Files
Bubberstation/code/datums/elements/fish_safe_storage.dm
Ghom 940d73aeae replaces the health variable for fishes with integrity (#92192)
## About The Pull Request
Because fish is an item, it inherits the use of integrity from objects,
however it also has its own health variable. For consistency, ~~damaging
its integrity should also lower its health and healing it should also
recover its integrity. Fish has a max integrity that's double its
health.
I've also renamed `adjust_health` to `set_health` since it doesn't
adjust the health by the provided value but sets it to said value.~~
I've scrapped the latter to instead use integrity.

## Why It's Good For The Game
A small bit of consistency. If you shoot a fish with a laser gun,
wouldn't it die?
2025-08-04 22:30:53 -05:00

56 lines
2.1 KiB
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///An element that puts in stasis any fish that enters the atom.
/datum/element/fish_safe_storage
element_flags = ELEMENT_DETACH_ON_HOST_DESTROY
var/list/tracked_fish = list()
/datum/element/fish_safe_storage/New()
. = ..()
START_PROCESSING(SSprocessing, src)
/datum/element/fish_safe_storage/Attach(atom/target)
. = ..()
if(!isatom(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_ATOM_ENTERED, PROC_REF(on_enter))
RegisterSignal(target, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
RegisterSignal(target, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON, PROC_REF(on_init_on))
ADD_TRAIT(target, TRAIT_STOP_FISH_FLOPPING, REF(src))
for(var/obj/item/fish/fish in target)
tracked_fish |= fish
ADD_TRAIT(fish, TRAIT_FISH_STASIS, REF(src))
/datum/element/fish_safe_storage/Detach(atom/source)
for(var/obj/item/fish/fish in source)
tracked_fish -= fish
REMOVE_TRAIT(fish, TRAIT_FISH_STASIS, REF(src))
UnregisterSignal(source, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_EXITED, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON))
REMOVE_TRAIT(source, TRAIT_STOP_FISH_FLOPPING, REF(src))
return ..()
/datum/element/fish_safe_storage/proc/on_enter(datum/source, obj/item/fish/arrived)
SIGNAL_HANDLER
if(isfish(arrived))
tracked_fish |= arrived
ADD_TRAIT(arrived, TRAIT_FISH_STASIS, REF(src))
/datum/element/fish_safe_storage/proc/on_init_on(datum/source, obj/item/fish/created)
SIGNAL_HANDLER
if(isfish(created) && !QDELETED(created))
tracked_fish |= created
ADD_TRAIT(created, TRAIT_FISH_STASIS, REF(src))
/datum/element/fish_safe_storage/proc/on_exit(datum/source, obj/item/fish/gone)
SIGNAL_HANDLER
if(isfish(gone))
tracked_fish -= gone
REMOVE_TRAIT(gone, TRAIT_FISH_STASIS, REF(src))
/datum/element/fish_safe_storage/process(seconds_per_tick)
for(var/obj/item/fish/fish as anything in tracked_fish)
///Keep delaying hunger and breeding while in stasis, and also heal them.
fish.last_feeding += seconds_per_tick SECONDS
fish.breeding_wait += seconds_per_tick SECONDS
if(fish.get_health_percentage() < 0.65)
fish.repair_damage(0.75 * seconds_per_tick)