Files
Bubberstation/code/datums/elements/leeching_walk.dm
Lucy dc7cc0086c Rust heretic healing now uses delta time (#88569)
## About The Pull Request

This makes it so leeching walk and ascended rust heretic healing effects
(the healing that occurs during life ticks) have the healing amount
multiplied by `DELTA_WORLD_TIME(SSmobs)`, to compensate for
skipped/delayed fires.

## Why It's Good For The Game

Delays in SSmobs firing (i.e explosions pausing all non-ticker
subsystems) can very easily get you killed if you're relying on the rust
heretic healing mid-combat.

## Changelog
🆑
qol: Rust heretic healing (leeching walk, rust ascension) now, so server
lag shouldn't fuck you over nearly as much if you're relying on the
healing.
/🆑
2024-12-21 22:22:24 +01:00

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/// Buffs and heals the target while standing on rust.
/datum/element/leeching_walk
/datum/element/leeching_walk/Attach(datum/target)
. = ..()
if (!isliving(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
RegisterSignal(target, COMSIG_LIVING_LIFE, PROC_REF(on_life))
/datum/element/leeching_walk/Detach(datum/source)
. = ..()
UnregisterSignal(source, list(COMSIG_MOVABLE_MOVED, COMSIG_LIVING_LIFE))
/*
* Signal proc for [COMSIG_MOVABLE_MOVED].
*
* Checks if we should have baton resistance on the new turf.
*/
/datum/element/leeching_walk/proc/on_move(mob/source, atom/old_loc, dir, forced, list/old_locs)
SIGNAL_HANDLER
var/turf/mover_turf = get_turf(source)
if(HAS_TRAIT(mover_turf, TRAIT_RUSTY))
ADD_TRAIT(source, TRAIT_BATON_RESISTANCE, type)
else
REMOVE_TRAIT(source, TRAIT_BATON_RESISTANCE, type)
/**
* Signal proc for [COMSIG_LIVING_LIFE].
*
* Gradually heals the heretic ([source]) on rust,
* including baton knockdown and stamina damage.
*/
/datum/element/leeching_walk/proc/on_life(mob/living/source, seconds_per_tick, times_fired)
SIGNAL_HANDLER
var/turf/our_turf = get_turf(source)
if(!HAS_TRAIT(our_turf, TRAIT_RUSTY))
return
// Heals all damage + Stamina
var/need_mob_update = FALSE
var/delta_time = DELTA_WORLD_TIME(SSmobs) * 0.5 // SSmobs.wait is 2 secs, so this should be halved.
need_mob_update += source.adjustBruteLoss(-3 * delta_time, updating_health = FALSE)
need_mob_update += source.adjustFireLoss(-3 * delta_time, updating_health = FALSE)
need_mob_update += source.adjustToxLoss(-3 * delta_time, updating_health = FALSE, forced = TRUE) // Slimes are people too
need_mob_update += source.adjustOxyLoss(-1.5 * delta_time, updating_health = FALSE)
need_mob_update += source.adjustStaminaLoss(-10 * delta_time, updating_stamina = FALSE)
if(need_mob_update)
source.updatehealth()
// Reduces duration of stuns/etc
source.AdjustAllImmobility((-0.5 SECONDS) * delta_time)
// Heals blood loss
if(source.blood_volume < BLOOD_VOLUME_NORMAL)
source.blood_volume += 2.5 * delta_time
// Slowly regulates your body temp
source.adjust_bodytemperature((source.get_body_temp_normal() - source.bodytemperature) / 5)