casing/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_INTERACTING_WITH_ATOM, COMSIG_ATOM_EXAMINE))
///signal called on the parent attacking an item
/datum/element/envenomable_casing/proc/handle_interaction(obj/item/ammo_casing/casing, mob/user, atom/target, list/modifiers)
SIGNAL_HANDLER
if(!is_reagent_container(target))
return NONE
var/obj/item/reagent_containers/venom_container = target
if(!casing.loaded_projectile)
user.balloon_alert(user, "casing is already spent!")
return ITEM_INTERACT_BLOCKING
if(!(venom_container.reagent_flags & OPENCONTAINER))
user.balloon_alert(user, "open the container!")
return ITEM_INTERACT_BLOCKING
var/datum/reagent/venom_applied = venom_container.reagents.get_master_reagent()
if(!venom_applied)
return ITEM_INTERACT_BLOCKING
var/amount_applied = min(venom_applied.volume, amount_allowed)
casing.loaded_projectile.AddElement(/datum/element/venomous, venom_applied.type, amount_applied)
to_chat(user, span_notice("You coat [casing] in [venom_applied]."))
venom_container.reagents.remove_reagent(venom_applied.type, amount_applied)
///stops further poison application
UnregisterSignal(casing, COMSIG_ITEM_INTERACTING_WITH_ATOM)
RegisterSignal(casing, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine_after_dip), override = TRUE)
return ITEM_INTERACT_SUCCESS
///signal called on parent being examined while not coated
/datum/element/envenomable_casing/proc/on_examine_before_dip(obj/item/ammo_casing/casing, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_notice("You can dip it in a chemical to deliver a poisonous kick.")
///ditto, but after it's been coated
/datum/element/envenomable_casing/proc/on_examine_after_dip(obj/item/ammo_casing/casing, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_warning("It's coated in some kind of chemical...")