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Closes #88283 Closes https://github.com/tgstation/tgstation/issues/88320 Fixes a harddel caused by the limp status effect not being properly deleted Reduces update-body calls in: - Initialize from 4 to 1 - On z-level change from 2 to 1 - On move with bloody shoes from 1 to 0 Mostly by just passing along the proper argument and removing seemingly unnecessary update body calls
28 lines
1.0 KiB
Plaintext
28 lines
1.0 KiB
Plaintext
//update_icon() may change the onmob icons
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//Very good name, I know
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/datum/element/update_icon_updates_onmob
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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///The ITEM_SLOT_X flags to update on the parent mob in additon to the item's slot_flags. (Ex: Passing ITEM_SLOT_HANDCUFFED for sneakers will update the handcuff overlays in addition to ITEM_SLOT_FEET's overlays when their icon changes.)
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var/update_flags = NONE
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///Should the element call [/mob/proc/update_body()] in addition to clothing updates?
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var/update_body = FALSE
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/datum/element/update_icon_updates_onmob/Attach(datum/target, flags, body = FALSE)
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_ATOM_UPDATED_ICON, PROC_REF(update_onmob))
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update_flags = flags
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update_body = body
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/datum/element/update_icon_updates_onmob/proc/update_onmob(obj/item/target)
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SIGNAL_HANDLER
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if(ismob(target.loc))
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var/mob/M = target.loc
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if(M.is_holding(target))
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M.update_held_items()
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else
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M.update_clothing((target.slot_flags|update_flags))
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