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Bubberstation/code/datums/elements/venomous.dm
2024-10-10 19:45:21 +00:00

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/**
* Venomous element; which makes the attacks of the simplemob attached poison the enemy.
*
* Used for spiders, frogs, and bees!
*/
/datum/element/venomous
element_flags = ELEMENT_BESPOKE
argument_hash_start_idx = 2
///Path of the reagent added
var/reagents
///Details of how we inject our venom
var/injection_flags
///How much of the reagent added. if it's a list, it'll pick a range with the range being list(lower_value, upper_value)
var/list/amount_added
///Does this trigger when thrown?
var/thrown_effect = FALSE
/datum/element/venomous/Attach(datum/target, poison_type, amount_added, injection_flags = NONE, thrown_effect = FALSE)
. = ..()
src.reagents = poison_type
src.amount_added = amount_added
src.injection_flags = injection_flags
src.thrown_effect = thrown_effect
target.AddElementTrait(TRAIT_ON_HIT_EFFECT, REF(src), /datum/element/on_hit_effect)
RegisterSignal(target, COMSIG_ON_HIT_EFFECT, PROC_REF(do_venom))
/datum/element/venomous/Detach(datum/source)
UnregisterSignal(source, COMSIG_ON_HIT_EFFECT)
REMOVE_TRAIT(source, TRAIT_ON_HIT_EFFECT, REF(src))
return ..()
/datum/element/venomous/proc/do_venom(datum/element_owner, atom/venom_source, mob/living/target, hit_zone, throw_hit)
if((throw_hit && !thrown_effect) || !istype(target))
return
if(target.stat == DEAD)
return
if(isliving(element_owner) && !target.try_inject(element_owner, hit_zone, injection_flags))
return
var/final_amount_added
if(islist(amount_added))
final_amount_added = rand(amount_added[1], amount_added[2])
else
final_amount_added = amount_added
var/datum/reagents/tmp_holder = new(final_amount_added)
tmp_holder.my_atom = src
tmp_holder.add_reagent(reagents, final_amount_added)
tmp_holder.trans_to(
target = target,
amount = tmp_holder.total_volume,
multiplier = 1,
methods = INJECT,
transferred_by = ismob(element_owner) ? element_owner : null,
show_message = FALSE,
)
qdel(tmp_holder)